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pastranario3

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Everything posted by pastranario3

  1. Ufff, what a resounding change with dlss 4, dcs has never looked so clear and so smooth!! I followed these guides. Thanks for this!!!
  2. VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool I see that the update says that it has been fixed, but I still can't run the configuration. When starting the interface for setting up cross-eyes does not appear.
  3. Where do you get that there are 2400 with standalone dcs?
  4. If you have to use the inspector version 2.3.0.13. https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.13
  5. Well I revived the post, it had been a long time since I tried it again and incredibly the 3D effect is still valid. The improvement now with DSS is a visibly noticeable 3D effect and more clarity in the environment. Remember to use the following version of the inspector to access the options in the small video tutorial in the first post. This time the modification was made on the dcs profile. null https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.13
  6. if the files have to be .wav
  7. null
  8. I could be wrong, somewhere I read that it had double glass and by unscrewing some butterflies you could remove one of them and the vision would be clearer. It had double glass to protect the scope's sensors from the sun. If this were the case, the possibility of removing one of the glasses could be implemented and it would be clearer.
  9. Hello, correct, this problem on my side is solved in 2.9.
  10. I find more shadow problems, see the shadow of the planes that fly over. Will they ever solve it?
  11. Next test DCS MT core 0 disabled It seems that the load is better distributed on the rest.
  12. I am following closely this post. This is my result without touching the affinity I have a 12900kf. DCS MT DCS ST
  13. I don't know if this is reported. Problems with shadows changing at different distances. The problem is more pronounced with the shadow setting at High. With flat shadows this defect occurs with the shadows of some objects. It is very annoying, for example, when you fly looking for targets visually like in WW2.
  14. The engine effect of the f18 vibrates for a while and makes a few cuts for a few seconds and starts the vibration again like this continuously. Simshaker aviator beta.
  15. @BIGNEWYI join the request, this should be a priority, it could affect vision, the eyes move trying to compensate for the bad alignment.
  16. This is not the case in vr, what is showing is the mirror on the monitor, it has nothing to do with what is inside the headset. That is why exactly what the video shows is a representation of the monitor in 2d.
  17. You are detecting at 23 miles, when in reality the maximum in reality would be about 8 miles. This is absurd in 2d. I am not referring to the mod but to the distance that is being detected in 2d. Ed would have to double check the distances.
  18. Do you still want to see more in 2d?, photo in monitor tv 4k (no mod, no tags, vanilla) contacts at 60km, please, this already seems to be a cheat, when in vr it is only detected at 16km, and in reality approximately 18km. spotting-test2.miz
  19. Hello, good information. 60km is without mod in 2d monitor, ED would have to review this.
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