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Jayhawk1971

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Everything posted by Jayhawk1971

  1. Tried M13 yesterday, and Weed never launched. He was "stuck" on the Cat (Cat 3 IIRC from a quick F2 outside view check??). I'll try again later today and report back whether this was a one-time hickup or if it's reproduceable. Edit: on second try, Weed did launch and join up.
  2. All good arguments for a second season of the Tomcast. I hope Bio, Crunch and Jello take note.
  3. I'll just leave this here.....
  4. Yep, episode 5, I believe. @cheezitApparently, there were some commentators who seem to have raised doubts regarding the credibility of the guest.
  5. @baltic_dragonBD, have you ever considered releasing a payware spin-off to Dominant Fury, from the F-14 - as one of the "Spartans" - perspective, at some point in the future? I bet this could be really fun, to replay the campaign as a Tomcat pilot. I mean the basic campaign structure is already in place. Maybe add some Tomcat missions to replace those missions that have no Tomcats in them, some additional voice acting? Could be feasible, and I bet there'd be a sizeable market of Tomcat drivers that would be very interested in that. Just a suggestion.
  6. Same issue as described above, DCS crashes/ stops responding shortly after Jello declares feet wet. Most recent patch (August 24th), no mods installed.
  7. That's why I suggested ED could do it like with Black Shark or A-10C II. Copy/ paste the core and enhance it while leaving the "legacy" version as an alternative. So those who are content with the present NTTR wouldn't have an upgrade forced on them, and ED would get some additional revenue.
  8. I meant "abandoned" by the user base, not ED. Not a lot of content for this map, which is a shame IMO. As I said, it could be a fantastic map if it were to be extended (doesn't have to be for free: do it like the A-10II or Black Shark 2 models). And I never claimed there was. I was merely suggesting what IMO would be an easy win for ED for comparatively small effort. Edit: Just thinking about the possibilities makes me dizzy: NTC for the Apache, Combined Arms, could even fit the A-10 in I suppose. NAS Fallon: Tomcat, Hornet, F-5, A-4 mod. No brainer. Edwards: Could open some interesting possibilities for 3rd party developers who would like to recreate experimental aircraft from the 50's and 60's. Yeager, Hoover, Ridley anyone? OK, enough thread derailment.
  9. See, I know that. That was not at all my point. This was my point: NTTR could be a fantastic map if it would include Fallon, Edwards, China Lake, and Fort Irwin (NTC). As it stands, it's currently a mostly abandoned map. If it weren't for Zone 5 and the F-16 Red Flag campaign, I wouldn't own it.
  10. NTTR could be a fantastic map if it would include Fallon, Edwards, China Lake, and Fort Irwin (NTC). Maybe a little texture overhaul.
  11. Can't wait for the Western Mongolia map...... Seriously, while it's great that so many 3rd party developers are coming to DCS, maybe making more, let's say "applicable" maps would be even greater. If the Australian map would at least include Timor/ Indonesia (as someone posted previously) for near-present conflicts, or New Guinea & Solomons, where the WWII people would have something useful to play with(of course there'd also need to be Australian, early US Navy/Marines and IJN/IJA assets). I mean, there is already a very pretty civilian flight sim out there, that has the sightseeing department pretty much covered, and IMO it's prettier than any competitor. Personally, I come to DCS for the combat emphasis, and maps where real-world conflict was actually a thing, especially given the timeframe all DCS modules cover, would be preferable. Like, Iraq, Vietnam, Central Europe, India/Pakistan, Central America, parts of Africa.... I don't see northern Australia as a viable conflict zone. Maybe in 50 years, but there certainly won't be any legacy Hornets and Vipers around. Just my 2 Cents. And just to clarify, I am not against new maps - including those I have no interest in - and I wish the dev all the profit in the world, but I also wish they would release more geostrategically significant (= viable 60's to 90's, or WWII conflict potential) maps.
  12. Easy fix for you: follow proper procedures! Don't taxi with your wings fully extended. If they don't come back after you've commanded them, your flaps are still down. If you can't raise the flaps, you broke them. Easiest way to "deduce" you've broken your flaps in flight? Just look over your shoulder. You can see if they're extended. If you can't raise them, chances are good they're stuck. Easy way to not break them: keep them up over 225 KIAS. The only time I've ever over sped the flaps was during an air start, when I forgot to adjust the wheel on my throttle from a previous flight in a different module (use the same wheel for radar elevation). Otherwise, never had that problem. In the end, it's your game, so play it any way you want to. But don't expect much sympathy around these parts for "bothering" HB to add features to accommodate your (unrealistic) playstyle, at the expense of much more pressing issues with regards to the F-14 (not to mention the multitude of other projects HB has to attend to). Also, I would argue that this particular issue is waaaaay down on the "nice to have priority list" for most customers.
  13. A-1. or don't even bother with a SEA map ( I would reluctantly condescend to accept said map without the Skyraider, though )
  14. Of course, y'all are just interested in the pilot's body. What about his character?! His soul, even?! Typical......!
  15. I agree, the Viper could really do with additional, mod-free SP content, not to mention another campaign (so far there's only Bunyap's Red Flag campaign).
  16. I've started messing around with "Dragon Tooth" on the Marianas map. My plan is to set the flight up for a cold start on the carrier, hit the tanker after launch and then head to the CAP station, with a subsequent call to intercept incoming bogeys by AEW. So far the biggest challenge for me is to get the timeline right: allow enough time for start up, taxi to catapult, AAR, and flying to the CAP station, and allow for a certain amount of time to settle into the pattern (hit both CAP station waypoints once, for example). If successful, I'd do the same for "Hunting the Jeff". Unfortunately, I suck with the mission editor, and being a VR user, I don't even run "2D"-DCS full screen anymore. @IronMikeMissions I could imagine would be great as full-fledged options (not replacements for the quick start missions) are the Syria ones: On Devil's Ridge and Follow the Target. Heck, combined with the "factory bombing" missions (name escapes me at the moment), they could even form a 3-mission mini-campaign.
  17. How do you generally feel about the Apache?
  18. I'll give it a try. Need to start learning the ME at some point, anyway. So many great mission and campaign ideas in my head, so little skill with the ME......
  19. 107 didn't need no stinkin' DLC... ...he probably was already on the way to the airlines
  20. @IronMike Speaking of IA/Missions: would it be possible, some time in the future, when the major work on the Tomcat is about done, to revisit the SP missions and maybe expand them into full-blown take off/ RTB missions? Maybe as an optional "full mission variant" (so those who simply want to quickly jump into an instant action won't have to go through the full fuss). For example, the LANTIRN IA missions would be a lot more fun if we could take off from a Carrier or an airbase. Or the Marianas intercept missions for the A and B, respectively (mission: CAP. Flight launches, AARs, then heads for CAP station, but is vectored by AEW to intercept the J-11s/Jeffs). IMO, air starts are always a little weird, and immersion breaking, and I'd much prefer a full mission. Unfortunately, many of the really good ones are air start only.
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