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Everything posted by P3CFE
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Hello again, I know there has been a long discussion about this all ready, but.. the bug is still there ?. In both of the next situations: 1- On the ground + no engines on + rotors standing still + pushing rudder pedals. 2- Powered Flight + level flight + pushing rudder pedals. One rotor is increasing blade angle, and the other is decreasing pitch. In the simulator the animation of this is reversed....so the rotor that should increase pitch, shows it is decreasing pitch. Would be great if it could be fixed to make the sim even more realistic. Greetings. John
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It is the sound of the Igniters sparking at intervals, i noticed it to. Normal during startup of the engine it should spark to light the fuel mixture, after the startup it normally stops. Long duration sparking, will also give the risk of overheating the exiterbox, that generates de high voltage for the spark. It should not spark if you shutdown the engine ..so it is probably a Bug. There are engine types that have ignition systems you can turn on if the engine is running for special situations. This is used for example if you would fly through massive rain showers. this ensures the engine will relight if it would flame out by the water. But i don't know if the Huey is equipped with such a system Greetz
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HUD in real life ..are projected in infinity, don' t ask me how it works but in the sim it is as in real life.
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Just a Note here: IRL it is never advised to turn over a wheel with locked brake and/or a wheel that is standing stil. This will grind the tire and possibly overstress the Gear shockstrut mechanism because of the tordation force . The wheel should always be rolling during a turn. If you have to make tight turns, avoid braking, and if you must use brakes, only use the brake on the outside of the turn, not the inner. Just something you have to give attention to during taxi in almost every Aircraft. Greetz,
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Would be really great
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Thought i'd make it a separate thread to make shure that it is noted.:D Contrails in game at the moment look great, really great..:thumbup:.. don't change a thing !!. But...:cry:...they should disappear if the engine is shut down. I, know...it is not a wise thing to shut down an an engine in flight, especially if you got only one. But it could also be an inflight engine failure.:music_whistling: At the moment the contrail remains beeing generated even if the engine is shutdown. Though small stuff, it is an impossibility in real life, and it would add to realism if it is corrected. Thanks allready,
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There are at least three canopy glass structures animated at ejection. Looks strange. Thanks,
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I'm sure that in one of the previous updates this was corrected ..but now it is back in (1.5.1.47025) When vehicle with double wheel axis do a turn, the wheel wobble sideways like they are coming loose. Look very strange. It is very clear with the Tanker M978HEMTT. Hope it wil be corrected again.
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From External View ! looking into the cockpit. Smallstuff, but the pilots legs are pressing the opposite direction for rudder. The movement of the rudder is correct. Thanks,
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The smoke trail in this picture is effected bij the wind it seams...it should not. The smoke trail should be in line with the longitudinal axis of the plane no matter what wind direction. The relative airflow direction along the aircraft is also in line with the longitudinal axis if there is no sideslip or skid (slip ball centered). So the smoke should flow with that relative flow direction. The screen shot is with Bank angle Zero and Slipball Centered, I made really shure of that. It was also an stabilized flight for at least 10 seconds. Hope this is not to hard to correct, but I can imagine it is !! Makes me wonder if this wrongly calculated effect is also causing weapon ballistics to deviate from the real world situation. PS: Contrails seem to be okay. The only thing wrong with Contrail is the fact that it remains after Engine shutdown, this would also be nice if it could be corrected. Thanks,
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ATC assigns the opposite Runway, and wants you to Take off with the wind coming from the rear. Got this on Batumi.
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After the last update, ILS Batumi gives no Ident or signal on 110.30. Anybody else with the same problem ? Greetz
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Great story about the communication with the wife..:thumbup: And on top of that..the explanation of the blade hitting the wake of the preceeding blade sounds logical. So..i say Don't change thing.....great sim.!!
