

Dangerzone
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It quite could be, but I think it's a matter of goals and priorities. There are 2 ways to achieve this. Start with the drift/realism as a higher priority and work the way to stability (aka, George) or start with stabilization as a higher priority and work the way towards realism. Whichever way is used, there will be an element of err, or 'not being far enough' on the side of caution. Given the issues I have faced with George over time - especially in the hover - I welcome the new approach of 'on rails'. While not perfect, I think it's the best of the too evil. As for not being perfect, what's the saying? "Perfection is the enemy of good". That's not to say I wouldn't encourage additional work down the track towards this goal, but not something I would consider a day 1 holdup to get right first, even in a non early access model. Also, if stability with just a slight drift was easy enough - I dare say we wouldn't have gone through the issues we faced with George either. There may be other factors at play that make this first more difficult than is perceived. In 30 years of professional coding I have learned that what appears, and should be 'simple' on the surface often has hidden obstacles that aren't revealed until part way through - and it can be very difficult (or impossible) to relay the reality of this to people who haven't seen those obstacles for themselves. As such, I often tend to give dev's the benefit of the doubt - at least until proof of concept is done by someone else where the code is visible.
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I fear I've gotten to a point of module saturation. I look at the F4. See the fun others are having with it, and just go "I don't think I have the mental capacity to learn more, and remember all the new stuff- plus retain what I already fly", even though I want to. I already have multiple airframes that I purchased and never really learned including the A10II, F16 and F15. (Ducks for cover to avoid thewell deserved incoming 'how could you?!?') Helicopters aren't quite as bad, as normally most at least seem more simplistic, but when it comes to new fighters it seems when I try and learn new modules, I start getting messed up between the new ones, and the ones I already fly, and then have to go back and relearn the old ones - in which case I quickly seem to forget the new stuff. I guess IRL that's why pilots aren't active on multiple airframes of different generations simultaneously and maybe I'm expecting too much of my aging brain. I fly almost every helicopter. When it comes to planes, the only ones I feel I can do well in would be the FA18 and the AV8B. The F14 I don't mind with a RIO, but it's very rare I have one, so I rarely fly it except to enjoy traps on the carrier. The A10II, the F16, the F15 criminally almost remain always in the hanger, maybe getting pulled out once in a blue moon for a non-combat joyflight. I don't actually use them much at all because I am finding it too difficult to remember all the intricacies of the different weapon systems. So my question for those who maintain flying many modules is - how do you manage it? Do you actually remember and maintain all of them? Or do you just move from one to the next, and forget existing ones, and then relearn when the 'circle' comes around? Or am I not the only one that struggles and you find it difficult as well? Honestly - if it wasn't for my mental capacity, I would probably own all fixed wing aircraft, but I'm getting hesitant now about getting aircraft that I think is just going to sit in the hanger and not get fully used. It used to be that I loved learning more modules. Now it seems more like a choir. It probably doesn't help that I'm mentally exhausted in the evenings and weekends due to my work being so mentally demanding, but even so - I'd love to know if there are little tricks that people use that have similar challenges like me.
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Latest update multiple cores at 100% 3 second stutters
Dangerzone replied to 104th_Money's topic in Game Performance Bugs
If it was reverted, and it fixes the issue please let us know. -
Latest update multiple cores at 100% 3 second stutters
Dangerzone replied to 104th_Money's topic in Game Performance Bugs
Have you tried disabling CPU core parking to see if that fixes the issue? -
I currently have 2 installs of DCS with different configurations, but I'm wondering if I can get away with only having one install, yet still have 2 different configurations for that one install. 2 installs worked in the past, because I used the Open Beta for testing, as well as additional mods, and the stable install for my live / mission days/nights gameplay. Now that ED only has the single branch, but I still want 2 different configs, I was wondering if I could cheat, and reclaim some disk drive space and have a single install, but with 2 (or even more) configs. Interesting. I'll have to check when I'm next on my gaming rig, but I don't think my stable version has a dcs_variant.txt file, only the second install 'open beta'. If so, creating a dcs_variant.txt for my base DCS install might resolve the issue. However I'm not sure what the autoupdate.cfg file contains, so I'll check that out too. Thanks! Oh sweet. Thanks. So if I just add the following to different launches, I could have as many saved game configs/variants as I want? dcs.exe -w DCS (For say my original install) dcs.exe -w DCS.OpenBeta (To be able to use my 2nd install, without having to have a second program install) dcs.exe -w DCS.Sanitized (To create a new one that's brand new/sanitized for debugging) That's neat! Thanks SkateZilla!
