-
Posts
373 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by P3CFE
-
Noticed that the animation of a rotating nose wheel during taxi is incomplete. The wheelrim is turning while taxing but the tire is not rotating with it. The main wheels are oke.. This bug is present in 1.5 and 2.0 Regards John
-
Sorry to say it Andrey, but i've done some extensive testing on the jetseat and there is a problem!. I've got two motors that are making the jingling sound and that are weaker than the rest. It is the lefthand upper back side (nr5) that is the worse and getting worser. you hear it starting up like an electric wining sound and if it operates, you hear a rattle like there is to much play on the axle. In the beginning the sound went away when the motor was operated at max power (tried this in UWV editor)..but now the sound stays and the motor feels weak. The sound is getting annoying during game play, specially when you don't feel it vibrating. And the righthand seat lower (nr 2) motor is a bit stronger than nr 5 but also sounds like having trouble to startup. Is it possible to get two good motors ??. It should be no problem to replace them myself (with a little bit of sowing and stitching :D). The rest of the motors are almost without sound and feel solid in operation. Hope you can help. John
-
The order ID is WNHFLOUGP (hope this code is what you mean). It was a fast delivery, took only 4 days, way faster then I expected :thumbup: On youre remark about bearing alignment.....well...I will give it a while, and test the heck out of the jetseat...its fun.. :). About the prop vibration, I really only tested the P51D. Remark: strange thing happend ..when I adjusted the strength of "High angle of attack shudders" to 100% the stall effect disappeared in game. then when I adjusted it back to 98% it re -appeared in game very strong. Also the piston beat is much stronger at 98 % now as to the 100% I tested in the beginning it seems. ( it now feels much more realistic while at 100 % I almost felt nothing) ....maybe something to check out !! Thanks for the quick and clear answers. And good luck with the business ! John
-
To Andre Hello Andre, Got my Jetseat Yesterday. Works great, but I've got e few questions. 1-Two of the motors, make a (licht non disturbing) high pitched kind of ringing sound when they operate specially when in low rpm, like when they just started to operate .... is this normal ? it gets a bit irritating if I only hear the motor but it is producing almost no vibration. This is mostly noticeable when the left hand upper backside motor is trying to produce the very light piston beat, I feel almost nothing but, the ringing sound is there. maybe it kan be solved by a more power full programmed piston beat. 2- And how can I tune the files for DCS modules my self...I can not find the uwv files for P51 for example. Where are those files situated ? Further more I want to say that it is a great product, specially when leaving the ground and runway vibration stops. Also it is great to feel which side mainwheel is hitting the runway first. What I would like to have extra is propellor vibration. I know that the piston beat is there, but it is a bit weak in my opinion (allmost not noticable !!) so I would like to tune that myself. ...but how :music_whistling: thanks, John
-
Great..... Starting thist thread costs me... You made me buy the Jet seat :)
-
Thanks Cibit, And I will...its a great module,...I will gladly spend time to tame this MI-8. Cheers
-
Oke thanks you all, that was a stupid mistake I made. I should have read 2 m/s, that is close to 400 ft/min, double of what I thought. Vortex makes sens again :) That makes me the part of the heli that is dangerous :(
-
Just a question about the presentation of the Ring vortex in DCS. With Mi8 in hover with load descending with 200 ft/min it went into vortex ring state on its own. This makes flying a helicopter far more risky than I thought. I would not want to get in such a heli in real life...much to dangerous !! I also think the helicopter would not be certified for flight because of being to unstable and unreliable. The huey is more forgiving but here also I got my doubts about the onset parameters of vortex. Is it really this critical in real life ? Does somebody really know ?
