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Everything posted by Cedaway
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Falcon 4.0 with a hoover in foreground?
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The question is, in case of impact, how much time will it take to the 'dust' to come back down on the ground? How can we study the ground (and the crater) if we can't see through? As the athmosphere is much less dense as earth one, at 56km/s, it would take less than a second to reach the ground at full speed, without having the time to be dismantled by ahe athmosphere. Imagine the energy transfer in the soil! And the consequences... That would be really interesting. (Kind of experiment that is better done on mars than earth...) (And for those interested in the magnetic fileds of mars, (here too).
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Superb SU-25 cockpit in the making!
Cedaway replied to tflash's topic in Lock On: Flaming Cliffs 1 & 2
Impressive work, ED!!! :thumbup: I think that will encourage me to fly the toad more often. Thank you ED. -
Wow, and the USAF simulator's Flight Model, Engine model and electronic system model seems to be inaccurate also! (Ctrl-F that sentence to find it out: 'Simulated flameout (SFO) approaches training in the FMS may not be adequate') That between other problems, there is loooong way to go to see actual F-35 squads up for combat readiness...
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That's an important, relevant and good new. Thank you c0ff and ED. :thumbup: It's this kind of thing DCS World needs. Good continuation :)
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+1; that was a good read. Great article.
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"the devil is in the detail" and you're hell good! Du très beau travail. Merci pour les snapshots de ta progression.
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http://www.tomsguide.fr/actualite/Photoshop-Iran-Jet,20149.html Tom's guide (french version): Iran has and overpowered army... Under Photoshop! :lol: Here is their 'Qaher 313'... Impressive! (Notice the lighting on the top and the tail...) lol From the contraction of that: and that: And it's not the first time, I let you discover the 2008 version, with the 'ballistic missiles crisis'. After all, they are quite fun, isn't it? EDIT: @ Sierra99: Thanks, my eyes are still wet as I laughed!
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Why don't you look after FC3 then? It has F-15C, Mig-29's, Su-27, SU-33 and A-10a... All you need for air to air and air to ground. Just changing the A-10c 'skin' and add it an afterburner sounds (to me) like an heresy:huh: .
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Cedaway replied to rekoal's topic in Screenshots and Videos
Excellent picture Mustang :lol: :thumbup: -
I hook up this thread... I had problem with the auto-updater, it says that there is an error and it's unable to update (without any detail). And when I restart the game, it loads under 1.2.2. (without trying to update anymore). I think something was broken in the updater or in the downloaded package. I preferred to uninstall 1.2.2 and do a fresh install of the 1.2.3.
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Thanks ED for your work. You rocks And thank you Matt for your communication. Very appreciated.
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Approach and landing of an Airbus A-380 at San Fransisco... http://www.wimp.com/approachlanding/
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At my office
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You guys are founts of knowledge Thanks
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Dear moderators, sorry for the drift of the topic but
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ED was calculating the airspeed of an unladen swallow for birds integration but didn't managed to choose between European one or African one... :lol: (hint: monty python's quest of the holly grail)
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My 2cts: - 7950v2 - 3Gb RAM for ATI - GTX 670 - 2Gb RAM for NVidia I don't think you would see great FPS change with higher card.
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After having seen the pics of Tholozor, I've one question: In this picture, is it an enhanced communication module or something like it? I don't recognize that. What is it?
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CDU displays on your smart phone or tablet. Is it possible?
Cedaway replied to domaniac's topic in DCS Modding
Anyway, my dream is to have a fully operational/interactive CDU on my nexus 7. (and if a dev would add an UFC,... ;-) But I understand the dev's statement... Sad. -
Why not Sta6? - You wouldn't take the place of an eventual TK600. - You augment greatly the risk to mask your target when circling over. - (I don't think there is 'data cable' for AAQ-28 on other stations than 2-10) - AAQ-28 is 'only' 200Kgs. It's good for the outer wing area, that might not endure too heavy load. Note what's in the (DCS) Manual: Funny, isn't it? Was the airframe of the A10 strenghtend during conversion from A to C version?
