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Tailgate

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Everything posted by Tailgate

  1. lmao.
  2. You definitely need a high resolution throttle, most important is to stay level, use trim to maintain level flight at a given speed, as you've noted any slight changes in pitch will change your speed.
  3. Re: OP, I'm finding new challenges every day. Just spent a week learning a new landing technique and I'm looking forward to when all aspects of the engine (overheating, WEP, etc.) are modeled in the next release. Even more challenges in store. That keeps me flying and it's far from boring.
  4. I understand that pulling back locks the tailwheel and you should have about 6 deg of tailwheel rotation in neutral, but for some reason I have much more control holding the stick back than in neutral. Maybe I'm increasing power too rapidly and holding back on the stick keeps the tailwheel nailed to the ground until speed builds up enough for rudders to kick in. I'm not really sure at this point, I'll have to experiment.
  5. The boom operator seems pretty good, he'll hit the bullseye every time if I'm in position, it's when I'm out of position that he'll start chasing the plane and wildly jabbing, but that's my fault.
  6. Sorry missed the flashing pos lights in your original post.. totally clear. Thanks.
  7. I noticed the wingtip position lights (not strobes) have a flashing and steady mode. Are there specific uses for each? Is flashing for low visibility conditions?
  8. I always wondered which lights are used during daytime ops in friendly territories. I'll usually turn on the strobes prior to startup, are there other procedures that are used?
  9. The Tanker lights have no effect for the A-10, you need to keep the barber pole on the boom in the green and fly the Tanker "picture". As was mentioned there are several threads on this topic.
  10. I find that the elevator nose down trim is important for take offs, I probably put in about 10 to 12 degrees, (not sure the exact number). I also keep the stick back into the lap during initial rollout to lock the wheel, then push the stick forward around 70 or 80 MPH (when I get enough rudder authority) and let the nose level out, then gently pull back to lift off the runway.
  11. Tailgate

    Old Envy

    It's interesting because I hear suggestions (wish list) for dual cockpit / multiple station support. I don't know if there are hooks for that or if it's even possible without an entire re-write, but for 3P devs, that may be high on the priority list to give more range in the type of aircraft that can be developed.
  12. If I power up and align CDU/EAC first thing after APU Start, then by the time I finish with the startup and system checks, it's aligned and ready, then all that's left is to set CDU to NAV , select EGI from the nav panel, and set the LASTE switches behind the throttle.
  13. Are you using Mapped or Direct Input mode on the CH Manager?
  14. Sounds like it's a hardcoded value once the time reaches 4 mins.
  15. The in-sim training vid is a little off because he doesn't wait until it's fully aligned, but otherwise it's pretty good. The only difference is to wait until the CDU shows T= 4.0.0.8 (or flashing INS NAV READY ) before clicking the NAV button on the CDU. Personally, I'll start the CDU/EAC power right after switching on the APU to start alignment earlier than in the training, (not sure if that's acceptable in the RW).
  16. Whatever it does, I hope reducing frame rates is not part of it. :)
  17. Is that a "Lost" reference ;)
  18. Good info, it's a deviation. My guess would be if you start rolling before locking in Nav mode you'd get a deviation error? eta: I'm sure in RL there are a lot of other factors for the deviation.
  19. 4.0.3.2 means you're super aligned? ;) I would image in RL each bit means something (error codes, perhaps?) There's also the status page which may show errors if there are any.
  20. I use all CH. I like the HOTAS mapping utility which I find really versatile. I'll probably get a TM Warthog one of these days, but until then I'm pretty happy with the setup.
  21. My first carrier landing in a Mustang. lol. Strange AC behavior once on deck, it slowly moves to the side and over the edge even with full brakes. I've tried to counteract that tendency, but when I tried (takes full power) the sim CTDs. It's not wind, it's like an automated script takes over once it's on deck.
  22. Even with lower RPM and HOF they seem dialed down compared to 1.1.1.1.
  23. Do any devs know the answer to this?
  24. Bottom line ... Brakes are good, they are there for a purpose. :)
  25. Good suggestion Echo38, I will practice dead sticking it, and also putting some wind into the mix. A weak head wind shouldn't make much of a difference, but the plane seem more likely to float.
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