-
Incorrect Pitch Moment for flaps being deployed
P3CFE replied to streakeagle's topic in Bugs and Problems
I' am very aware that a flight model should not be changed just because it doesn't feel good to someone. But if there is a doubt about it, I think that the guys who determined that flight behavior, should be interested in that doubt. They could look into it, and at least explain why they programmed that behavior. They are the specialists, and aim on having delivering realistic flight behavior I presume. A reaction from them is not to much to ask for in my opinion. In the worst case they could say that they don't know either !! By the way, for me it is more than just a feeling, the reaction on flapsetting is unexplainable, and not being backed up by anything I can find on internet. So ....Still hoping on a reaction from those who know .:music_whistling: Greetz -
Incorrect Pitch Moment for flaps being deployed
P3CFE replied to streakeagle's topic in Bugs and Problems
Why don't the Dev's react on this bug !! It is important that the flight model is as realistic as possible...specially in DCS, they must know !! The pitch moment with flap movement feels wrong, that should be reason enough to investigate this by the Dev's. They themselves should be annoyed by the fact that this does not feel good or is not explainable when flying this beautifull module. Hope the dev's share some info on this. -
Agree :thumbup: And for now it is just the smoke that is visually behaving wrong, but makes you wonder if (with wind) this programming also is dragging weapons into the wrong direction after release. !! How can we get to know this ?? :huh:
-
Thanks for thinking with me. Thats what i mean., the smoke should not leave in an angle, once it leaves the engine. (if not side slipping or skidding). The aircraft is drifting in the same direction as the wind so to speak. Smoke and contrails will drift with the wind as viewed from the ground (stationary), but not in relation to the aircraft that is producing it. Greetz.
-
I've got the same question. What is being done with the bug reports ?? There is no way of knowing if there is no reply.... Feedback should be helping this sim evolve.....but it seems the feedback is not heard.. Hope this changes.
-
Could help remain invisible for a longer time before a high alt attack in multi player..:)
-
bump I don't know what this "Bump" means, but it breaks the silence :)
-
But I suppose it didn't, by the lack of reply !!
-
I agree it is hard to see, but specially the difference in blade angle between full left and full right rudder, starting from a stable powered flight situation, shows the animated blade angle difference at that moment. It would be great if one of the dev's of the beautiful Ka50 could reply to this an give the data. Somehow, though really not that important, it would make this Ka50 sim even more perfect. I'll give it a rest now..and see what it will bring. Greetz John
-
In the situation I described with the right rudder action (powerd flight), before I applied right rudder the visual coning an blade angle (visual when paused) viewed from the side in external view was stable. The only thing at that moment what could change the coning angle in this situation is an increased or decreased blade angle, thereby AoA and thereby lift. What I see in the sim at the moment I apply rudder to the right is that the rotor with the coning angle getting higher, shows (when paused at that moment) a smaller blade angle. This can't be right. Hope you wil reply John
-
Before whe go to that situation, I would like to get an opinion of the powered flight situation. If whe switch to the Autorotation discussion now, i'm shure it is getting harder to designate the bug. With all that is talked about it, I think it is time to defenately conclude that there is a bug or not... .so that it can be fixed........ or not !
-
Hello Sobek,..Just curious what your opinion is after reading my vision on it. You agree it is a bug ????
-
Are you convinced by this Rangi, or do you have an other opinion. ?
-
Contrails are formed by the water that is formed in the combustion proces of fuel. When the Air /fuel mixture leaves the engine it expands and cools down, and if the cool down is great enough (High altitudes), the water wil condensate as small droplets. The small sooth particles that are also formed by combustion, makes the condensation form even more densely because the water droplets are clinging around them. At those high altitudes the outside air temp can be as low as Minus 55 Celsius, this freezes the water droplets to small white ice particles, an gives the high contrast white trails that will slowly dissipate. The contrails (Condensation trails) you see high in the air behind airplanes, are behind the engines only and are not generated by aerodynamic effects of the structure or wing. The vapor appearing behind propellers or on wings is only temporary, it appears when the air pressure is lowered and expands, But because the air is going back to its previous pressure as soon as the structure is passed and because there is no water added like in the combustion proces and no real cooling down, te vapor wil dissolve again in the air mass. Hope this clarifies it somewhat,