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Everything posted by Ian Boys UK
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I'm in the Viper, game running normally. I open the screen to adjust a control keybind and the game freezes up. I can still move cursor on the screen but the blue screen with all the controls doesn't move/react to any input, nor can I close it.
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Thank you
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Please help - after I fire my first 530, the radar stays illuminated for a long time and I can't use it for a second 530 or even a follow up Magic shot. Is there a radar reset button once the first 530 hits please?
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Cheers. Here you are. Outgoing and incoming fire and visibility through trees. Petrovich and the Invisible Trees.trk
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Both the Apache CP/G and Petrovich in the Hind can see through all the trees and send Hellfires and Shurm through them. This means they can see objects that are totally invisible to the player. But in a Gazelle you can't see anything but the AI ground units will see and fire at you as though the trees aren't there at all.
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fixed Damage Issue - Tail shot off but tail rotor works
Ian Boys UK replied to FalcoGer's topic in Bugs and Problems
As you can see from the screenshot, my tail was shot off but the tail rotor was still there and I had absolutely full control and was able to carry out several further attacks. As the game assumed I was dead, nobody fired back. Only happened once - every other time, no tail = crash. -
Co-ordinates and the JTAC - no good for F-16
Ian Boys UK replied to Ian Boys UK's topic in DCS: F-16C Viper
Just tried that and it works! Chuck's guide suggested it couldn't be edited but it does work, although it's so complicated. Thank you! -
The JTAC only gives co-ords in MGRS, which we cannot enter into the F-16. Would it be possible to have him give Lat/Long when we contact him please?
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Hi all, When accelerating down the runway, I notice the AI Mirage F1 wingman with an identical load accelerates much faster and takes off sooner. I have full flaps down for a heavy load but can't see why he's up so much faster?
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So, further testing, online and off. With the temperature set to -20, the helicopter flies fine up to torque 10 if starting hot, although I have to have the throttle all the way down, which seems odd. But I can achieve decent speeds of 240-250 km/h. If I cold start, I can't get the torque over 7-8 without getting the warning lights.
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Playing multiplayer, cold start on winter map, -11 degrees. Immediately after I take off, I get the orange engine limited warnings every time, even if I let the engines warm up first and have the APU off. This happens from torque of 8 degrees onwards, whereas BS 2 would easily take 11 degrees. Is there something new that I'm not doing?
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317 is the new standard program because of the auto-dispense function. So the tooltip needs updating.
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remove user mod Vikhr launcher texture issue
Ian Boys UK replied to Patryk991's topic in Bugs and Problems
I don't get that problem with any of the black skins -
known Pilot wears three different uniforms during bail
Ian Boys UK posted a topic in Bugs and Problems
In cockpit pilot has one uniform, pilot strapped to seat has another and pilot in parachute wears a third uniform. -
fixed External hardpoints always present on AI Hueys
Ian Boys UK posted a topic in Bugs and Problems
Even with external hardpoints (pylons) off in the mission editor, they still show up in 2.8. For skins without them mapped it looks really messy. -
fixed Shkval flickering in 2.8 (zoomed in only?)
Ian Boys UK replied to Ian Boys UK's topic in Bugs and Problems
Agreed, no longer visible in 2.8 -
Using the Huey in the Syria map in rough weather - search and landing lights (white light) make the sea shine a weird blue
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Shkval flickering in 2.8 (zoomed in only?) As you can see from the screenshot, there are odd olines on the Shkval that seem to flicker at the speed of the rotor as though the Shkval is looking through (?) the rotor blades.
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Yes but I reckon intentional for BS3
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Ah thanks. Good job B!
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Cannot re-arm Helos at Sukhumi in "BOSU"