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Tailgate

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Everything posted by Tailgate

  1. No, I've been hit before, I guess I was missing the flat tire objects and textures.
  2. Funny, I've never seen an actual flat tire in 1.1.1.1, when I took damage, it was always just the strut without the tire. Maybe I've been flying all this time in 1.1.1.1 with missing damage textures, interesting.
  3. Coming back from a mission and landing at Kutaisi , first time I've ever got a flat on the mains. Not sure what caused it, on speed and about 3 fps descent, no damage, but anyhow it was good to see. Is this something new in 1.2.0.0?
  4. I jumped in the 'Stang for the first time. After a few tumbles and cartwheels I figured out what I was doing wrong. I was under-powered too long in the takeoff roll, I needed to get up to power/speed as quickly (but smoothly) as possible so rudder authority kicks in. Much better now. Now for the landing challenge. .. :)
  5. I'm planning on installing Word today. For the SU-25T and CH Control manager, are there significant differences in key mappings between FC2 and DCSW? I'd like to use my FC2 profile if possible, at least as a starting template.
  6. I've taken out civ vehicles with CBU-97's that happen to be driving near targeted tank columns, so they're definitely not ghosts, at least in v1.1.1.1.
  7. If shared cockpits (or seats) become a reality, it would be fun to jump in as a tail gunner or bombardier.
  8. Just curious which version you are testing?
  9. I had a similar index error in the second mission of the Georgia Hammer campaign when communicating with JTAC. Fresh install 1.1.1.1
  10. I created some Trk's with similar views in A-10C, and if I recall, those are the default sounds.
  11. I'm not sure if the 3rd Party plugin's will affect DCSW's stability, particularly MP, but I would imagine there needs to be a period of beta testing for each new addition, so I doubt we're likely to see multiple products integrated at the same time. I think patience may be the key, here.
  12. And remember, you're not invisible to a TGP from 20 miles out. :)
  13. Sounds like a real professional quality endeavor with detailed RW specs and resources. Looking forward to picking it up!
  14. Wonder if that'll work in Air to Air? Hit the brakes (and the gun) and he'll fly right by. :)
  15. I would suggest going into your J-stick software and hold the pickle button down while moving the stick around to rule out a faulty connection.
  16. That is a cool concept, that all 3rd party air frames will share a global weapons library in DCSW.
  17. Which version are you flying Spudman?
  18. Hmm, interesting, I routinely drop from 12 k or higher to escape Shorad. Not sure what is going on there.
  19. Did you keep it depressed? If so, it sounds like maybe your button is not functioning properly. Eta: The other thing is make sure that the weapons are showing Ready in your DSMS, I forget the actual verbage, but sometimes they will show an alignment error if you fly a certain course for a while, and you have to change course to get them to a ready state again.
  20. Wait until "Manual" shows up above the ordinance text in the HUD, Press and hold trigger until the CBU releases. If you press before "manual" shows up, I believe you'll get the Abort Error or no release at all. To remove the "Abort" message, click on the Ack button on the MFD, however the CBU will be permanently deactivated.
  21. I'd like to suggest creating different sections for 1.1.1.1 and 1.1.2.1 discussions, particularly since DCS World is still in beta and probably most are still running 1.1.1.1. It's difficult browsing and searching with both versions being discussed in the same sections. Just my 2 cents. Thx, Tailgate
  22. ^ Yes, and other compatibility issues due to DCSW being in Beta.
  23. Is it fixed in the 1.1.1.2 patch? Although I understand other things are broken in relation to DCS World (CBU lockups).
  24. Or click on the warning button to cancel it.. :)
  25. No problem here, except my 4 point rolls. :D Airshow1.trk
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