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Everything posted by WipeUout
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RT is the most costly rendering technique, no thanks! Maybe when i get my RTX 9090TI in a few years.
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Also ensure the option "Res. of cockpit displays" is set to 1024 or the highest you can afford. Using a reshader will also improve clarity by increasing sharpness. I use Reshade 4.9.1 and it helps a lot, mod attached. This can be used with any version as it is post processing. ReshadeVR_sharpen_color.zip
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I can't tell about the 7000 series but I used to have a 6900xt and it was working fine with my Pimax 5k Super and 8K+. There are problems but it was running. The image quality was not on par with nvidia and this was apparent when I switch to the 4080, better contrast and darker blacks. I never was able to fully use OpenXR with the 6900xt, results were good for increased FPS but poor image quality. I was stuck with SteamVR. Pitool Smart smoothing was impossible to use and compulsive smooth had too much ghosting for me. In general, AMD does not support VR as well as nvidia. I would wait to see VR specific feedback/review from people that bought a 7900xtx. Since AMD did not improve their driver for VR, I decided to pay a little extra and go back with the green team. I was even considering a 3090ti but they are more expensive than the 4080, which is much more powerful.
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I'd like to see some results for the new GPU's
WipeUout replied to RackMonkey's topic in Virtual Reality
I upgraded from a 6900xt to a 4080 three weeks ago. Here are my numbers from same settings, SteamVR and same track file in OB 2.8.0.32235 using my Pimax 8K+ at 150 deg Horizontal FOV: GPU FPS 6900XT 52.9 4080 69.3 But the extra benefit I got was the ability to used OpenXR with the 4080, which was not possible with a 6900 / Pimax HMD. Using the same scenario and setting with OpenXR and Fix Foveated rendering, here are my results: GPU FPS 6900XT 52.9 4080 82.1 This is quite a jump (55% uplift) with the same level of detail and image quality. The Pimax with its wide FOV is well suited for using Foveated rendering as you barely notice the lower resolution rendering on the edge of the image. As for my CPU, it is not struggling unless the mission being run is horribly too crowded like in DCS Liberation... -
investigating Large performance drop in VR after updating to 2.8
WipeUout replied to some1's topic in Game Performance Bugs
Yeah, frustrating to spend another thousand bucks and not being able to enjoy it. Going back to stable 2.7.18 brought me joy. -
investigating Large performance drop in VR after updating to 2.8
WipeUout replied to some1's topic in Game Performance Bugs
I've flown over Alepo many times, and it was difficult. Now I can take a look and appreciate the amazing level of details that went into those Syrian cities. I have to come back to the mission, this is not MSFS, people are shooting at me! Quick look at my GPU FT, it's still bellow 13ms, awesome. I see now my objective, troops at the airport. So nice now that I can see what they are from further away, thanks for my 144% super-sampling (pd=1.2). This is glorious, I am flying without distraction of dropped frames or the horrible ghosting caused by reprojection. My rig can sustain easily 72 FPS to match my HMD's 72hz refresh rate. It's VR heaven!! -Flying in stable 2.7.18 with a 4080. -
Then you probably don't need it.
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Pilot body also in AV8B and F-14.
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Let Windows Update bring your OS up to date, then check if the patch was applied. If not applied through Win Update, try it yourself. If it does not work, then it means this can't be an issue with your particular rig. What KB5020044 does is prevent some GPUs from entering a "debug" mode accidentally, but not all GPUs have this problem.
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I had a 5k Super along with an AMD 6900XT. It was running good but even with the fast GPU, image quality had to be scaled down quite a bit. Using reprojection (pimax) was very smooth but the ghosting was too much for me. Problem with the 5k Super is the minimum refresh rate at 90 hz. Exceeding 90 FPS in VR is very difficult unless you have a top GPU, the only alternative you have is to use reprojection. This is very dependent on your tolerance to ghosting in reprojection. Also note that SteamVR motion smoothing does not work with AMD cards, you have to use PiTool (smart/compulsive smoothing) instead. OpenXR does not work as well with AMD as with nvidia which is sad as it gives a nice boost in performance. The 6000 series are very good cards, but not for VR. AMD is way behind on VR support. My advice is save more or look at the used market and try to get at least a 3080. DCS VR is very GPU power hungry.
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investigating Large performance drop in VR after updating to 2.8
WipeUout replied to some1's topic in Game Performance Bugs
What a disappointing comment from NineLine! Hope this is not the official ED stand on the issue. -
investigating Large performance drop in VR after updating to 2.8
WipeUout replied to some1's topic in Game Performance Bugs
Do not agree. There is something causing this drop and not everyone is experiencing it, they just need to put the finger on it and it will be fixed eventually. If it was just added processing then everyone would see a drop, which is not the case. ED would not waste time investigating and asking for data! -
No issue but make sure you update with latest patches after, particularly KB5020044 which fixes stuttering in some systems.
