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PMcG

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Everything posted by PMcG

  1. Can someone explain what detection method the Mig 19 is using to pick me up at low altitude. This is a simple mission with 1 mig 19 and 1 F15E. It doesn't have anything else. The Mig 19 is flying at +20000 ft, I'm at less than 1000ft. Could it be map objects passing the info to the Mig 19? I've attached a trk file. Mig19AtNightVsF15E.trk
  2. Can someone explain to me why a Mig 19 is able to detect and track an F15E flying at low altitude at night? Maybe I'm missing something but I didn't think that was possible? Mig19AtNightVsF15E.trk
  3. Dynamic campaign, Just wondering if there is any update.
  4. Hi I noticed that the ["detectionDistanceAir"] for the SA-6 is the same for Lower Hemisphere and Upper Hemisphere (46811.82421875). I`m assuming Lower Hemisphere is low altitude and Upper Hemisphere is High altitude, if that's the case, I would think that lower hemisphere would have a shorter detection distance than Upper hemisphere due to the curvature of the earth?
  5. Does this happen on Easy Comms?
  6. Hi I would like a LOS check just like the Distance check.
  7. Here`s the track. The first 2 times I ask my wingman to Attack My target, I get no call back or response from my wingman. I then ask my Wingman to Attack my Enemy, I get a call of Attack My Target, and Wingman replies Affirm.(seems mixed up actually) I then ask my Wingman to attack Ground Target, call back of attack targets of opportunity, and wingman replies roger. wingman attacks and destroys 2 out 3 targets as I left the last call too late. attached is track file and mission file. AttackMyTarget.trk Taxi Test.miz
  8. I've had the same issue. I'll provide a track when I get home.
  9. Is this a bug or am I doing something wrong. If it's a bug can you please tag it as investigating or not enough info. Please.Thank you.
  10. I think these systems are IR systems which won't give you any warning, unless your in a chopper.
  11. I`ve created a simple mission in the editor without any scripting. Here are the track files. DS is Dedicated Server and SP is Single Player DSMode.trk SPMode.trk
  12. The track file from the dedicated server is 12mb I cant load it as the limit is 5mb. Any ideas on how to upload it? DSLog.log
  13. Here`s the track and log for SP. SPMode.zip
  14. I am having the same issue, Ai wingman won't taxi or takeoff once I've taken off. I'm using liberation 2.5.1. It only happens when I use the dedicated server. I have the server installed on my laptop and I fly on my main desktop computer. I even set liberation to runway starts but I spawn on the ramp. I will post a track when I get home from work.
  15. Hi guys, Where's the best place to find example code or missions for MIST.Thx
  16. Hawkeye, Maybe they added a weight restriction to certain bridges? Have you tried moving trucks or APC's across the bridge in the picture. You could see if the armor will cross bigger bridges?
  17. Not sure if it's possible, but have you tried reverting back to the OB update before you had these issues and leave the latest steam and windows updates as is. It might help narrow down the problem?
  18. Hi, Have you tried using the stable version to see if the problem follows you?
  19. You scripting is missing something. Post your code here.
  20. Hi, I'm trying to get an F16 to bomb an ammo dump but its not engaging. What am I missing. Here`s the .MIZ file and code. local HeliGroup = GROUP:FindByName( "F16C" ) local AmmoDump = STATIC:FindByName("AmmoDump") local AmmoCoord = AmmoDump:GetCoordinate() local AmmoPOS = AmmoCoord:GetVec2() function assignTask(Tasks) HeliGroup:TaskBombing(AmmoPOS,false,"ALL",1,90,15000) end timer.scheduleFunction(assignTask, {HeliGroup}, timer.getTime()) TaskAttackStatic.miz
  21. Hi Grimes, Thank you. Is there a lua file embedded in the .miz file. I like the smiley face.:)
  22. [code] local tasks = {[1] = {Bombing Task here}} local gp = Group.getByName('whatever') for i = 1, gp:getSize() do gp:getUnit(i):getController():pushTask(tasks) end [/code] Hi Grimes, Thank you for the above snippet. I've spent the last 2 months trying to figure out a way to assign a group's Ai wingmen seperate targets. I was told it wasn't possible. I have a question. local tasks = {[1] = {Bombing Task here}} , would i insert target1 where it says "Bombing Task here" ? And target1 is the below? target1 = UNIT:TaskBombing(Vec2, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, WeaponType, Divebomb) And if I wanted the 2nd unit in the group to attack a separate target would it be? Local tasks= {[1] = {target1} , [2] = {target2 }} Thx
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