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I haven't tried low cockpit textures in the AH64. I don't use low because in the UH-1 - the textures really are unreadable. They're a blotted mark at best, and as I fly multiple airframes I opted to keep away from low cockpit textures. That being said, there are 3rd party cockpit textures you can load into the saves games directory and I have used these before. Maybe that's why I'm not getting the hit that some others are?
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I agree with you that the Apache certainly takes more GPU than other birds, I don't believe DCS has shot themselves in the foot with VR. In fact, it's VR that has captured me. I have concerns about the new modeling of under the panels in regards to whether that is going to impact on more resources or not. I accepted some time ago, that if I want good VR experience, I need to shell out and buy the top of the line hardware, so I purchased a 4090. That hurt the hip pocket, and I'm well aware that there are others that can't afford to do this. However I did run VR with a 2080Super for a few years before that, and that worked well back with DCS 2.6, and 2.7. It was only with more recent updates that I started getting to a point where I knew I had to update. Then... I updated to the 4090 just before DLAA/DLSS was implemented, so I never got to experience just how much of an improvement that would have made. There are definitely compromises when going to VR. However, I've flown MSFS in VR a number of times, and honestly, I don't see DCS being that bad in comparison. (I'm aware YMMV, but my experience on both my 2080S and my 4090 is that DCS is doing OK at holding their own in VR against MSFS). ED are being active. They implemented DLAA/DLSS, and are working on Vulkan. I know the wheels turn slow, and I know it's disappointing to have to wait so long. But fact is, if VR wasn't available in DCS, I'd probably walk away now (and I think there are many others that use VR that would too). I fail to see how they've 'shot themselves in the foot' by giving us options. If people don't think DCS should have implemented VR - they still have the option to fly 2D, so I disagree there. This isn't to say their can't be improvements. The F10 memory leaks are indeed a concern. Being a Dev, I know how damn difficult it can be though to track down those memory leaks too, and have sympathy for the dev's that are trying to find them. Thankfully I have not experienced F10 issues since getting the 4090. It's a pitty that NVIDIA didn't throw more RAM at the 4080. (I think I read the other day someone mod'd the 4070 with more RAM and it outperformed the 4080). Hopefully they are able to identify the memory leaks soon, or Vulkan is closer than it seems and it brings some much needed solutions to the table.
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reported Petrovich cannot see units that are in plain view
Dangerzone replied to whataboutbob71's topic in Bugs and Problems
Flappie is a unpaid beta tester volunteering his time. He's offer to help you was generously of his own doing. He (and others) have taken time out to test themselves, and has been unable to replicate. As a result he has asked numerous times for a track file so he can replicate the problem and observe what the causes can be so he can try to help further. He's not getting paid, and I sure don't blame him for not wanting to spend any more time with the ungrateful responses such as the above. Something as simple as providing a track file would be of real help. If you don't have the patience to simply provide a track file as requested, why do you expect anyone, let alone non-paid volunteers to have more patience than you? To invest more time into your alleged bug trying different things that they already have done, and have been unable to reproduce unless they topple the gyro's? Yes - some bugs can be fixed without tracks - many probably because someone else was able to replicate them at a later date. That's what track files do. That of course is in situations where it is really a bug, and not another cause such as pilot error, of which we have no evidence one way or the other so far - which a track file would provide too. Or it could be specific to certain scenarios, such as particular units used, configurations, certain places on certain maps, etc. Stuff that could take weeks to try and identify, or... if someone who had already come across it and provided a track file so it could be replicated - could possibly be identified within minutes. I get it. Bugs are frustrating. Things that aren't bugs, but I can't figure out why they're happening or what I'm doing wrong are frustrating too. Considering that the people who have been trying to help have volunteered their time out of their own good will, you may want to consider leading by example the advise you gave from your last paragraph. -
Hi Calvin, You have answered all my questions beautifully. Thank you! All answers were favourable. This was probably the most exciting for me: You've just won yourself a customer! Not sure whether I'll be selling it in 6 months time and upgrading to the Super though. But what's very encouraging for me is that Pimax are willing to continue to support their product and customers after the warranty period. Without going into the whole details, I come from experience with another headset provider that had a known issue with a $20 replacable cable that they would make available or sell to people out of warranty, leaving an expensive paperweight behind. As such - this approach from Pimax's approach is extremely encouraging! Thank you!
