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GrafRotz

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Everything posted by GrafRotz

  1. perfect! THX for the lookout. This means, i'll have to find a MOOSE error
  2. i have a little issue with persistence again. My MOOSE GCI CAP and Interceptors are not spawning again. from the DML documentation: Yea, thats fine, but they are spawned by MOOSE A2A dispatcher, not DML. Can anyone point me to the right direction? https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html
  3. Die Paveway II-GBUs funktionieren wunderbar (GBU-12, GBU-10). Alle anderen (z.B. GBU-28) sind noch alte Modelle für KI-Flieger und funktionieren noch nicht richtig wenn sie durch Spieler verwendet werden. Drüber schrieb ich, dass die 27/28 noch nicht verfügbar sind. Aus dem Kontext heraus sollte klar sein, dass es nur um die nicht verfügbaren Waffen ging, alle anderen funktionieren IMHO. tatsächlich ist die GBU-28 in dieser Mission eingebaut. Geht halt noch nicht. Wie das geht, wenn sie in der F-15.lua eigentlich ausgeschlossen ist, entzieht sich meiner Kenntnis. ED halt
  4. Hast Du an der F-15.lua rumgefummelt? Standardgemäß sollten AGMs, JDAMS und GBU-27/28 noch nicht verfügbar sein. Ich habs getan und kann bestätigen, dass das noch alles murks ist. JSAW und JDAM kann man genutzt werden, allerdings ohne passende HUD Symbolic, vermutlich weil die passende Page noch nicht verfügbar ist, bzw hab ich auch keine MAV Page gefunden, SMART Weapons ist nicht klickbar, datalink/datalink pod scheint grundsätzlich noch nicht integriert zu sein, wenn im Falle des Pods dieser aber schon drin ist. Ich glaube direct war der modus, in dem ich es probierte. Die GBUs funktionieren, tracken aber den Laser nicht, also nutzlos. QuiGon wird schon recht haben, entweder sind die Modelle ohne Inhalt schon da, oder altes wurde als Platzhalter genutzt however, einfach warten, bis ED/Razbam fertig sind und keine experimente starten / ohne Dir was unterstellen zu wollen. Und ja, gerade auf die AGM-130 warte ich besonders
  5. 8.16.4.2 HEADING SELECT COUPLED MODE from the manual. Is working on my side in MP. Please confirm you are using NAV mode. Box HDG via PB3 and you should be al right. Make shure AP is enabled at all.(Picture on Page 244) But having an issue with AP on Nav Mode, seems to be off right, but need to investigate more.
  6. None smart weapons need to be inserted manually. Only smart weapons (will be) loaded automatically. Refer to PACS 13.4 and PACS programming 13.4.3 in the manual. Only, when preloaded via the Mission Editor, they are programmed within PACS. "not simulated" means the cartridge.
  7. same here. I guess those go to coremods, but a dummy for saved games folder would be appreciated.
  8. stupid me! I copied the config from the demo instead of using the content of the lua files. Even there is a version number. How do i explain, that you need to change the docs again? saveInterval in the actual Version is MINUTES! working like a charme, persistent and unitPersistent doing, what they are supposed to do!
  9. nevermind, this is a error most likely caused by DML, asked over there. Continue the great work!
