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Everything posted by Cedaway
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From HERE: As Wags stated at date 04feb13: 1.2.3 Update Over the weekend we had extensive networking testing of 1.2.3, but despite improvements and fixes to the network code, an unacceptable level of network instability remains. As such, work will continue on 1.2.3 until we believe the network code has the stability being demanded. The primary culprit appears to simply be the massive increase in data now being needed to be shared due to the the growth of various modules and features (CA, FC3 aircraft, JTAC, etc). The good news is that we believe the force feedback stick issues have all been resolved.
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China's New Transport aircraft has done the first flight
Cedaway replied to RglsPhoto's topic in Military and Aviation
I'm impressed how they have the best industrial spies in the world! -
Sorry, couldn't resist... Maybe because he's in the tester team and is very aware of what DCS-W really is. Maybe because he tried to take the example of the 'shortest' storage available, SSD. Maybe because he gave that info AS an example, punctuated with smiley. Maybe because he just want to help the community, as moderator does. But you're OK with the statement that nothing is 100% perfect in DCS-World. That's why ED is working hard to patch the sim regularly in the same time they are developing new modules (aircraft, scenaries and graphic engine). Oh, just to say: SSD provides much shorter loading time the classic HDD. Maybe can you try that once. ;)
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Looks familiar, isn't it?
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Actually, this could be: Garçon, je voudrais un plat de cuisses de grenouilles, s'il vous plait.
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Is it feasible? (The Z word!)
Cedaway replied to Gugarion's topic in Utility/Program Mods for DCS World
Zombies in DCS-World? Wahahahahahahahahahahahaha! No, seriously?:huh: -
As said in the title: (Source: French website 'Checksix-fr.com' "FreeFalcon Fans, It has been my honor and pleasure to be associated with FreeFalcon these past few years and to serve as head of FreeFalcon. It is with reluctance that I now feel it is time to close the doors to FreeFalcon. Steve "Hustler" Wooters and myself have been in close consultation with each other other the past year and a half and we both feel the time has come where FreeFalcon has nothing more to contribute to the community. The, time, energy, and costs to maintain the website and server no longer serve the communities best interests. Our development process has been active but we have reached a point where we have been unable to move forward in a way that would provide the sort of meaningful advances that we know you want and expect. Theater development while productive also lacks from significant progress because there just aren't enough active contributors to FreeFalcon dedicated theaters. Code development has for all intensive purposes been halted because we lost our current source code and were unable to develop a replacement to allow us to keep our current theaters and to fix existing shortcomings in crucial areas like stability, multiplayer, refueling, and AI. Lastly, the lack contributors to core material like models, skins, flight models, terrain tiles, campaigns, and data besides make for a very slow process. On the bright side, FreeFalcon can lay claim to be one of the oldest and longest active development teams in Falcon history and took Falcon to new heights that perhaps the creators would have been proud of. Many people have contributed to FreeFalcon over the years I would be remiss if I didn't name and compliment at least a few of the truly bright stars; perhaps first and foremost among the group are Steve "Hustler" Wooters, Dr. Fred "Baldeagle" Balding, and Ron "Red1" Nair. Founders of FreeFalcon who started with a dream and made all of