Jump to content

SmokeyTheLung

Members
  • Posts

    1212
  • Joined

  • Last visited

Everything posted by SmokeyTheLung

  1. Not sure about your second question, what altitude are you setting the tanker at?
  2. It might be worth checking out posts 7 and 8 in this threadhttp://forums.eagle.ru/showthread.php?t=65901&highlight=thrustmaster+calibration I had a similar issue with my TM stick, a noticeable right hand bias, a quick calibration solved the issue
  3. That's old man Stuka for ya ;)
  4. Amen Snoopy! I've put in too many hours to admit to. But not enough to proudly display. Stuka on the other hand...
  5. 2 weeks is the ETA IIRC
  6. This fact really bugs me as well. Actually, any bullet or round will appear "hot" when viewed through IR. The friction as a round is forced down a riffled barrel (which is just slightly smaller the the projectile diameter [or in the GAU-8s case the driving band]) causes the round to heat up rapidly. According to the internet :smartass: a .556 round is 500ish degrees F after it leaves the muzzle. Hot lead! It's an effect that can be seen first hand on most RL FLIR videos. I really hope ED will consider simulating this in the future.
  7. it's quite necessary if you intend to send coordinates to your fellow vpilots. The lack of accuracy from an inflight alignment is appreciable. Single player, ok maybe ;)
  8. Probably, I'd start by looking in config>weapons>shell table. You can edit values for the rounds fired by the various weapons... or add tracers to your GAU-8/A :D Not the most realistic thing, but it looks fairly cool
  9. You can disable the gun cross occlude feature, but it'll only have an effect on your CCIP gun cross, not the rocket/bombs pipper http://forums.eagle.ru/showpost.php?p=1328743&postcount=4
  10. The "random" triggers are evaluated by the engine every second or so untill they become true. What you need to do is add a couple of extra conditions to your group activate triggers. Set it up so that each trigger has an action that sets a flag as true. Then you need to add an extra condition to each trigger that will not allow the group to spawn if the flag is true. That should do the trick, although I've been away from the ME for a couple of months
  11. You remind them that they're merely a small part of a complex simulation you're running and that your need to take your sweet a$@ time to mark targets/grab a smoke/ take a leak trumps their wants and desires :D Edit: single player only, of course
  12. tem·po·rar·y/ˈtempəˌrerē/ Adjective: Lasting for only a limited period of time; not permanent: "a temporary job". :D I would love to know more myself
  13. Interesting, I'll definitely check that out after my shift. Couldn't get that effect when I was fooling around with them. I'm sure I missed something obvious...
  14. Indeed, my mistake Try that
  15. Here's a vid that showcases what I'm getting at http://http://www.youtube.com/watch?v=80ubL2hMPGg As of 1.1.1.0 I can only replicate this kind of effect at sea level. Maybe that's correct behavior, but I doubt it
  16. Have you noticed that you can use a much lower HOF at sea level (which would be nessicarry for hitting moving targets)? This won't work unless your targets are at sea level... I don't doubt what you're saying, and again I'm just speculating, but something seems off to me
  17. Indeed, that's the very general statement that's been thrown around here. It may or may not be correct as it relates to the 97. What I'm getting at is the relationship between the cannister bursting, and the submunitions firing. But considering my near complete lack of knowledge on the subject, I should probably refrain from speculating. But I will say that the current implementation in the sim seems extremely limited to me. They work great at sea level, but not so much anywhere else
  18. Check out some of the real world fotage of 97s in operation. You can clearly see that they are capable of preforimg in a way that's not really possible in the sim right now (I'm taking about HOF here). I'll find some links to the fotage in question when I get off work.
  19. I'm assuming that the current HOF setting for the 97s are unrealistic. If you think about the system, it would seem that either the pilot manuallys enters target elevation/or the IFFCC does it for you. Right now, the 97 are not very flexible in their operation. I have no real work knowledge of the actual weapon system, but I've got a gut feeling that IRL they work differently. It's promising to hear that it's still a WIP.
  20. Group activate triggers generally lead to stutters, especially if you're activating more than one group. I tend to use the AI on/off triggers to avoid this. I think the general consensus is the more groups (as opposed to individual units) that are present on the map, the more noticeable stuttering/frame rate loss.
  21. You might try linking your continuous action trigger to a flag. Should give you more flexibility to start and stop the flares
  22. Indeed, I distinctly remember having something of a eureka moment when learning how to tank. Probably not the kind of advice that can just click without practice, but keep in mind that you should be making slight predictive corrections. As though you were thinking 1 sec into the future :pilotfly: (especially with the throttle) Actually make that 2 secs with the throttle :D
  23. This has been discussed to death, No, you're not doing anything wrong. You can adjust gain/level settings while in FLIR mode but you will most likely still experence the same issues
  24. Exactly what I was getting at Where is that balance organ anyways? :)
×
×
  • Create New...