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Everything posted by P3CFE
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I thought this bug was in the general programming of engines being on or off. But now it seems to be programmed for every module in DCS separate and so it can be different for every module. The fact remains that for de F86 Sabre, the contrail remains after engine shutdown. Is there somebody who can tell if this bug is on the list of being corrected in the future ? John
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Thanks, I assumed that it was a common programming item what is applicable to every aircraft in dcs. I only tried it with F 86 Sabre. Thanks again ..
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Sorry about the ruff tone of my last reply, It is just a bit disappointing that there is no real pro or against answer given. I think its a bug that when corrected makes the sim more realistic....is there somebody of the developers, that agree, and is there a plan to correct it. John
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I don't know how the contrails work in game, but i know how they work in real life. In real life the contrails disappear when an engine is shut down. In game it remains beeing generated when the engine is shut down...witch is wrong. Do You know how contrals work in game, so you could give me a useful answer this time. Greetz
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Because the nose of the aircraft is pointed into the wind when not side slipping. Why would the smoke go into an other direction then the airflow is flowing along the longitudinal axis of the aircraft. It is flowing from nose to tail in a straight line. The aircraft is feeling the airflow straight on the nose....smoke is going with the airflow, so why would it change direction ?? Only when an aircraft is sideslipping (slip ball not centered). smoke comes out in a diferend direction. If you look at the smoke in the screenshot it looks like an aircraft in a left side slip, but in reality it is flying without sideslip and level so the smoke should leave the exhaust in a straight line with the airflow. Please reply...
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Oke, i now see where i could be somewhat clearer in my first post. Starting from a balanced situation, Level flight and Heading steady ,no Yaw action. What should be happening, when giving a right rudder input is: Blade angle of the lower rotor (rotating left), should increase pitch and blade angle of the top rotor (rotating clockwise) should decrease. As a result, this requires a higher torque to drive the lower rotor and a lower torque to drive the upper rotor. The increased torque added to drive the lower rotor to the left produces a reaction force that turns the fuselage to the right. The decreased torque needed to drive the top rotor to the right reduces the reaction force that forces the fuselage to the left and so, it leaves a winning torque to the Right. What i see in the sim. is that only the Blade angle animation is swapped, the rest of the visual and mechanical reaction are good. Hope this helps, John
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Sorry, but can not make it any clearer then in my first threat. The only thing i can add, is a second proof that the blade angle movement of the rotor with yaw pedal movement is reversed. When you look at the coning angle of the rotors during yaw pedal movement, you will see it changing. If you then for example look at the rotor that is getting a higher coning angle and pause the sim, You wil see that that specific rotor (with the higher coning angle) is having a lower blade angle then the other rotor (which is having a lower coning angle). The rotor with the higher cone angle should have a higher blade angle, what causes more lift and thus lifts the blade(s). So the blade angle animation during rudder input is swapped in the sim. Hope this makes the observation clearer. John
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Hello again, I know there has been a long discussion about this all ready, but.. the bug is still there ?. In both of the next situations: 1- On the ground + no engines on + rotors standing still + pushing rudder pedals. 2- Powered Flight + level flight + pushing rudder pedals. One rotor is increasing blade angle, and the other is decreasing pitch. In the simulator the animation of this is reversed....so the rotor that should increase pitch, shows it is decreasing pitch. Would be great if it could be fixed to make the sim even more realistic. Greetings. John
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It is the sound of the Igniters sparking at intervals, i noticed it to. Normal during startup of the engine it should spark to light the fuel mixture, after the startup it normally stops. Long duration sparking, will also give the risk of overheating the exiterbox, that generates de high voltage for the spark. It should not spark if you shutdown the engine ..so it is probably a Bug. There are engine types that have ignition systems you can turn on if the engine is running for special situations. This is used for example if you would fly through massive rain showers. this ensures the engine will relight if it would flame out by the water. But i don't know if the Huey is equipped with such a system Greetz
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HUD in real life ..are projected in infinity, don' t ask me how it works but in the sim it is as in real life.