  10. hey @cfrag, had a great experience with DML, until i added my helicopter mission. sanitized my mission and tracket it down to DML. First run is fine, it creates the files and all is good. Second run, i get a CTD at the moment, the heli is approaching waypoint 1 and the "bomb" command. 2023-06-21 18:12:28.902 INFO EDCORE (Main): try to write dump information 2023-06-21 18:12:28.914 INFO EDCORE (Main): # -------------- 20230621-181229 -------------- 2023-06-21 18:12:28.916 INFO EDCORE (Main): DCS/2.8.6.41066 (x86_64; MT; Windows NT 10.0.22621) 2023-06-21 18:12:28.918 INFO EDCORE (Main): D:\Games\Eagle Dynamics\DCS World\bin-mt\DCS.exe 2023-06-21 18:12:28.920 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ff74066098f 00:00000000 2023-06-21 18:12:28.922 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\Games\Eagle Dynamics\DCS World\bin-mt;', symOptions: 532, UserName: 'User' 2023-06-21 18:12:28.924 INFO EDCORE (Main): OS-Version: 10.0.22621 () 0x100-0x1 2023-06-21 18:12:28.925 INFO EDCORE (Main): 0x000000000080098f (DCS): SW + 0x36A25F 2023-06-21 18:12:28.927 INFO EDCORE (Main): 0x00000000007fdc81 (DCS): SW + 0x367551 2023-06-21 18:12:28.929 INFO EDCORE (Main): 0x00000000007fc1b3 (DCS): SW + 0x365A83 2023-06-21 18:12:28.931 INFO EDCORE (Main): 0x000000000061b1aa (DCS): SW + 0x184A7A 2023-06-21 18:12:28.932 INFO EDCORE (Main): 0x0000000000579d8c (DCS): SW + 0xE365C 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x0000000000003b53 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x4C3 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x000000000000405e (World): wSimCalendar::DoActionsUntil + 0x1FE 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x0000000000876a18 (DCS): SW + 0x3E02E8 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x00000000008766e1 (DCS): SW + 0x3DFFB1 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x0000000000897b0a (DCS): SW + 0x4013DA 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x0000000000856874 (DCS): SW + 0x3C0144 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x0000000000857752 (DCS): SW + 0x3C1022 2023-06-21 18:12:28.933 INFO EDCORE (Main): 0x000000000235aaa2 (DCS): AmdPowerXpressRequestHighPerformance + 0xFAFA9E 2023-06-21 18:12:28.934 INFO EDCORE (Main): 0x0000000000c56952 (DCS): SW + 0x7C0222 2023-06-21 18:12:28.934 INFO EDCORE (Main): 0x00000000000126ad (KERNEL32): BaseThreadInitThunk + 0x1D 2023-06-21 18:12:29.106 INFO EDCORE (Main): Minidump created. i hope you can help me and track that error down. As i said, i had a complex mission, and all was fine, until i added the heli. I had custom save folders and removed them all but the file name. From my side, everything looks fine. Helipad_issue.miz
  11. Just digged into persistence and want to leave a BIG thanks to cfrag! Tried different ways but with DML it is as easy as it could get. Just one hint: the persistentConfig saveInterval seems to be seconds and not minutes as documented. @all look at the demo file, there is all you need. The quick reference was also enough to realise a saved environment for me. Still diggin into DML itself and looking forward, what to find out about things, which help me develop missions for our mob trying to destroy my lovely designed missions.
  12. THX for your explanation, ill give it a try! Keeping the value but replacing the UI element might needed to be adressed, if that works.
  13. So i put a invisible FARP on a Helipad. Had several issues when starting the AI mission from ground, so i decided to start them Midair. When on their way back, turning into the last Waypoint at which they should land, i've get a CTD. Log says something about \bin-mt\dcs.exe ACCESS VIOLATION. Did send the report to ED, and will create a quick mission to reproduce it. Best guess now: the invisible FARP is below the actual Helipad, which would explain my errors when starting from ground, but the CTD is beyond my understanding. Will post the LOG this evening together with the mission and track if possible.
  14. so, after some try and error, i notices, that i have to set all units to late activation, which works even with initial load, when trigger is set and being activated on first start. GREAT, THX! My issue now is, that i am missing my predefined AI Missions. Like my Tankers are missing at all. Tanks set to fire at point are doing nothing. and last, i have some ships set as static. How to set them to be gone when reloaded? Please help!
  15. This is related to this post: in a nutshell: AI taxiing into death by rolling into to small Hangars. BLUF: So my question is, is it possible to force AI to rearm and refuel on a predefined parking slot? Right now, this is a vanilla ME mission repeadetly going for a bomb run. I "force" them to a hangar that fits them by occupying the other slots with uncontrolled planes. The whatif question will be, how to handle, if i expand my mission to more aircrafts which might fit into the to small hangars? I guess like bombers would not taxi into them, as they are defined as "large" or something else, but the small ones which are to wide like Su-25 or Mig-29 which are narrow enough but with two vertical stabilizers are crashing into Hangars which ment to be for planes like Mig-21 / F-1. Is this a mapmakers problem? Because i never encountered that problem, which also could apply only to the Sinai map, because those hangars are of a special kind, we did not have before (as far as i know). So forcing them to apron instead of a hangar would be fine. MOOSE? Anyone?