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Thanks for the incredible work SZ! With this utility, is it possible to have once install of DCS use multiple saved games profiles? I know that dcs_variant.txt I can specify where the saved game install is located. I was just wondering whether or not there are settings in this app that would allow me to specify different saved games locations, and when I launch DCS with Skatezilla, it would either automatically update this file (or otherwise launch DCS with parameters that pointed it to another saved games location if such a parameter exists?) Also... I notice with my current install (I have 2 DCS installs, one used to be open beta, the other used to be stable), in the app, it shows Slot 1 pointing towards my original Stable release, and the second pointing towards my open beta install (to be expected), but the SG Path for both point to the same location (saved games\dcs.openbeta). It doesn't matter what I do to try and change this parameter (including manually editing the config file), it keeps defaulting them both to the same location. This doesn't appear to make any difference to DCS launching. (My original 'stable' install still uses the saved games\DCS path - so I'm guessing that this is a display/cosmetic only label, and doesn't have a bearing on the actual launch parameters), but didn't know if this was a bug, or a potential issue with my install.
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Hi, I have a few pre-purchase questions regarding the Pimax Crystal Light that I was hoping any Pimax rep's may be able to answer (or anyone else who has seen this questions answered elsewhere) please: PC Cable From what I can tell the cable is attached/fixed directly to the headset, not plugged in anywhere. If the cable becomes damaged / worn out down the track (out of the warranty period)... Will it possible for the user to replace the cable themselves? Will Pimax sell the cable as an optional accessory / repair item? Will Pimax provide a paid repair/service option for the cable in the future when the headset is outside of warranty. (Being a HP 'refugee', knowing that Pimax has our backs and will continue to support their customers outside of warranty period is of great interest to me) Lenses I see, unlike the Pimax Crystal, the Crystal Light does not have removable lenses. In an unfortunate event that a lens is damaged / scratched, etc... Is it still possible for the user to replace the lens themselves? Will Pimax sell replacement lenses as an optional accessory / repair item? Will Pimax provide a paid repair/service option for the lens? Controllers Is it, or will it be possible to purchase the controllers at a later date if someone only purchases the Pimax crystal headset to start with and then later wants controllers? If someone buys the headset with controllers, and doesn't want them, if they sell it to someone who has no controllers, can the controllers be re-paired to another headset, or are they hardware locked to the original headset they were first sold with? Headphones Is it possible to completely remove the headphones for those who wish to use a 3rd party headset, and will a 3rd party headset fit over the crystal lights head-mount? Shipment / Release Date I have been seeing emails/chat about the Pimax being released to early adopters this month. For those who haven't ordered yet, but still pre-order, what is the expected wait time before shipment? (ie, is their a backlog of orders, and could we be waiting months, or could we expect to also see shipment within a few weeks from the first shipments)? Also, on your website, it states the first 50 customers will receive international shipping. Then for those who follow (which I presume would include anyone who pre-orders from now onwards), the website states Source: https://pimax.com/pages/pimax-update-flexible-shipping-choices-for-crystal-light-launch If the unit is being shipped via a local warehouse for the >50 purchases, how is GST/VAT handled for online orders, or is that included in the price? Also, for any warranty/returns - can we ship back to our local warehouse, or do we have to ship back to HQ? (I'm in Australia). Thanks in advance... DZ
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Interesting. So the OP was about the HP Reverb G1, and the last 2 are for the HP Reverb G2. Still the same flaw in designs, and same zero-support from HP? Interesting. But very interesting and creative fixes. I do like the ingenuity of it all!
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I'm not sure... but if it's anything like the UH-1, there isn't one you can click on. You need to map a key or button for it.
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GPU compatibility & FFR — Is the Crystal Light your next VR headset?
