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AvgeekJoe

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Everything posted by AvgeekJoe

  1. So awesome @cubanace!
  2. Like some of the paint jobs but I prefer and appreciate @cubanace's more.
  3. I added a unit of just RPGs, put them in a Russian SUV and all good.\ I suspect the problem is mixing RPGs w/ other units like infantry & MANPADs. Embarkation Test 02.miz
  4. I have an embarkation mission that works. Uses infantry + SA-18s. When I used RPGs, I had problems. Embarkation Test 01.miz
  5. Thanks @Ala12Rv-Tundra for joining!
  6. Thanks @DSplayer - if I get my work done tonight I'll try out your ideas and thanks for the offer of a YouTube tutorial!
  7. I also just asked THE @Mooch on his Happy Hour and yes @IronMike Mooch gives the HeatBlur Phoenix his seal of approval as accurate! Wish I had time to try out the drill a few times today but busy on Simple Flying stuff.
  8. I have some reading to do. Thanks @draconus!
  9. Here's a feature request please from a 12 hour, 43 minute pilot so you may discount if you feel you need to: Either have Jester read out the ranges of inbound targets every 5-10 miles or give a call, "Within Phoenix Range" when in Phoenix range please. Thanks!
  10. Well this helps explain my problem - the ranges are so damn much shorter than 100nm or even 50nm:
  11. Say I'm having this problem where I'm out at about 50-30 miles from Backfires and I can't get the damn Phoenix missiles to launch on a track. I press down on the trigger for 3 seconds and no joy. Is there some kind of in range cue? I have Master ARM On, HUD in air-to-air mode and the targets in the repeater. ACM mode doesn't seem to change a thing. Anything I'm missing besides a big, beautiful launch? Oh and when the missiles do launch they don't track the inbound Backfires or in other missions JF-15s? I've thrown together this simplistic "Phoenix Drill" mission and the only time the Phoenix missiles launch is when I'm in close (like less than 15 nm). Phoenix Drill.miz
  12. I got two major problems: 1) After playing a single mission once, I can't get my wingman to launch from the carrier when replaying the mission. Mission, track and debriefing attached. 2) When launching from the carrier - every flight is limited to four jets. Tomcat Wingman Stuck on the Carrier.log Tomcat Wingman Stuck on Carrier.trk TopGun Backfire Battle v2.miz
  13. I'm lost. Is Modern Submarine Pack V 2.8.2 the latest or are there now patches like Luas I need to add to it?
  14. Yeah, declutter might help!
  15. So Jester is now messing up replay of DCS tracks? Difficult bug. Some of us want to make movies from them!
  16. I'm not sure what happened here but will reattempt. Say @Rudel_chwyou and VIRPIL did rad work with your mods. But the groundstands are blocking the MiG AI I have spawn on a WIP mission. The first two images are from Novorossiysk and the last one is from Gelendzhik. Maybe some of us need to update Rudel's templates to allow for AI, eh?
  17. Very nice
  18. Finally got the radar to operate properly in a dogfight last night thanks to you. Now to figure out how to be more accurate with the gun...
  19. Thanks @razo+rand @TLTeo, good advice!
  20. OK, I got a few flying new guy/FNG questions on the mighty Tomcat. If they're annoying, sorry in advance. For the record I only have 6 hours, 51 minutes with a few air-to-air kills in the Tomcat versus 127 hours, 50 minutes in the A-10C Tank Killer II; 12 hours, 53 minutes in the Su-25 and 4 hours, 9 minutes in the MiG-29S. So I'm not too up to speed on operating radars. That said, I have found sometimes while in a dogfight that I literally point the Tomcat at an A-4 I'm training against and the radar won't lock up right away to help improve my (very mediocre) air gunnery. Is there some kind of dogfight radar mode in the Tomcat? Or something I should tell my RIO? Thanks in advance.
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