us dream even bigger. There have been a large number of contributors that sit on that next tier of stardom; "CCC", Tom "Saint" Launder, Jim "JimG" Garwood, Tom "T-Rex" Perkins, Michael "Speaker" Bradley, Clayton "Aragorn" Noel, Alex "Red" Vallone, Stefan "Biker" Biker, Matheus "Seifer" Ribiero, Robert "Pumpyhead" Lozada, Jon "Nightfalcon" Xedis, Benny "BenBen" Wegmann, Jay "Bird" Ricardelli, Jean-Marie "Topolo" Langeron, Dave "Dewdog2" Wagner, Dave "WaveyDave" Cuthbert, Stefano "Qawa", Bob "Welshmadman" Owens, Brian "Ram22" Thomas, Dave "Demer928" Emerson, Balazs "Molnibalage" Molnar, Tadeusz "Polak" Zukowski, Carlo "Khronik" Lafontaine, Rufus "RP" Parsons, Thomas "Lee" Lee, Hannes "Noname" Wagner, Eyran "Peled" Millis, Winston "RadicalDude" Young, Ataberk "Hailstorm" Portakal, Mike "Toonces" Loomis, Cemil "Eagle611" Ozturk, Stephan "Derstef" Willmes, and of course the "Snakeman" who paved the way for theater development for all forms of Falcon. It would also be unfair to overlook the contributions of our many beta testers, with whom I have worked with only a handful and can only provide a short list of those capable souls who flew many an hour in the pursuit of excellence; Dave "Dewdog2" Wagner, Patrick "cptmtge" Harkins, Frits "Snail" Vanvorst, Stale "TheNorwegian" Almenningen, Jojo57, Thorston "Tom" Buss, Roberto "Ipergallo" Bagnasco, Balazs "Molnibalage" Balazs. My apologies to the many others whom have been omitted because of my short tenure in a long lived organization. What can I can say? It had to end sometime. We had a very good run, had a lot of fun, and made a some good friends along they way. I hope FreeFalcon was able to provide you with something to enjoy, something to dream about, and something that engaged you for at least a short time and in doing so made your life just a little bit better. What does the future hold for free and open development of Falcon as it heads into its 2nd decade? Put your eyes on BMS, once and perhaps for all, development rests with this very talented, smart, and energetic group of people who have made it their mission to continue seeking excellence and I hope you all will support them as they take the Falcon community to the future. Best Wishes, Anthony "Ranger822" Thomas"
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It's not beta, it's 'long term support' ;)
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STALKER soup 'tecnobacon' site is online again. Enjoy
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Errr, yes, I've read somewhere around the net and also in paper mag that FC3 is a really good game. I've not had the time yo try it yet. Sorry for the hijack of the thread...:music_whistling:
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Great, while uploading my files, I noticed error in the uploading process. My backup disk has bad clusters. Damn! Sorry guys, I'm not going to upload possibly corrupted files. It's non-sens. We'll need to wait for technobacon new repo link to be shared...
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Info about tecnobacon server: Post 8437 in this thread forum And Apparently, main server attacked with a Java exploit. (Post 8448) It's stated that a repo is currently being uploaded at moddb. But validation time is... time-consuming. I'm still looking after repo mirror... EDIT: I'm looking after a place where I can put my installation files backup but it's 13Gb (merged with last backup). And I don't find any free solution to host that much. EDIT2: I've found: It's a cloud storage named 4sync It provides 15Gb for free. It's a dropbox like. I'm uploading my files. I'll post when upload is complete to share a download link ;)
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Yes, it's that simple. No need to change lines in obscure files. Here is an install guide explaining how to tweak your installation Approximately 50% of my incomes are gone to taxes,... I think I pay enough tax. But (for those who don't know what is Belgium), those taxes serve to feed 3 governments in 1 country.