  16. Well, ok, that "oneway problem" seems to be solved.
  17. In Wadi Al Jandali, the AI (Su-25 in this case) is taxing into to small Hangar. Second, the AI is spawned midair and at one waypoint set to "LandingReFuAr", which shoud not led to drive them into a oneway Hangar. Space on the airport should be fine, as they are alone, so they could shoose different Hangars. Third, i had a Mig-29 taxiing into a to small Hangar (Spot16) at AzZaqaziq. This might apply to all other airports, as there are alot of those Hangars. my solution at this point will be to occupy all of those hangars
  18. is Skynet incompatible with SINAI? 2023-06-17 20:04:44.699 INFO SCRIPTING (Main): --- SKYNET VERSION: 3.1.0 | BUILD TIME: 09.02.2023 1925Z --- 2023-06-17 20:04:49.912 ERROR SCRIPTING (Main): Mission script error: [string "C:\Users\User\AppData\Local\Temp\DCS\/~mis000046AF.lua"]:1871: attempt to index local 'dcsRepresentation' (a nil value) stack traceback: [C]: ? [string "C:\Users\User\AppData\Local\Temp\DCS\/~mis000046AF.lua"]:1871: in function 'create' [string "C:\Users\User\AppData\Local\Temp\DCS\/~mis000046AF.lua"]:1978: in function 'create' [string "C:\Users\User\AppData\Local\Temp\DCS\/~mis000046AF.lua"]:2120: in function 'create' [string "C:\Users\User\AppData\Local\Temp\DCS\/~mis000046AF.lua"]:3045: in function 'create' [string "C:\Users\User\AppData\Local\Temp\DCS\/~mis000046AF.lua"]:1409: in function 'addCommandCenter' [string "C:\Users\User\AppData\Local\Temp\DCS\/~mis000055C4.lua"]:34: in main chunk DISREGARD! Note to myself: SAVE scripts and UPDATE triggers
  19. Parking Position 37
  20. Same here. Just after the disaster yesterday, i realised, that the map is missing after i finally could login again. No info about that. THX... downloading now via that command.
  21. i tried the same with Forrestal from the south. It turns right away from the course to the next waypoint and stops like Nevergreen
  22. just look some posts above. Whatever you get, is caused by the heavy load. I had several by now. Just be patient.
  23. yes, 10 Bucks off. But i guess, being patient counts more atm ^^ At least, i managed to buy, but this may take its time. While people are freaking out, i go and grab a beer
  24. Sehe ich ähnlich. Heatblur macht das ganz gut, ab und an was reinstreuen ist gut genug. Ron selbst und die Influenzerbande haben viel zu viel Salz in die Wunden geschüttet. Ich kann den twoweeksTM Gag zwar verstehen, aber er hat bewusst den Hypetrain damit angeheitzt. Ob bewusst und in voller Absicht, lass ich mal so im Raum stehen, aber mit dem wilden Mob müssen sie dann auch umgehen können. Ich selbst sehe es auch eher so: Wenn fertig, dann fertig. Vieles ist tatsächlich uninteressant und Codezeilen verstehen hier die wenigsten, dass ist keine News wert.
  25. Und da ist der Kasus Knaxus, wir reden ein bisschen aneinander vorbei, deswegen schrieb ich ja von unterschiedlichen Doktrinen. Aber danke für Deine Ausführung, ich werde mich nicht mir Dir streiten, Du hast mit allem natürlich recht, was aber nicht heißt, dass es nicht trotzdem getan wurde und eben dafür fehlt mir der Nachweis, weil die (mir) verfügbaren Informationen zu dürtig sind. Nichts desto trotz weichen wir vom Thema ab, so gerne ich es doch vertiefen würde. Was kann die kommende (RAZBAM) F-15E mit seinem Rio denn jetzt nicht, was sie hätte können müssen in einer realistischen umsetzung? Die Frage blieb offen.
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