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Para_Bellum

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Everything posted by Para_Bellum

  1. Yeah, but it's just so damn ugly compared to a B-17 or B-25. ;)
  2. A fully modeled B-17 probably is too much work. I'd be already more than happy with a flyable B-17 that sports a cockpit, bombardier position, rear turret, ball turret and top turret stations.
  3. Well, a DCS level B-17 G. ;)
  4. For me: 1.) A-10C 2.) Huey 3.) P-51 4.) Mig-21 Bis 5.) Mirage 2000C 6.) Bf-109K 7.) FW-190D 8.) F-86F 9.) Mi-8
  5. TacView is very good, wouldn't want to miss it. :thumbup:
  6. Excellent news about the licensing! Can't wait to get my hand on this beauty!
  7. Thanks a lot for all your hard work, much appreciated!
  8. I'm very happy that I pre-ordered the Mirage. You guys are doing a great job. Already it is a fun module to fly and it will only get better.
  9. I've noticed that CCIP bomb delivery for the Mk20, Belouga and Snake Eye seems to work very strange on the NTTR map. I literally have to go into a 50-60° dive to even see the pipper, even when using seat adjustments. Low level attacks are basically impossible. On the Caucasus map it works as it should, using the same flight profile. But in Nevada I have to play Stuka everytime I want to drop a bomb in CCIP mode. EDIT: Disregard, my bad. Forgot to turn on radar altimeter. :music_whistling:
  10. Same here. I get cleared contact, connect to the chute and immediately lose contact again. This is with the S-3 on the NTTR map. A/A-refuelling switch is used correctly.
  11. Tried it again, didn't work. I'm getting the same contact->pre contact loop.
  12. Any idea why I get a constant loop of contact - pre contact the moment I connect to the chute of the S-3?
  13. Nevermind, just placed invisible infantry in all structures. :)
  14. I want to simulate an airfield attack. I've created a mock AF on the NTTR map. Now I want a "mission succesful" message once a certain percentage of all red objects (static objects and vehicles) within a trigger zone have been destroyed. Any idea how to do that?
  15. I'm getting the same when trying to dowload DCS world. Most probably a server problem. Should be fixed soon.
  16. Para_Bellum

    Air refueling

    Did you try the tanker radio commands?
  17. I was flying the Mirage at 40,000 ft when I decided to disable the fly-by-wire system. I was able to keep the aircraft flying somewhat level, then I tried a careful turn. Immediately lost control of the aircraft, blacked out and when I came to again I was 20,000ft lower, engine flameout and in a flat spin. Fun times! :D
  18. Para_Bellum

    ARMAT?

    I agree. It's not like an ARMAT on the Mirage 2000C is a thing of total fantasy and it would open up more mission options. I would love to see a mission strike package where all tasks (SEAD, escort, ground strike) are performed with Mirages.
  19. The funny thing is that it's so inconsistent. Sometimes a track goes fubar while taking off, next time I can watch a hour of MP action with no problems.
  20. Unfortunately the tracks/replay system has been buggy as hell for quite some time now. Sometimes I can play back a track without problems, often the tracks shows some completely whacky stuff. From my experience using time compression often leads to broken tracks.
  21. Eventually the radar will burn through the jamming signal and enable you to lock onto the target.
  22. I seriously recommend getting TacView. It's a 3rd party program that records and plays back flight information from several flightsim. I've been using the professional version for some time now and it's an invaluable tool for analyzing missions. There's a free demo available at their website: http://tacview.strasoftware.com/?_ga=1.195989801.405269888.1449910315
  23. Para_Bellum

    S530 Range

    That's really weird. I just did 4 tests, killed the Tu-95 every time with a single Super 530. Usually explosion ripped off a wing but even when the damage seemed light the Tu would go down and crash.
  24. Para_Bellum

    S530 Range

    I did set up a training mission with a single Tu-95 and a single Super 530 killed it pretty much every time when engaging from a head-on direction.
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