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Everything posted by Ala13_ManOWar
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perfect time to bring bf-109 G6 in to DCS
Ala13_ManOWar replied to noelgallagher's topic in Wish List
That complaint came about the 15mm cannon they used in the first place, later on changed with a 20mm one and it was better. Anyhow, those wing mounted cannon pods in the Bf109G-6 came also at the expense of not being very much able to dogfight any more. Those were bomber interceptors. I don't get why people are so willing to have two extra guns at the expense of not having a fighter any more . -
Suggestion for a chargeable MiG21bis II upgrade
Ala13_ManOWar replied to Rosebud47's topic in MiG-21Bis
Funnily enough, I've been seeing constant updates and fixes in changelogs since ever, even recent patches had them. But yes, we all await eagerly for the v2.0 of this module to come since it was actually the very first third party module in DCS back in 2014 and it's dated by now despite the updates received. -
Never tried but I don't think so. P-51's been updated several times, but it's still a 2012 module and those fancy details weren't a thing back then.
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The thing is, the missions should warn you that's required, that's what's missing there. When you buy any campaign, for instance, it's warned you need this or that module, map, or whatever in order to fly it. Here it's not exactly that, but still those should warn you the need for something else, or just don't show up those missions if you don't meet the needed criteria.
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Rudder and Elevator trimming not working? - FIXED!
Ala13_ManOWar replied to jackd's topic in Bugs and Problems
Do you realize that "flappering movement", if aids are off, only responds to your control inputs, right? If you don't like to see that (are you flying in external view by the way?) just don't move your controls so much . If they move on their own your controls might be a little messy mate. Check those potentiometers. -
Rudder and Elevator trimming not working? - FIXED!
Ala13_ManOWar replied to jackd's topic in Bugs and Problems
That might well be the case, turn auto rudder off and check. If you plan to learn the plane either auto rudder and take off assistance should be off, not just it's "helping", in my experience whenever I forgot or a patch put those on again they are only messing with your controls, to me it's no help at all, specially while taxiing. -
I believe if he doesn't own the assets pack those missions shouldn't show up in the first place, like when you don't have the map, or module, but maybe they do show in this case for whatever reason, never happened to me since I also own the assets pack. Without the assets pack he won't be able to run those missions, that's obvious. Anyhow you're right those missions, some of them at least, shouldn't use assets pack since it's not mandatory (some wwii assets are there for free, actually, and those should be used instead), and if mandatory the mission shouldn't show up as they don't for other similar cases when something isn't owned. Actually, he does have TF-51 and Su-25T, I wouldn't know now if TF-51 does have quick missions in the new Normandy map (or the old one, didn't check TBH). That message though, means assets pack if I'm not mistaken, so it might well be the reason why it's not working. I don't think that might be module related (109) since when you don't have the module those missions just aren't there. If they show they should work. Perhaps the TF-51 check might be worth it. Or, running a repair just in case anything might be wrong in this install since the free wwii stuff are there for everyone.
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Rudder and Elevator trimming not working? - FIXED!
Ala13_ManOWar replied to jackd's topic in Bugs and Problems
Negative, stick hat and it worked perfectly as intended. That's alike any other button, let's say. -
Very nice video indeed!! Is that white and orange C182 yours? Beautiful machine .
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How to upgrade Normandy 1944 to Normandy 2.0?
Ala13_ManOWar replied to Fsea's topic in DCS: Normandy 1944
Yes, probably there's no name change, it's just listed as Normandy in quick missions list, but it's the new map if you have it installed. -
Problem with single vs multi threading Normandy 2.0
Ala13_ManOWar replied to breezedcs's topic in DCS: Normandy 2.0
Glad you fixed it. I believe that was yesterday's hotfix. In case you need it any other time, in your Windows start menu there should be several options, DCS.exe, cleanup, update, and repair. Sometimes running a repair just makes the trick, it checks the files and download anything it thinks is lacking or wrong, even when it looks like it does nothing sometimes it helps. The updater also runs some repair options after initial check, that also might have helped. -
"Quite different engine" depends on what you call father and son .
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Actually, ASh-82 is a very common engine used even today. Just look for an An-2 or a Dromader and there's your La-7 engine, but not only that since Fw190N newly made not many years ago uses that engine also. Plenty of chances to listen to that engine mates. BTW, terrific looking star-up and good looking aeroplane. Beautiful, eagerly awaiting for it .
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No, a Lancaster doesn't have the same FM as a B-17 for sure, but the IA in DCS is being updated actually, in general for new traits (modern jets do stuff they never did before, for instance) but also for WWII is being updated since it needs specific traits for that well different than modern jet stuff. It's been updated several times already, but if I recall correctly it'll be further updated for that, fighters, ground pounders and bombers. About Pacific scenario, yes it's coming, Hellcat from ED but a Corsair from Magnitude 3 is also coming, that's on final testings apparently, and ED is making also a WWII Marianas map version, plus M3 also is making ground assets for that and a WWII aircraft carrier. We don't know about IA aircraft, but an a6m would be mandatory for all of that and we expect it to come of course. Whatever it is, I mean, yes, all of that is coming mate and we all hope very soon and all together or almost together despite being two separated developers.
