-
Posts
63 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by MartinVoy
-
Matt, you mentioned in one of interviews that new maps are getting better, higher resolution textures. Is there a chance the old ones would get an upgrade? Like Nevada for an example. With growing community of VR users and growing sizes of flat screens this would be lovely to see.
-
Multiplayer filter for owned modules when choosing an airframe.
MartinVoy replied to MartinVoy's topic in DCS Core Wish List
I'm a dumbass, sorry, I've missed this somehow. Thank you for putting me straight. -
Hi, please, could we get a filter that shows only airframes we have - when scrolling through the multiplayer slots while picking an airframe to start mission? There are so many modules available and the list is endless, especially if there are many bases or starting options in the server, so the scrolling takes sometimes forever to find the spot for self. Thank you.
-
Check out this community folder, a lot of materials about building a cockpit: https://drive.google.com/drive/folders/1_cFrojEq1pHJU_naOHi58j7Dr8RwRRJu
-
Hi. Please, could we have a kind of reminder from ARO (let's say within 5-10 seconds) after calling in "Ready pre-contact" - a reminder to open the door if these are not open yet? I know it's silly, but it happens sometime while in a stressful mission and when fatigue kicks in to forget opening it. Then one could spend quite a while trying to fit in along with ARO trying to do the same, while the door are closed. It just feels silly that ARO wouldn't say a word and would try to fit in that boom into a solid sheet of steel for some time... Sometime quite a long time Yes, I know there is "RDY" light, but this one could be missed sometime too. It's just about making ARO a smart guy, if the pilot went dumb for a while. Cheers, greetings! I love you ED for what you have delivered so far and what are you doing for us!
-
- 1
-
-
I lowered the graphics settings, especially textures to medium and terrain textures to low. It solved the problem. My guess is - it's some sort of VRAM overflow. With lower textures it uses less of VRAM and happens never more to me. The only card that can handle high textures settings now, is 3090 and 3090Ti (both with 24GB of VRAM). Otherwise DCS would load part of the textures to VRAM and rest of these to RAM, and there is the bottle neck I believe.
-
I didn't plan that landing. It just happened... Navy can on the boat, Air Force can do on the tanker, right?
-
I don't believe that's an issue. I was thinking it could be since I had the same problem since I bought Orion 2 (I installed it the day DCS 2.7.12.23362 Open Beta from 28.04.2022 was released and there in the update might be the problem, I believe). A friend of mine has TM Warthog like I had in the past and he's having the same problems with FPS drops, so that's exclude Orion 2 from the equation in this case. I've started noticing problems after DCS 2.7.12.23362 Open Beta from 28.04.2022. My guess is - some overflow happens when it comes to VRAM or some problems with RAM page file when there is not enough of VRAM, since the thing that helped me out a lot was lowering a lot of my graphic settings. Before the mentioned update I was pushing my settings to mid-high easy, now I have to play low-mid to not have same issue as the author of this topic and my mentioned friend - which is sudden drops from 45fps stable to 15-20fps and plenty of stutter. That FPS drop would last until I'd using Alt-Tab went out of DCS and using Alt-Tab went back to DCS while it's running (what was probably clearing some resources) - sometime it would bring back FPS to stable 45. If it wouldn't work it would require of DCS restart. My specs: i7-12700K 3080Ti 64GB RAM m2 SSD Reverb G2 Steam VR - Open FSR - Motion reprojection hard locked at 45 (The same issue was with Open XR and its own motion reprojection). Here are settings I was using before an update DCS 2.7.12.23362 Open Beta from 28.04.2022 (high settings) and after that update (lower settings) - to avoid mentioned FPS drops. THat drops would occur on any occasion either Single Player or Multi Player. DCS's hunger for resources is outstanding. The game can take 20GB of VRAM (AH64 on Mariana's Islands for an example). The most modern titles/the newest games - maybe not simulations, but still open world games - would take 4-8GB of VRAM... So, c'mon....