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Hello, Could be wrong about it, but sinds 1.5 the flapping sound of the rotorblades seem reversed. I mean, often when i lower the collective the real flapping sound starts to come up. Even with autorotation (Rotor RPM in the green), there is that heavy sound. It seems to me, that the rotorblades ought to make more sound with high blade angles and absorbing high torque. And that the sound should reduce with lower blade angles when they absorb lesser torque. Am i correct or am i missing something here ?? Greetz
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Did fresh install of Windows 10. Downloaded DCS 1.5 via torrent. Installed DCS 1.5 Tried to start DCS via shortcut 'DCS World OpenBeta' Got the missing 'MSVCR120.dll' message. Did go to site 'Visual C++ Redistributable Packages for Visual Studio 2013' https://www.microsoft.com/en-us/download/details.aspx?id=40784 clicked the download button. Chose only the 'vcredist_x64.exe' installed it....and ....Yessss !! DCS 1.5 is operating again, without any error. Hopes this helps for others to.....
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The 0xc000007b error seems to turn up a lot with several programs. After a fresh install of windows 10 and after that DCS 1.5 i can not start the sim because of the 0xc000007b error. ..and i'm not the only one. There must be a reason for this. How is it possible that even the programmers of the game can not find that reason. And....if they can not find it...how could we ??!! I got some clou ..it has something to do with 32 and 64 bits programs....but what !! Heeeeeeeeeeeeeeeeeelppppp !!:cry:
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No ..like so many other ideas its not working here. Are there other opions ??? Thanks allready
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0xc000007b message Maybe you can help me out here, everything is installed but when I start the program I keep getting the error message. (The application was unable to start correctly (0xc000007b) Click OK to close. Help please. TC Same here, After a clean install of windows 10 tried to start DCS1.5 but got; 'The application was unable to start correctly (0xc000007b message). DCS 1.2 is starting normally. Hope somebody can help. Comp specs: Intel® core i7-2600KCPU @ 3.40Ghz 8,00GB memory 64-bits OS,x64-processor GForce GTX 680
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Smal stuff ...i know, But the movement looked so realistic and even was in sync. with the AoA indicator. . ..and now its gone :cry: Hope it is comming back :) Greetz
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My mistake,...I stand corrected . Well....then the sim is even more perfect. But ehh...could you remove this thread then.....Please
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In this very very great Sim :notworthy:, I noticed the Cabin press indicator is not reacting when depressurizing the Canopy. With opened canopy during flight, it still gives a positive pressure when it should be Zero. Maybe the whole pressurization system is not functional yet with 1.5...but i can not check this. For what it's worth ! Greetz.
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Made it very much more exiting by going over the deadline... with the on going sit. reps'. Do this next time also !! :thumbup: :thumbup: :thumbup: Thanks for this special type and hard work :)
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Reworked Cockpit Views with proper Neck
P3CFE replied to PeterP's topic in Utility/Program Mods for DCS World
Great mod Re-discovered this mod, and it works really great with A10C 'P51 and Ka 50. I have reduced the GlobalEyePoint setting to {0.05, 0.09, 0.0} because the effect of default was a bit string and now its perfect The shoulder dimention also works great..especialy set to 0.20..feels real natural ,and gives great view on my six. Few things that do not work as far as i discovered are: Huey, Other crew positions cam posit. can not be adjusted corectly. Example: the operator Head position is to far right and can not be adjusted to the left or right. Also in this view ..the whole airframe is rendered in a mest up way. Also the Mi-8 other crew positions then pilot..gives that kind of problems Also i experienced a strange thing when i ejected from the A10C (and this happens a lot :music_whistling:. The view was attached to the seat, and not on the pilot on his shute. Dont know if this can be related with the mod....(it doesn't happen every time) But to conclude.. Really a great mod and really improving immersion and realism. Thanks for this Pete. -
Rotor Blade Visual Model works opposite of Rudder Input.
P3CFE replied to ShuRugal's topic in Bugs and Problems
Blade angle movement reversed with rudder input Is there a straight answer allready, to the question if the reversed bladeangle movement with ruddermovement is explainable or a real bug. if its a bug (which is what it seems to me) it should be easy to correct me thinks :) . Thanks for any input.