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Goffik

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Everything posted by Goffik

  1. They can't be used at the same time no, because they would be trying to do the same thing with regards to FSR. In terms of performance I didn't find any difference between one or the other, but the fact you can easily tweak everything in-game with a menu, and the fact that OpenXR Toolkit has a number of other options, probably make it the better option overall.
  2. No. This mod isn't about increasing quality, it is about increasing VR performance by tweaking things you barely notice in an HMD. If performance is fine for you then there is literally no reason to use it at all. (Besides which it's said that even in VR the performance benefit is very small these days.)
  3. For most people in VR, 5FPS can be the difference between smooth and stutter-fest. That's a pretty big deal.
  4. Yeah but we all have different ideas of what looks "good" though, don't we? That's why I keep telling people to do their own work and experiment, rather than going with what some guy on a forum claimed is "optimal" or "perfect".
  5. Shimmering is going to be more to do with the resolution you are using than the level of sharpening. Too low, and no amount of MSAA or sharpening reduction is going to smooth the jaggies.
  6. The one and only. It's a feature of Steam which allows you it to show overlays, such as messages, your achievements, menu screens, etc, over the top of the game you're playing. It works in both pancake and VR modes. Settings => In-Game => Enable the Steam Overlay while in-game. Shift+Tab brings it up in pancake mode by default. I can't remember what opens the VR menus though, since I don't use SteamVR anymore.
  7. Same experience here. I may not have the latest graphics card, but I can comfortably fly the Huey, Ka-50, AV-8B and Mirage at any speed and altitude with no performance hitches. The Hind is a different story, often showing choppiness just looking around on the ground, let alone flying the thing. I'm really hoping that there is further optimisation coming for this one...
  8. This is primarily a way of getting Reshade to work in VR. It's a quality enhancement mod which gives the end user more sliders to play with, rather than a performance mod. The Kegetys shaders are kind of the opposite. They're a replacement for DCS's stock shaders that should boost performance on most systems, while making minimal (noticeable) changes to visual quality. There could be a host of reasons. VR may be getting more prevalent among simmers, but their primary market is still the pancake crowd. Creating new sim features and new DLC content generates good income, making your game engine perform better in VR might too but not to the same extent. I've heard there are long-term performance enhancements in the works that will benefit everyone, so perhaps it would be a waste of their time messing with minor short-term hacks for the VR crowd right now. Who knows?
  9. I would hardly call that "ages old". If you're really familiar with GitHub, you'll know that there is a clear date on everything that is uploaded so you know how recent the last update was on any given project. The instructions are pretty clear on the GitHub pages for most of this stuff as to how to get it installed, so I honestly don't understand the confusion. No you don't, and I have no idea where you got the idea that you do. Reshade is very quick and easy to install. That's a mighty fine way to get yourself scammed out of cash by some idiot looking for easy money. I realise that there are an abundance of people out there these days with more money than sense, but please do yourself a favour... try using your sense rather than attempting to solve your issues with cash. Over time, it'll make you a smarter person that is more capable of working things out yourself, rather than relying on complete strangers.
  10. Yep, and the requirements for using this mod with that app have been explained at least twice, which you'd have known if you'd bothered to read before posting. Or if that was too much effort for you, you could have used the forum functionality to search this thread for a keyword such as "SkateZilla". Posts asking the same questions over and over are the ones that add nothing to threads and waste time and space. I won't apologise for my attitude, because I am sick and tired of people that are too lazy or too brainless to do anything for themselves these days, no matter how simple.
  11. Not being funny mate, but this is explained multiple times throughout this thread, including in the 3-4 posts directly above yours. Try reading before posting.
  12. The only way we have all the complexity and detail we have in DCS is because it uses it's own engine. Try to do that in a general game engine, especially one you didn't create yourself, and it just won't work. Right off the bat, for any added functionality for new systems you'll be waiting on the owner of the engine to do what you need done. Their priorities are not going to match with yours, especially for a general engine which is not specifically designed for flight simulations. And that's just problem one on an incredibly long list of other issues. Just because Unreal is capable of creating pretty graphics in a first-person-shooter does not mean it is any good for anything else, especially something with the complexity and scale of a flight simulation.
  13. Make sure you are starting the sim in SteamVR mode and that the files are in the right place. It definitely works on a Rift S because I tried it myself. Not worth the performance loss though, since the game runs much better in native Oculus mode.
  14. What difference does that make? Not everyone does the training missions. I'm one of them. I'd rather read up on the various Hind systems I don't know about than sit through a training mission which wastes time by including things I already know. I'm sure I'm not the only one. So if you know the answer then great, provide it, but no need to be a nob about it.
  15. Was there ever any resolution to this issue? I'm having something similar in that the in-game PD slider is being completely ignored. Regardless of whether it is set to 0.5 or 2.5, the image and performance remain the same, so nothing is being applied. I've even checked the options.lua file and have confirmed the setting is being saved, but it just isn't doing anything. I can set PD using Oculus Tray Tools without issue (although automatic profile activation is iffy with DCS now for some reason), but I don't get why the in-game slider is being ignored. Any ideas? I'm using a Rift S.