-
I'm curious how would work OpenKneeboard mod for VR. Basically we can have a real graphic tablet on our leg and using a pencil just write things on the tablet, while these would show up on the virtual knee board in the game. I'm not sure if OpenKneeboard mod can be displayed while on F10 map. anyone has any experience with that mod?
-
Can we have some VRAM optimisation, please? The game uses some ridiculous amounts of VRAM. Someone did a video showing that DCS can reach out for 19GB of VRAM. Only 3090(Ti) has the room for that... I believe on any other system (without 3090 or 3090Ti) it would reach for RAM to compensate. I know he pushed the setting a bit, but still... Thank you.
-
Along with the pilot's body coming, could we have an updated ACES II for F16, please? It's wired when after ejection there is suddenly ACES II from A10.
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
MartinVoy replied to nikoel's topic in Virtual Reality
Is that in Windows setting? Windows 10? -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
MartinVoy replied to nikoel's topic in Virtual Reality
So the way to go is to disable it all the time, right? I think I've heard that somewhere else too. -
Any chance hands of that body could be animated according to hands tracking?
-
TGP vs Maverick cursor speed.
MartinVoy replied to MartinVoy's topic in Controller Questions and Bugs
Yep. That's why I always take TGP on board when going out with Mavs. It's so much more precise. But - yet - sometime I wish I had this VIS available just in case, but it's (seems) unmanageable on mini-joystick. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
MartinVoy replied to nikoel's topic in Virtual Reality
I just gave it a go to see, but no - no changes at mines. Depending on the map I can cap at 30 or 45FPS. I'm trying if I'd get this bug when it would get to 15 suddenly. Maybe you have the same issue. Sometime it drops like that with unknown to me reason. Restarting DCS helps. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
MartinVoy replied to nikoel's topic in Virtual Reality
I had issues with OXR so I swapped to SVR for a while. I see no more any improvement. Both OXR and SVR gives me exact the same FPS. And OXR seems to be bugged so I get massive drops to like 15FPS from 50-70FPS and it stays there until I'd restart DCS. I don't get this on SVR, so probably staying with SVR. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
MartinVoy replied to nikoel's topic in Virtual Reality
I don't remember it on 2070, maybe because of 17-25 FPS all the time anyway. Or maybe because I was running without OpenXR back then, I switched to OXR after upgrading to 3080ti. Any ideas how to avoid that? The funny thing is I get the same FPS with SteamVR now and OpenXR, so maybe I should just switch back to SVR. If I uncap FPS, I get 45-70FPS (depends on MP server) both with OXR and SVR. I know I'm pushing my settings/textures/sliders hard, but...If I'd go to lowest settings in DCS I get like 60-70 FPS and a bit of stutter anyway, so I just push sliders up and use motion reprojection. I think I'll go back for a while to SVR and try its own motion reprojection, to se if I get VRAM overflows too. -
In game FPS limiter, especially for VR.
MartinVoy replied to MartinVoy's topic in DCS Core Wish List
Thanks for all the help, guys. I'll give it all go and try yours ideas. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
MartinVoy replied to nikoel's topic in Virtual Reality
Thanks. I didn't know that. It could be a thing. It's just a bit annoying that we need i9th and 3090ti to run it anyhow playable in VR while having any sort of the details to it. I mean i7/3080ti/64GB and it's still bottlenecking every now and then. Then I play the newest games with graphic 100% better than DCS and it's just butter smooth... Thank you for pointing this out. (edit: I'll try smaller preload radius, maybe that would help). -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
MartinVoy replied to nikoel's topic in Virtual Reality
Do any of you guys get sometime FPS drops, like huge ones that require to restart DCS or do some Alt+Tab magic? I get stable 45FPS mostly, but every now and then, playing on MP servers, it would drop to 15FPS. I could do Alt+Tab to switch out of DCS and then Alt-Tab to go back and the FPS would go back to 45, but not always - if these wouldn't then I need to restart DCS. The question is, is Motion Reprojection failing sometime and goes this way or somehow priorities and resources in the system are switched somewhere else and DCS gets less. I have a clean Windows and clean DCS and nothing more installed on my SSD. Cheers.