Dangerzone replied to Calvin.Pimax's topic in Pimax
That's real great to hear. Do we have any information on how the new Fixed Foveated Rendering version 2 is supposed to work, and what we can expect for it with DCS? I was going to hold out for the Crystal Super, because I consider DFR a must for performance reasons. However, with my HP Reverb now in 'limp mode' (the infamous cable break issue has struck) - I don't know if I'm going to be able to hold out the 8+ months before buying a VR headset, so I'm considering all options again. I'm very excited by what I see with Pimax and PC VR! Now seeing what I perceive to be an official Pimax rep here on the DCS forum (?) is even more encouraging! -
GPU compatibility & FFR — Is the Crystal Light your next VR headset?
Dangerzone replied to Calvin.Pimax's topic in Pimax
LOL - I asked the question, and within 24hrs get an email from them saying that they're shipping the units to early adopters. I guess it won't be too long before we start seeing reviews. -
GPU compatibility & FFR — Is the Crystal Light your next VR headset?
Dangerzone replied to Calvin.Pimax's topic in Pimax
Isn't this headset supposed to be released some time this month? I'm surprised that there hasn't been any units sent out to content creators / reviewers yet if that's the case. Without DFR I'm really interested to see this reviewed. -
Sweet - please keep us posted. With the imminent release of the crystal-light, customer service reviews are going to be of some interest!
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Just curious as to whether or not this ended up making it's way to the feature request with the dev's, or if it ended up getting shelved/discarded? The idea of having - Workshop tools and activity going on in a nearby hanger when cold-starting a helicopter with doors open - 1MC announcement on the carrier that fades when the player closes their canopy - Birds chirping at FARPS and other chatter/activity - WW2 Air raid siren... well... you get the picture... ... would add to the immersion, especially during the startup phases within the cockpit. I love how external sounds from other aircraft fade when doors are closed, or you get further away from them (or they get futher away from us) - it would be nice to be able to include that within our own missions and campaigns with our own custom material.
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For me, I believe DCS Server running of Linux would be the first priority. Get our servers off Windows in datacenters would be a nice start! Then we could focus on the client. The concern I have is support. We already see so much going on in the VR world, and other peripherals. Would moving to Linux create even more issues, or could it be an actual saving grace for a number of us? I don't know. I have my PC Gaming machine for one thing only - DCS - so moving to linux, provided DCS would run off Linux would be easy, and even preferred to get away from this trap that is now Microsoft, with it's coercion policies, telemetry, and pulling the rug from under you once you finally have a solution (looking at WMR here!!!) to name a few reasons. If it wasn't for DCS - the only windows computers I'd have would be what work supplies. Since Microsoft have given up on the whole idea of "Personal Computer" and have abandoned their strengths to go chasing Google's ideals instead - with data collection, more web-apps, and more of 'their' control, the future of Windows looks pretty uninviting for me.
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already implemented Dual pilot possibility in Apache
Dangerzone replied to BalaPraveen's topic in DCS: AH-64D
The Apache supports having both synced? Wow - I didn't realise that. That's real cool!!! How does it work for collective and anti-torque pedals? -
"Mandatory"? I can't see how that's any better than subscription. Maybe a paid update to keep up with the latest core, or pay nothing and keep using the older version would be fine, but once you start forcing people to pay more for things they've already paid for - it's a nope. I don't mind what they did with the A10 and KA50 TBH. Paid updates to use the newer versions OR the opportunity to keep the old. I've upgraded each time myself, even though I don't fly them much anymore (more an Apache person now), but it keeps the development going and it's not big bikkies. Anything that forces people to pay to be able to continue to use products they've purchased in the past is a straight no from me.
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How much of a performance hit is it if Pimax users had to fall back to go through SteamVR (in a worse case scenario)?
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OH-6A by Tobsen and Eightball
Dangerzone replied to tobi's topic in Flyable/Drivable Mods for DCS World
Try now -
You can? I might have to check this out!
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I don't have a 'proper' way of dealing with this. Normally I anticipate it and need to drop the power slightly in order to catch the arrester wires. This seems to always lead to a EGIW penalty against me. I'm probably doing it wrong though, so I'm going to be very interested to see the response to this one.