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investigating Large performance drop in VR after updating to 2.8
WipeUout replied to some1's topic in Game Performance Bugs
I re-installed Stable 2.7.18 as I did not have the 4080 then and wanted to update my baseline results. Here are my results with HIGH preset setting using my test track file (F-18, Caucasus): 2.7.18 2.8.1 Delta GPU FT 13.4 14.5 +1.1ms CPU FT 10.2 12.7 +2.5ms Seems that the CPU is taking a massive hit. This could explain why some are seeing huge FPS drop if they were already at the edge of their refresh rate with 2.7.18. Results with previous version 2.8.0.33006 are the same as latest 2.8.1. I use the following mods: VR Shader Mod, ReshadeVR_sharpen_color 4.9.1, F-14_VUX_v2.2, Taz1004_Better_Trees_v5_Med_Low, VR Loading Screen fix and PimaxXR/OpenComposite0.6.3/OpenXRTK. No plan to go back to OB until the problem is fixed. Unfortunately, only one version is possible with steam. -
Sorry for your bad experience, no issues with the 4080 though. Only negative is that Pitool's Fix foveated is not working with SteamVR but alternatively can be used within OpenXR Toolkit which also has better performance that SteamVR.
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Running a monitor whilst in VR must surely affect performance?
WipeUout replied to Whiskeybravo's topic in Virtual Reality
Actually, generating a mirror image seems to have some cost. Not a lot but still there is a cost because your HMD image resolution is not the same as your monitor or the mirror. And if the system had to manipulate/resize/crop the image, then there are resources required to do that but not necessarily the GPU, the CPU is also involved. To know what impact it has is very difficult. I experimented with desktop resolution from 800x600 to 4k and switching VR option "Mirror: Use system Resolution" on and off and noticed very slim differences inside the margin of error so difficult to draw any conclusion. If we had the option to turn the mirror on/off, we might see a difference in performance or not but definitely we would have the facts to correctly answer the question. -
As stated, screen freezes every half seconds until the whole list of servers is loaded. The freezing time can be short to several seconds and seems to increase with time as the server list grows. this issue has been there for a while, over a year for sure. I use a wired (ethernet RJ45) connection through a router connected directly to the ISP modem. Internet is fed to the house through fiber optic directly connected to my ISP modem. dcs.log
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Keep an open mind @nikoel, what @Slammin is mentioning is a very good point. There are also electronic components on a graphic card that are not created equal. I speak from experience, respect this. Try it for yourself and then comment from experience. The prices you mention are MSRP, if you can find 4090 at MSRP bravo! Did not see any so far, the cheapest one on amazon today is 2100$. Experience, not theory smoke or mirrors. And a washed car is "faster" as it offer less resistance to air.
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Well this is not what I experienced, the fact is that within SteamVR, the AMD card rendering was not as good as the Nvidia's. And the 4080 might cost too much but paying 1000$ for 10-15% more performance with a 4090 is even worst. I have made the switch and sad to say but AMD does not support VR as well as nvidia. Even with OpenXR, I see better performance uplift that when I had a 6900xt.
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This sounds like you are super sampling with PiTool. Leave this (Render Quality) at 1, restart your computer but make sure to completely unplug and re-plug your HMD from the computer before you restart it. If you want to super sample, use pixel density (PD) within DCS but not too much because unlike a resolution slider, PD will jump quickly to a high super sampling value. PD 1.1 = 121%, PD 1.2 = 144%, PD 1.3 = 169%. OpenXR is more efficient than SteamVR but not with AMD cards, much better with nvidia. I found that neither FSR nor NIS provide good results, I use Fix Foveated (in OpenXR) instead with a good performance uplift of 1.1ms in my GPU FT and no loss of quality in the center image. The wider field of view of the pimax is better suited for Foveated. Unfortunately, PiTool Foveated rendering does not seem to work with OpenXR but the OpenXR Fix Foveated setting works fine.
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Oh, I did not experienced this since I use a Pimax with wider field of view. Foveated is definitely more suited for wide field of view. Thank for the feedback and useful information on your quest to better visuals/performance.
- 449 replies
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- varjo
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- micro stutters
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Not sure your Uningine results are where they should be, my results with my 4080 are bellow. Looking at your nvidia CP settings, you might want to set power management to max performance. Have you compared SteamVR vs OpenXR? For me OpenXR is more stable, I was getting occasional stuttering with SteamVR. As far as setting in OpenXR TK, I find that using Fix Foveated Rendering provides a nicer result than NIS or FSR in performance and image quality.
- 449 replies
-
- varjo
- vr
-
(and 40 more)
Tagged with:
- varjo
- vr
- windows 10
- overclocking
- 9800x3d
- ryzen 7
- ryzen master
- latencymon
- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Is it going to be worth going 3090 to 4090?
WipeUout replied to Digitalvole's topic in Virtual Reality
I feel the need, the need for speed! Which is opposite of rational. Still, there was a limit. Upgraded to 4080 from 6900XT. I paid 1600 USD for the 6900XT in the worst part of the GPU shortage 1.5 years ago. Sold it for 400 USD and bought a 4080 at 1450USD. The 4090 would've been nice but I was not ready to spend an extra 1000 USD, my need for speed was not that high. The 4080 provided me with a 30% increase in FPS over the 6900XT. I also considered getting a 3090ti but it was about the same price as a 4080, and would've provided about 15% increase in FPS. I am happy with the 4080, final cost was a little more than 1000 USD.