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StevanJ

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Everything posted by StevanJ

  1. Ah, Probably after George Chapman.
  2. I keep putting airplanes in the way of 'taxi ways' on some of the grass strip landing. Can we have an indicator for the Mission Editor so that we dont block the paths of dynamics we want to start / land.. Thanks
  3. Im having a recurring conflict with 'sticky keys', please can we move away from using the shift keys as a modifier on buttons we use alot of. Many thanks..
  4. And you havent post a track?
  5. I think the bigger problem is seeing that first target take the bomb on the chin, spit a countermeasure, chill, and say 'sup'..
  6. 1940's diesel tractor mod from the sounds of it.. It sounds utterly dreadful. All those man hours invested by a sound engineer.. Wasted.
  7. I mostly build these types of missions. What you're asking is really possible, wouldn't take very long and you wouldn't even need to touch the radio. At the end of the day, I think having a more intuitive AI is a great wish
  8. I mean they will.. Ive done it before.. But lets leave it as a wish.
  9. Yeah, thats possible, but youve got to programme the AI to do it in the tasks menu.. Wether or not the Mosquito is a little behind due to the EA status i dont know, but you can do that with every single Warbird, as long as youve programmed it in the M/Editor.. Hope that helps
  10. The Mosquito wasnt a carpet bomber, but a precision strike aircraft..
  11. This came in 2.7. We've asked for changes yet nothings happened yet.
  12. Its still there, its gone a bit pants, but its there.. Reflecteds servers doing alot better by the numbers..
  13. Really wish this would get looked at. How did we get a confirmation, and yet no arrival?
  14. Talking to support often gets you an answer thats unavailable here. Use the search engine, to try and find the topic, if its unavailable or you cant find the problem, play a game, save the track straight after, and then post it to the bugs section with the headline as the bug that you wish to report, when its been reported youll get a stamp to say as such.
  15. It would be really nice to take off from an airfield loaded with tempests, hurricanes, and lancasters. Only to fly over, and interdict an airfield in my Mozza' and strafe 262's, Ju52's, Stuka's, and Do-17's.. Instead of building them for the air, just give us something to make our game look pretty while were starting our engines, or getting them shot out.. Many Thanks..
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  16. Please give us more skins, its a lovely airplane, and while its lovely, i cant think of anything else id really like than a few more skins.. Perhaps maybe, its time for a livery Competition?
  17. Can anyone steer me towards some good aiming videos? Im really struggling with the sights, and hitting bandits. Where should I start?
  18. Just trying to help dear friend. Its no trouble.. Yes, there are various issues with CA (theyve all been reported though), The main gripe is pathfinding, so youd be better waiting until we see the changelog updates. If you want some more focused feedback, youd be best talking to the man who created the campaign, the man, the legend.. @NineLine
  19. Nice, the same as EA play..
  20. Is it not that the ai as a whole is based upon one single logic? Rather than separate logics for each individual vehicle. I've tested the AAA battery A ww2 Flak unit Vs a shilka, and they seem equally effective with the only difference being range and rate of fire.. Do we have any definite figures?
  21. You might be better off speaking to support.
  22. This made me laugh out loud A level hold would be great, I'd even go as to suggest a level hold where the 'ai' drifts a few degree's up, down, left, and right but always comes back to course, just like the real pilot.. Then when in a long flight, I could drink soup from a flask just like pilots did in WW2.
  23. Heres the answer
  24. Ive experienced this in Syria too..
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