

jojojung
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Is this mod still alive? The discord is dead since 2024.
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Is it realistic that I dont need any rudder input while hover start and landings? I think it was different with the old FM, right? I only need the rudder paddles tu turn the nose but not to counter the torque form the side rotor. Or is fly by wire so sophisticated in the UH60L that it does all by it self. What is that Cyclic resistance slider in the special options used for? Thanks!
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Anybody know how to toggle the mirrows? I cant find any keybind but in the youtube videos they are active. Thx
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Ok I just tryed the new AI ATC 1.05 with no changes from my side and its not working anymore. I didnt know that. Buttons are no longer pressable and you cant even start up the engines. I think an DCS update broke the scripts, right? It seems that the problems are only in the viper. No comms on the channels and frequency. Buttons are not pressable anymore. Closing the canopy but in game the canopy stayes open. But sound and button movement are right. Many many problems with the viper. F18 no problems at all... UPDATE: After a flight with the F18 with no problems the second try from cold and dark also was faulty. Canopy get stuck in the middle and also no comms with AI ATC.
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where do I find the "uhf_noise.ogg" file for setting up the brilliant ATC in other existing missions? I found the "DeadAir.ogg" in the sound folder. The "Radio_Trans_Start.ogg" I found only on the github in a wav format. But I dont find the "UHF_Noise.ogg"... Which country do I have to select in the "Sound to Land" command? Thanks!
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I have too say that I was struggling with the F16 AAR for some time while in the other sim it was very smooth. I'm using a Warthog Joystick and the DCS F16 was much too sensitive. I had both gradient settings set to "off" and set the deadzone slider to "0" in the special options for the F16. I was only using the a curve with 5 in the roll and pitch axis with the input mapper of the Worthog stick in the controls. That was how I was understanding Wags explaintation. Now I tried with both gradient set to "on" and turned the deadzone all the way up to 4.375 and 5.9 and in the controls input mapper I leave it linear on pitch and role axis of the worthog, the axis in the controls are pure liniar and there is no additional deadzone set in the controls input mapper. Flying and AAR with the Viper now feels like cheating. It is smooth as butter and I have no disconnects from the boom at all. This is a real gamechanger! But why is the recommandation from Wags exact the opposite. They say to set the gradient to "off" and use no deadzone at the special options for a spring centered stick. But the opposite is true... Try it!
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CGTC - textures overhaul mod for the Caucasus map
jojojung replied to LucShep's topic in Texture/Map Mods for DCS World
Hey @PeeJott17 I had the same idea today and now I read that you was the last post Will fly with the F104 first Jimbo -
Strange pitch up with FFB enabled in general settings of DCS
jojojung replied to jojojung's topic in Bugs & Problems
Thank you very much, there are no problems at all with this checked. Is it possible to get this option in the F14 too? There is the same pitch up momentum. The strange thing is it is only a thing in HB modules. Would be very great! Maybe its not the big thing to implement it. Thanks! -
Free Mi-24P Campaign : The Dawn Of The Soviet-Afghan War
jojojung replied to dggoofy's topic in Missions and Campaigns
Really the best campaign I played in DCS. Great! Thank you! In mission 5 the wingman doesnt fight at all against the ZSU near the palace and the ZSU is sniping in the night as always. The mission is to difficult I think, when you have to go with missles and gun in a knife fight with the ZSUs in the middle of the night. But thats only my personal opinon. When the wingman will fight too it might be possible but without you really get shot out of the sky when approching with your limited range weapons. I orderd the wingman to primary task and to defense AAA without any outcome. He is circuling around. DCS must work on the AI for years because it often destroys everything in SP. But you dont earn money with AI bug fixing I think... -
Thanks for your Feedback! OK thats very interessting. Do you think this procedure was different in different countrys? Which unit you are refers to? Polish aviation right? Thats even more special because both were Warschau Pact countrys. Do you think its possible? In the east german army it was leaved in MK according to the source above.
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I know but its the wrong procedure. Just leave it in MK and it should be right.
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Petrovich cannot see targets on Cold War Germany map
jojojung replied to grusche's topic in Bugs and Problems
I have the same Problem but only on the Germany map.