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Massun92

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Everything posted by Massun92

  1. I want to make a modular ground crew with different cloths from different eras and climates --- I never find time in my life to make it real.... but is something that I would love to do
  2. yes.. there is a few tutorials videos on this forum to make them work. But basically green and red state activate the animations (one animation per ground crew)
  3. and just to be sure here you have the name of the materials for the description.lua nullyellow: R11_TankFuel_PBR green: R11_Wheels_PBR Pink: R11_Frame_PBR Blue (interior): R11_Interior_PBR transparent: R11_Glass_PBR
  4. I left the answer here to all the rest of the community: Unfortunatelly there wasnt much progress on the project. Its not dead but on hold for the moment. I hope to have a little more time in the following months.
  5. hi Masterofzen! First, I want to make a enterelly new ground crew system, with modular models, more details, better animations, etc. Second, For the moment the animations are triggered by red or green state. This means, a two position possible,the rest and the sign. So, its not possible, with this mechanism, that one single object make 3 different animations.
  6. Hi to all! I've encountered a problem when destroying vehicles from mods in the mods folder. I tested both some of my own mods and some from Current Hill (China pack). When the vehicles explode, their models disappear and the corresponding _DST destroyed models do not appear. The following errors appear in the log: 2025-08-21 22:21:50.060 ERROR TRANSPORT (Main): ShapeTable shape not found "XXXX" where "XXXX" is the name of the destroyed object file. Someone else found this? I run a repair and nothing changed
  7. Yeap... it would be cool but its not an easy task
  8. I'm patiently waiting for this bird — from what we've seen so far, it looks amazing and will be an instant buy for me.
  9. Wooow! I would have to try this campaign !! Looks amazing
  10. wooow! it looks amazing!
  11. Hi Leopard! I use a white texture to take the screenshots -- I will assume that using OVGME did not add the texture to the "texture.zip" file
  12. I plan to create several ground assets, mainly NATO 70s/80s, all independently. Unfortunately, while there are some interesting Soviet assets, it’s often more difficult to find clear information about them.
  13. I’m proud to say that the project is still active, but progressing slowly due to: A- I got an exciting new job. B- I’m in the middle of a home renovation. C- I was contacted by a couple of developers to model the interior of a well-known mod. With the cockpit of that aircraft about 30% complete, I put my personal project (the Huey) on hold to support that other one. However, they suddenly stopped all communication without prior notice, and all my attempts to reach them were unsuccessful. It now seems like they won’t continue the project. So, once I get my life reorganized, I’ll definitely be able to dedicate more hours to the project. thanks!! I will read it when I find some free time
  14. The problem is the extract tool that you are using. Uso another extractor like 7zip and you will have all the content inside
  15. From what I understand: Grey cockpits, before being made NVG-compatible, had red lights. Black cockpits designed for NVG use have all green lights. Our Huey is a bit of a Frankenstein, with an upgraded NVG-compatible cockpit, so it has no red lights—only green.
  16. Great.. I made more test. Dropping close to the height and without reaching the delay time wasn't working neither. For the moment, the time delay looks like it does nothing
  17. that sounds logic to me.. thanks for the info
  18. Run some test. For the moment in all the fuse configurations the droplets disperse by height and not for time. Tail= height / nose= eight / nose and tail= eight / safe= spins but not open the cannister. BTW -- the canister should spin entirely? looks weird...
  19. Maybe we can develop a consist method of study and give a little hand to the heatblur team... make some test and share the results here. When I have some time I will try for my self
  20. Massun92

    Canvassing

    I would LOVE an older C-130 and an older Chinook. Unfortunately, its looks like a tone of work to modify or make them from scratch.
  21. Hi Eduardo! I’ve never used OvGME, so I don’t know if it’s easy to use with the mod or not. However, if there’s something specific about the installation process that could help others test the mod, I encourage you to create a short "how-to" guide and mark it as a solution. Regarding performance, I’m sure that textures (which consume VRAM) and animations (which use GPU resources) might cause things to slow down a bit. I’m doing my best to keep the polycount low and use textures carefully to avoid performance issues. Kind regards!
  22. I kill my self in two oportunity firing the rockets .. so, they broken more?
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