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Just a Note here: IRL it is never advised to turn over a wheel with locked brake and/or a wheel that is standing stil. This will grind the tire and possibly overstress the Gear shockstrut mechanism because of the tordation force . The wheel should always be rolling during a turn. If you have to make tight turns, avoid braking, and if you must use brakes, only use the brake on the outside of the turn, not the inner. Just something you have to give attention to during taxi in almost every Aircraft. Greetz,
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Would be really great
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Thought i'd make it a separate thread to make shure that it is noted.:D Contrails in game at the moment look great, really great..:thumbup:.. don't change a thing !!. But...:cry:...they should disappear if the engine is shut down. I, know...it is not a wise thing to shut down an an engine in flight, especially if you got only one. But it could also be an inflight engine failure.:music_whistling: At the moment the contrail remains beeing generated even if the engine is shutdown. Though small stuff, it is an impossibility in real life, and it would add to realism if it is corrected. Thanks allready,
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There are at least three canopy glass structures animated at ejection. Looks strange. Thanks,
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I'm sure that in one of the previous updates this was corrected ..but now it is back in (1.5.1.47025) When vehicle with double wheel axis do a turn, the wheel wobble sideways like they are coming loose. Look very strange. It is very clear with the Tanker M978HEMTT. Hope it wil be corrected again.
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From External View ! looking into the cockpit. Smallstuff, but the pilots legs are pressing the opposite direction for rudder. The movement of the rudder is correct. Thanks,
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The smoke trail in this picture is effected bij the wind it seams...it should not. The smoke trail should be in line with the longitudinal axis of the plane no matter what wind direction. The relative airflow direction along the aircraft is also in line with the longitudinal axis if there is no sideslip or skid (slip ball centered). So the smoke should flow with that relative flow direction. The screen shot is with Bank angle Zero and Slipball Centered, I made really shure of that. It was also an stabilized flight for at least 10 seconds. Hope this is not to hard to correct, but I can imagine it is !! Makes me wonder if this wrongly calculated effect is also causing weapon ballistics to deviate from the real world situation. PS: Contrails seem to be okay. The only thing wrong with Contrail is the fact that it remains after Engine shutdown, this would also be nice if it could be corrected. Thanks,
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ATC assigns the opposite Runway, and wants you to Take off with the wind coming from the rear. Got this on Batumi.
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After the last update, ILS Batumi gives no Ident or signal on 110.30. Anybody else with the same problem ? Greetz
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Great story about the communication with the wife..:thumbup: And on top of that..the explanation of the blade hitting the wake of the preceeding blade sounds logical. So..i say Don't change thing.....great sim.!!
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Hello, Could be wrong about it, but sinds 1.5 the flapping sound of the rotorblades seem reversed. I mean, often when i lower the collective the real flapping sound starts to come up. Even with autorotation (Rotor RPM in the green), there is that heavy sound. It seems to me, that the rotorblades ought to make more sound with high blade angles and absorbing high torque. And that the sound should reduce with lower blade angles when they absorb lesser torque. Am i correct or am i missing something here ?? Greetz
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Did fresh install of Windows 10. Downloaded DCS 1.5 via torrent. Installed DCS 1.5 Tried to start DCS via shortcut 'DCS World OpenBeta' Got the missing 'MSVCR120.dll' message. Did go to site 'Visual C++ Redistributable Packages for Visual Studio 2013' https://www.microsoft.com/en-us/download/details.aspx?id=40784 clicked the download button. Chose only the 'vcredist_x64.exe' installed it....and ....Yessss !! DCS 1.5 is operating again, without any error. Hopes this helps for others to.....
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The 0xc000007b error seems to turn up a lot with several programs. After a fresh install of windows 10 and after that DCS 1.5 i can not start the sim because of the 0xc000007b error. ..and i'm not the only one. There must be a reason for this. How is it possible that even the programmers of the game can not find that reason. And....if they can not find it...how could we ??!! I got some clou ..it has something to do with 32 and 64 bits programs....but what !! Heeeeeeeeeeeeeeeeeelppppp !!:cry: