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Mabuggi

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Everything posted by Mabuggi

  1. After the last MOD update, I did get it to work, but it took a few goes of deleting everything from the MOD folder and re-downloading but it did work, except for the guns. I only have this one MOD so I don't think it's a conflict there. I really feel for MOD producers as it must be a real pain keeping up - and I tip my hat to these guys, it's an amazing plane.
  2. Sorry for the double post, anyone else having DCS crashes after the last update 2.8.0.33006 ?
  3. Hi mate, yes, this is a feature of the flight model. I believe it's the same flight model the AI uses, which makes sense that the AI may need super speed taxiing to be able to move around on the ground without hitting things. I think.
  4. Hi guys - crashing for me too since the update (glad it isn't just me). Also, bit late, this is an incredible mod, it's amazing. Thank you for all your hard work and releasing this for the community.
  5. Another Brit book, 'Apache Dawn' by Damien Lewis about Afgh in 2007.
  6. Hi mate, I’m guessing the Nine liner is what you mean? This is used by the Blufor JTAC units to coordinate a ground strike. Do a search for ‘standard 9 line card’, there’s kneeboards / pdfs with them on.
  7. Perfect, and now the jammer stays on till switched off! Brilliant stuff
  8. You're a gent, much appreciated
  9. Will give it a go, thanks mate
  10. Hi guys, Just gone on since the last update and cannot seem to get the jammer to work anymore? Using either my button, or the default keyboard command (-) just seems to function the chaff/ flare dispenser. I saw they have copied over some functionality from the a10c2 in this update......is this similar? How do I now activate the jammer?
  11. Wow, no excuses for getting shot down now
  12. I've recently set up VR for DCS and after my last flight did just that sat there with the canopy open just listening and running though my flight......can almost feel the fresh air on your face. Amazing experience
  13. Really enjoying these posts mate be Interesting to see how the Reds do.
  14. Awesome news! The first plane I tried on new VR and its stunning. Wishlist.....cannons and RS-132 rockets?
  15. Hi mate, sounds like you need to tune one of your radios to the carriers frequency. You will always get comms on the runway / deck but will lose that as soon as you take off. Tune one of the radios to the carrier and you should be good. You can test it by pressing the corresponding radio button (not the generic comms button) and asking for start up etc. If this is one of your missions you've made, you can check / set the frequency of the carrier in the ME. If it's a dow loaded mission the frequencies are normally in the briefing.
  16. I'll give it a try! Although my OCD may struggle with having a superfluous target kicking about
  17. Still an issue for me. Using Paladins I cant select the fire mission once it's down. I usually try to zoom in and select the ground as the target to mitigate the issue but if I'm zoomed out a bit too much the Arty target 'snaps' to a unit, but I cannot then select it to cancel etc. If I'm on the ball, and notice, I cancel the target before right clicking and starting the fire.
  18. Likewise, but 9 times out of 10 I found switching the formation between column and row kicks them back into action?
  19. By timer for the laying process, is this the same as the F10 view? When selecting the Arty unit I can see the unit 'aiming', 'firing' and 'expectation'. Definitely needs ability to change munitions type (and fuzing). Also, when the unit is out of ammo near a supply vehicle, would be nice to see an indication that the unit is rearming. I appreciate with MLRS etc you can physically see the rockets added to the launcher, but more from the F10 view would be handy. Sorry if I'm way off mate.
  20. Hi mate, it's the last tab in the ME after selecting the plane, so not the payload tab, the one on the far right(from memory, not near pc) but any issues, Chucks guide has a screenshot showing you where
  21. I do now! I was genuinely hoping I could 'jettison' them onto some enemy infantry......... Incidentally, (and probs off topic) I've found having 10 degrees of flaps keeps the plane much more controlled & level and as yet doesn't seem to have caused any major dramas. Keeps me more controlled for strafing / annoying T-90's and BMP-3's.
  22. I spent ages trying to get the things to work and just seen your thread about activating them in the ME. Thanks for this mate
  23. Hi - I thought this last night, and clicked it a few times........nothing happened as far as I know.......maybe it tunes the radio In addition, there should be 4 machine gun reload levers, two right at the top of the cockpit that are quite hard to see, one either side and then two down by your left knee. Loving this little terror of a plane.
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