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Automatic, by FLCS
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For those who did not have access to the interview, I did a little transcript of what I found interesting (the whole interview was interesting but it takes long time to transcript, so...) Please, excuse me if there are some mistakes or misunderstanding. English is not my native language. Anyway, what ran me mad is when Wags talked about (???) level of fidelity for F-15C, Su-27SM,... I can't understand the word. If someone want to listen that (short) again...;) .... 37m00s: Tony: Tell me. The engines that actually drives your simulator, is it an engine you developed yourself? 37m08s: Matt: It is. The engine actually that we are currently using is called the TFCSE: The Fighter Collection Simulation Engine and it’s a bit dated now. Over the past couple of years now, we’ve been working on a new engine, which is called EDGE: the Eagle Dynamics Graphics Engine. And with that, we’ll be able to implement, you know, much better graphics, much higher resolution, and terrain mesh, better effects, larger worlds, as well as an SDK to allow, you know, talented third parties to develop maps for DCS World as well. 37m47s: Tony: (long intro)... So, is this something that you see, that maybe when you release this (SDK), there might be opportunities for the most talented (to get contract with ED) 38m25s: Matt: Two degree. In addition to an SDK for essentially people that makes maps, we are (R&D?) do have a SDK for people to create their own aircraft but there is a big question of quality control and if we have a group developing an aircraft that fits in DCS. We really want to meet the quality standard that, you know, is (???) focus part of our products. So at this time, we don’t have an open access SDK. It’s an SDK based on an licence agreement and cooperation partnership with Eagle Dynamics. 39m08s: Tony: Gotcha. Now, when we were talking earlier, you were saying that in fact your simulator is so good that it’s actually being used to help pilots make the conversion from the A-10A to the A-10C but also that anybody who is going through A-10 tra ining whether training to become a pilot of an A-10 can actually practice their skills that they’re learning in a real time environment by using the simulator. So, can you spend on a little bit? 39m45s: Matt: Yeah. Actually, even the A-10 is not the only example. We also did training software for AC-130 gunship crews. How to use the sensors, the weapon systems. We also. They’ve been using our sensor simulation to train UAV pilots and (????) pilots. So, another example, unfortunately, I can’t going to but you know, there are more and more are (???) real world, military application are using our training. You know, rather than, than having to spend, you know, exponentially more money of having pilots in real time in aircrafts. 40m27s: Tony: Yeah. Simulator time is not freely available to a pilot who’s in training and is very exensive to operate. 40m35s: Matt: Correct. 40m36s: Tony: So, from that point of view then, essentially, they can (???) your product or the military version of it and actually practice what they’re learning in their own time without the cost of (???) $5000 an hour simulator. 40m52s: Matt: Yes, that’s a good point Tony. In fact, what we actually did when we did the A-10 training software, we actually burned DVD for all the pilots that they can actually take the training software home, start it on their own computer and practice at home as well. … (About the cross integration between DCS modules, FC3 on multiplayer) 42m31s: Matt: … It’s up to the mission builder and. You know, players can make their own missions for multiplayer. So if they want, they can have just WW2 aircraft and, in addition to the P-51, we have a Focke Wulf 190 coming in the future as well and there will be other WW2 aircraft coming too. So, it’s really up to the mission builders to decide, you know, what aircraft they want into their mission…. … 43m33s: Tony: What is the future? You are right at the cutting-edge of modern video game technology. What is the future? Where do we go from here? As far as I can see, it’s about as realistic as we can get. But obviously, (???) develop, it’s gonna move forward. What are the next stages? 43m53s: Matt: Well, you know, I can only speak for DCS but what we are (???) right now, you know, (???) You know, the P-51 is a good example that when we initially released it, there was a lot of pessimism and questions over why have we chosen this. And in the end, (???) some time, there gonna be more WW2 aircraft, we foresee WW2 maps, so there is (???) whole servers focus on that but there another servers focused on modern day combat and other servers focused on naval operations. So, I think where we’re going is something for everyone. And, you know, if you’re a fan of military simulations, whatever driving a tank or driving an F-15, I think, you know, DCS is gonna (??) provide that. You know, again, right now, we are still kind of preliminary stag es of building this. But a lot of the framework is being put in place now. And particularly with EDGE onboard. And development of new maps based on that and (???) with more and more third party developers coming on board developing more content. You know, we really see this as a bright future and it’s really starting to grow exponentially over the next few years. 