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Stalker Soup takes the beginning of SoC (Shadows of Chernobyl) story with many many new 'stuffs', like the maps of SoC, Clear Sky and Call of Prypiat, other new maps (actually, those maps were abandoned during the dev of SoC due to lack of time to finalize) - Stalker Soup adds also tons of new weapons, ballistic corrected, new anomalies, new characters, s*itloads of new side-quests,... So, should you play and end vanilla first? It's on your own. I consider personnaly that stalker's (all the 3) are excellent. Stalker Soup is also harder. Much harder. It's more in the line with survivability. I think it's preferable to finish the vanillas first. For the crashed and bugs, I can't really tell. Stalker series is known for instability issues in general. So far, I've about 15 hours in the mod and the only bug I had was at the beginning, the Sidorovich's door didn't wanted to open. (A quick google search gave me the answer). (Just for fun, I googled Stalker Soup and I found a test made by rockpapershotgun Here is the (non exhaustive) list of modifications: - 30+ Locations: Cordon, Swamp, Garbage, Dark Valley, Forgotten Wood, Not Reconnoitered Territory, SRI Agroprom, Bar, Wild Territory, Yantar, Military Warehouses, Radar, Pripyat, CHAES1, CHAES2, Sarcophagus, ATP, Red Forest, Limansk, Hospital, Old Village, Generators, Underground Research Agroprom, Lab x18, X16, X10, Varlab, Cave, Labyrinth, Merv, Zaton. - 14+ Mutants: jerboa, rat, leech, marsh bloodsucker, a chimera, elktrohimera, controller, kink, poltergeist, fire poltergeist, byurer. - 13 Factions: Loners, Military, Mercenaries, Bandits, Environmentalists, Duty, Last Day, Freedom, representatives of the “O”-consciousness, Monolith, Clear Sky, Hunters, Avengers + dealers and repairers (even rumors of the presence in the Zone of women). - Huge number of weapons, from fists and knives to heavy machine guns and grenade launchers. - Great variety of armor, with the possibility of upgrading. - 5 types of detectors. 15+ anomalies. 4 mobile teleport devices. 45+ artifacts. - Huge number of quests (200 to 300 hours of content). Unique quest caches. EDIT: To Eight Ball: Federal Computer Crime Unit? Well, as we are connected 'now', we can basically run but not really hide... And if I was really nasty, I would tell you about "Priboi story" mod. But that's for another time. Hi folks.
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Yep, I just tried now and the site seems have problems. I copy-pasted the link from my Chrome browser itself at the time I wrote my post. I don't find mirror of the site. I've downloaded their mod (I scanned it before because we never know, neither virus nor trojan found) and installed it. It's legit. Sorry that the site is down. Anyway, I've found a Steam forum thread discussing about the mod and the fact that the site is down. I've no time now to read it but here is the link... EDIT: and here is the MODDB Page and the download page for the torrent. (last update April 12th 2012)
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I want THAT for my DCS... don't you? Let's dream... Microsoft has presented a technology that project an image surrounding the TV screen up to immerge the gamer at the best. The room is scanned by captors (kinect-like) to enhance the fidelity of the projection. SOURCE (in french) EDIT: It is stated that the presented system is functionnal and no video editing was made. But there is presently no commercial product.
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To bump on that, I've just installed S.T.A.L.K.E.R. Soup mod By now, it's awesome. The basis is a modified 'Narodnaya Soljanka' mod of SoC. I recommand.
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Thank you for the update Wags. Excellent news
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I'm not engineer. I can't tell about that. I just took this info from the documentary, in which engineers who actually worked on the project and leads are interviewed.
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I recently have reinstalled GTA-IV (don't ask why...) When setting up my graphics options, I noticed a really cool feature: When you adjust the sliders in the settings options, you see the impact on the 'estimated' GPU memory usage example: And another cool feature is that there is an embedded benchmark tool in the option menu. It runs a scene in the 'world' and then shows a summary of the results, divided in CPU usage, GPU usage,... example: So, why not for our beloved sim? ED?
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I've seen month ago a documentary on youtube called 'Web of Secrecy: Black Widow II Declassified' Can't find it anymore on YT, anyway, it's downloadable (payware) on amazon (1.99$ for 1 day rental or 9.95$ to buy - it largely worth it in my opinion) Whatever. In this doc, it was stated that the yf-23 was much faster than the yf-22 but the yf-23 project had problem at crucial point. The yf-22 project took the lead. The eval commission chose the yf-22 because of two things: - The project was much (slightly) advanced in schedule than the yf-23 - Yf-22 has thrust vectoring and generally better handling capabilities and is more maneuverable.
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But EDGE is not yet even announced. And it has been said that the Caucasian theater will not be supported. So the only way to improve FPS may be to tune down the Fx. That is certainly technically possible. What's in bold is actually the EDGE project: a full new graphic engine. It seems to be a very complicated project and it takes some times.
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Gambling is the only way to cure the chairflying intoxication that we have now... Is the cure worst than the sick? Probably... Until the release of DCS: US Fixed Wing Popular Fast Jet ;)
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Cedaway replied to rekoal's topic in Screenshots and Videos
The F-100 makes me rewind to my childhood :cry: : For those who knows...