  16. It's a real shame that something like this isn't useable with native Oculus mode, because it has such a positive impact on both colour and clarity. Using SteamVR is a massive performance hit on Oculus headsets though, and while OpenComposite offers a boost for games that would normally be SteamVR-only, it's still a performance hit compared to native Oculus mode. Here's hoping someone figures out how to do it through Oculus one day... or perhaps that DCS will give us similar options on it's own. Yes. Just install it using JSGME or equivalent and you can install/uninstall it at will.
  17. Yeah, but when it's off in that video the fan blades look all... floppy. Are they made of soft rubber in real life too?
  18. Not sure why you're quoting me? I already tried 2.7 and, as stated, it currently looks like crap in VR including the new clouds. While you may enjoy playing a crappy looking beta while they work on it, I'd rather play a stable sim that looks decent and runs well. I know most people have no patience these days but I'm perfectly happy to wait until the stable release, at which point the most glaring issues should no longer exist.
  19. I see the same thing on buildings that are part of the maps, even ones with dedicated helipads. My guess is that decorative buildings use a very simple HP damage system, and that anything which causes HP to drop even by a point or two generates a "damage indicator"... in this case, an emitter showing fire and smoke. So perhaps the amount of damage required to produce an emitter needs to be raised. I can't say if very soft landings avoid this issue, because I'm rubbish so there's no such thing as a soft landing for me.
  20. Patience. Start DCS and then go do something else for a while. It needs to recompile the shaders the first time you start the sim with this installed (probably because of the 3D menu scene when using VR), and that can take a long time. We're not just talking 1-2 minutes here, we're talking perhaps 10. Then when you choose an aircraft and try to load a mission it will have to compile some more, which can take another 10+ minutes. The upside is that this only happens a few times, when you choose a new aircraft or terrain. After that the load times go back to normal.
  21. I guess I don't really see what you're saying... maybe it's too late and I'm too tired to understand? As mentioned, 120GB of "free space" is the requirement. It doesn't matter if your drive's total capacity is 120GB or 2TB like mine. If there is not 120GB of free, unoccupied storage space available then it doesn't meet the minimum requirements for DCS. You may still be able to install it if you don't install much content, and if DCS has room to download the files, unpack them, and put them in place... but no guarantees. Your idea of installing the sim elsewhere and moving the files might also work, but running a drive at it's absolute max capacity may lead to issues in itself. As others have said, the best bet is just to get a bigger drive. Small drives just don't cut it these days, with sims and games getting ever-larger as maps get bigger and graphics get better. The good news is that decent sized SSDs are a hell of a lot cheaper than they were even a couple of years ago. Keep your eyes open for a sale (I got mine in an Amazon sale) and you can get a couple of TB for a pretty reasonable price. It's money that could have gone on content or something I know, but the investment is worth it... you can never have enough storage!
  22. Nope. The minimum requirement is 120GB of "free disk space", not the total drive capacity. DCS actually weighs in at somewhat less than 120GB... for the base game. The more content you have, the more disk space you will need. For example, Syria alone is nearly 50GB installed. Persia is another 30+. So even with all my aircraft, removing those two DLC would make DCS 90GB total on my system. Windows 10 is only 20GB, so the total when combined with DCS + my aircraft - the extra maps would be 110GB. But that's not really relevant anyway because it's 120GB "free space" required, not "free+Windows".
  23. Because it's a way of changing the perceived "size" of the game world. Depending on your headset and your own physical proportions, the world can sometimes feel too big or small in some VR games, especially if your HMD does not have mechanical IPD adjustment. For me on my Rift S it's nearly always too small, despite my IPD being set correctly in the Oculus software. So a setting like this is super-helpful to get things to the right scale. I have it set to 55 in DCS. Depends on your headset, physical proportions, and how your HMD handles (or fails to handle) IPD adjustment. For me 55 sets the world to just about the correct scale. However, messing with that setting does nothing at all to help with the jittering clouds for me. To people saying that it's still "playable", sure, you can fly around, you can do missions, etc. But the jittering clouds look awful and are both distracting and immersion-breaking, so that is what makes it "unplayable" for people like me. But I'm happy enough to skip the beta and wait for the stable release, so no big deal.
  24. It is good fun, isn't it? The Huey was the reason I got into DCS in the first place, though my virtual hanger has grown a bit since then. I still have more hours in it than any other aircraft so far though.
  25. I kind of wish I hadn't found this thread. I gave it a go to see if the difference really was as big as people are saying, and it is. The ability to enable/disable the effect in real time shows just how much sharper the image is with this simple Reshade. And being able to tweak the brightness/contrast/saturation individually was also a welcome feature. The result was a much better looking DCS on my Rift S. But therein lies the problem... Rift S. Reshade does not work through Oculus alone, so to use this at all requires running DCS with SteamVR instead. Not only is performance worse on a Rift when using SteamVR rather than native Oculus mode, but it's even worse still given that I normally use OpenComposite too with it's accompanying performance boost. So now I have to choose between a nice clear view with crap performance, or what now feels like a horrible blurry view with reasonable performance. I was content with how DCS looked before I tried this, so I wish I could un-see the effect this tweak has!
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