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Have you tried erasing FXO and Metashaders2 folders in Saved Games/DCS folder?
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Problem with single vs multi threading Normandy 2.0
Ala13_ManOWar replied to breezedcs's topic in DCS: Normandy 2.0
Weird, have you tried a running a repair? -
But it should, it should, all the bakers still want to see what they pledged for, including Me262 which has to come at some point and will be the last module related to the infamous kickstarter still not there. Sadly it all is not over yet. The assets and all you say, of course, I've been hoping for that all to come sooner than later, and they've said many times it has to come, they have said it's not if it's when many times, and they've talked about BoB stuff and all assets they can possibly manage to model. The problem is, and I guess you realized by now, DCS is such a complex simulator that whatever it is it takes several years to develop, which in turn means also it's an expensive business. For instance people ask for "just IA models" so we can flesh out things and all. They have explained several times when we see those "updated" to current standards (have you seen new B-52, or S-3? that kind), or brand new models, that "just IA" takes thousands of man hours to complete, and figures on the hundred thousands $ to finish. Just an IA. Meaning, yes, they want all that to come, but still ED is a relatively small team, it takes so much time, and it's expensive for such a niche market. They do those things and aim for all of that and more in the end, slowly but non stopping, still it takes so much time to develop such a complex thing that many people lose their patience before it happens.
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Purchased, not in module manager to download?
Ala13_ManOWar replied to markturner1960's topic in DCS: Normandy 2.0
It matters all, only OB for now. -
Yes, only Open Beta for now. It's not because of the map but because multithreading needs great polishing since it's a really complex thing.
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The problem is we're still dragging the burden RRG kickstarter left behind. Luthier (old Il-2 developer) chose those for the kickstarter, planeset, map, everything, and since they dropped out ED has only tried to honour that kickstarter despite it never belonged to them in the first place, we're stuck with a map choice an a doubtful planeset, but people pledged for that in the kickstarter and that's what ED's tried to do. Now with N2 and size increase it's really enhanced since originally intended Normandy 44 map by RRG was ludicrous in size and details compared even to N1, but still, now it's really something big compared to that. Planeset on the other hand, well we've got a couple non expected planes and the ones chose by Luthier are greatly improved over what they intended to do. Still, bad choice from him and a tough work to fix the mess he left behind. That's why.
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About New Technology used for Normandie 2.0 - Underwhelming?
Ala13_ManOWar replied to zaelu's topic in DCS: Normandy 1944
The thing, apparently is you're assuming "new tech" means something different than what ED means when they say so. Internal new tech, not something you see anywhere in the game itself aside from the actual result of that new tech, is because it allows them for things which were technically impossible in this game previously. Nothing more. It's definitely new tech since they're able to make new things which we haven't seen in this game before. It's new tech since comparing these new maps, not only to LOMAC old map, but even to third parties and ED previous maps, these new maps allow them to make things which were just impossible previously, so since they were impossible we haven't seen those ever before in DCS. And here it's easy, compare old Normandy map to the new one. They aren't just different because they "enhanced" the old one, it's a whole new map using tech unavailable for them back when N1 was first made and released. All of that, bearing in mind it's a proprietary graphic engine which is made by ED either, so they expand that graphical engine and it's possibilities all they can, and continue doing so, otherwise we would still be playing Flanker 2.5 graphics, FM, DM, and all. That's why it's new tech, have you seen those details on the Normandy 2 map ever in DCS? No? Me neither nor anyone, hence there's your new tech, internal new tech for them and developed by them. Stop thinking of other games or whatever, this is all made by ED from the beginning and graphical engine is also made by them. Any changes they make allowing third party and themselves new things not seen previously happen because they developed some new tech allowing them to do so. Just that, and it doesn't mean anything more than that. It's not like they're trying to compare or compete with any other software, that's only in you mind, not in their intentions when they talk about developing this or that new tech (DCS internal new tech, just that). -
Sometimes, even if you turned it off previously, patches turn it on again. Check it just in case.
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Rudder and Elevator trimming not working? - FIXED!
Ala13_ManOWar replied to jackd's topic in Bugs and Problems
Yesterday I tested N2 map and flew Spitfire in a quick mission. Trim worked as intended, but I have them set to my HOTAS. Do they work by mouse clicking/mouse wheel? If they do something might be going on with regards to your bindings. Are you sure they aren't doubled somewhere? Maybe other devices you have connected? -
Have you checked if you turned off the auto rudder and take off assistance? That wobbliness and controls movements you mention sound like those might be turned on, which they are by default.