45m19s: Tony: So, in other words, the way it’s moving forward, it’s going to involve naval vessels, it’s gonna involve, err, obviously tanks, anti-aircraft,.. So the pilots that are flying in the online game are actually gonna be facing other people who, you know, are launching SAM missiles at everything else. So, it’s gonna be a pretty real scenario. 45m47s: Matt: Abs. Actually, with, you know, an anti-aircraft modules (???) tied with the Combined Arms module, you can actually do that right now. …. 51m56s: Matt… ;-) : And of course, we have our own discussion groups with over all crazy (??) as well. 52m02s: Tony: Are they crazy or are they really learning how to do it? 52m05s: Matt: Well, they are definitely very enthusiastic about our products and a little bit fanatical at some time (laugh). 52m10s: Tony: You have some great followers but I bet they give you virtually instant feedback on how (??) the game is going for them and you must get a police gestions every single way (???) to develop (??) 52m22s: Oh yeah. Oh, we definitely love our fans and they definitely get tons of feedback. And, that it is and; you know, (???) definitely (??) factor we use when making a decisions about the future and also what we’re doing more and more of is when we have a product, you know, near or around beta, what we do is we actually do a pre-purchase and one of the perks of the pre-purchase is access to beta version of the software. And it allows them to, you know, get the software and play around with it but it’s also beneficial to us and, you know, during this process, we have essentially huge beta team at that point to help identify bugs, performance issues, multiplayer issues and so on. 53m05s: Tony: You go sensational product. I can tell, just from your enthusiasm that you have a heck of a lot of fun doing this and developing the product on and I think it’s good. I think it’s great you get on there and you play as well. That errr. As you know how to operate all the. This can give you an advantage, huh? Must do. 53m27s: Matt: Well, I say that there is some player out there that put me to shame right now. 53m30s: Tony: (laugh) It’s not always the way. 53m33s: Matt: No, there is few guys there. 53m35s: Tony: You must those, so, as a company, you must have favourite players that play the game and you actually sit up and listen to them when they comment (???) that happens. 53m45s: Matt: Yeah, you know, every (???) cross some player that really mature, has really great feedback, as, you know, has really good head on the shoulders and at that point, we (???) invite them at our beta testing. 53m58s: Tony: Really? That’s exciting to know. So they really can be part of the team or there remotely. 54m05s: Matt: Absolutely and we always on a look at, you know, kind of individuals that we think they can contribute to the team. 54m12: Tony: What’s the next airplane that you’re gonna be bringing to the fore? 54m16: Matt: Well, right now, we’re trying to get Flamming Cliffs throughout the door for the final version as well as Combined Arms, and then, we also have a new version of DCS World 1.2.3, now be out soon. But we have several other aircraft in the (???) right now like a (???) same level F-15C, an F-18C Hornet, an Su-27SM. I can (???) Focke Wulf 190, which is a great counterpart for a Mustang, the UH-1 third Party, the Mig-21 third party and a Cobra, a bunch other aircraft. 54m54s: Tony: Awesome. Are you gonna be developing an F-35, Vertical take-off? 55m02s: Matt: That’s a tough one because as I said before, one of the key marker to decide whether to do something or not is good access to good data. So (???) we can’t do it right. And an aircraft like the F-35, the F-22, typhoon, those are really difficult, err, to give in the data for those. It’s just not access for right now. 55m38s: Tony: Gotcha. We are running out of time and I told you this wouldn’t take very long to pass. We got about one minute out. Please, give the details again where people can find the product, where they can download it, where they can find that more. 55m41s: Matt: Yeah, that’s at http://www.dcsworld, sorry. Dcs-world.com (ndt: http://www.dcs-world.com) 55m49s: Tony: Wonderful. Okay. We gonna take a lot of people take a look at this, see the product. Matt: We hope so. Tony: Oh, you will. I guaranty it. Believe me guys. If you have never looked to this game, you really should go and look at it. It has a level of detail unsurpassed and really is state of the art. Matt, we have enjoyed the time you spent with us so much. Matt: Thank you. And most importantly, it’s free. Tony: Yeah. It’s for you guys and there are a lot of different aspects to look at and you can play this game at many level. We sadly have ran out of time but I thank you again. You’ve been a wonderful guest in your nature (Music-not understandable) 56m29s.
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Went to 4,5 during a cloverleaf with in Fouga Magister (No G-suit). I grey'd out, released the stick and when recovered, I was still at +/- 10° nose down. Hopefully, I was high enough. :D I managed to take a little kodak photo camera with me. I still have the pics... Here is one, when my IP was pulling. It was pretty hard to maintain the cam. Look at the G-meter: But, I remember one of my first flight, my IP pulled hard (on marchetti SF260M), I just G-locked a sec or 2. I didn't imagine this little bird can do that to my heart... Then I felt in love :lol: Great souvenir. :thumbup:
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Begin Read Thread If thread = 10 pages of uninformative debate, Then Show link to answer (Category.DCS1.2.3.Update) And Show Other link to Answer (Category.DCS.EDGE.Update) Loop every 10 pages Until End of the world Or New ED Update End ;)