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peachmonkey

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Everything posted by peachmonkey

  1. VD is a display streamer, and DCS has no knowledge of the VD. It's everything to do with your system software and hardware, starting with your motherboard, 802.11ax router, clean channel availability, etc, as well as VD configuration. Increased latency can indicate a retransmission situation, i.e. increased/high error correction, however figuring out at which exact layer it's happening is a rather involved troubleshooting activity. The VD app itself can be fighting for the pc resources with DCS running, so a windows process prioritization is also important, i.e. the lower bandwidth requires less CPU resources for compression, vs. high bandwidth, etc.
  2. yup, understood. How about adding an EQ (sound equalizer) option to the engine/motor sound?
  3. stumbled upon an Me-163 attacking a poor B-17 with the 30mm rounds. for all of the 30mm "purists": why aren't the wings coming off? b17-vs-me163.mp4
  4. The in-cockpit engine sounds like the fw190 A8 when viewed outside. O. Key. Weird. Devs, please, give us the ability to modify the motor sounds if needed (don't encrypt them). So I can add the low fq rumble, or just bump up the bass here and there...
  5. yup, you're absolutely right! It's a server/mission setting.. why.. sigh.. anyhoo, thank you for looking into it, I thought I was going mad :D
  6. this looks very cool. Quick question though: are these ruined objects Dynamic in nature, i.e. they appear after a bomb explosion? Or they are static 'theme' that'll always just be there? Or are they based on the mission editor trigger (there's some triggers for damaged scenery something)?
  7. that's some next level larping Awesome job, sir!
  8. absolutely beautiful !!!
  9. I was suspecting this, but is it really feeding fuel to the engine continuously if one doesn't push the throttle to the max 1.8ATA/max RPM? I thought it'd do it only in the max position?
  10. there has been an 'engine cooling' update about a year ago, or more, not sure if you haven't flown for that long. For the most part if you stay within the advertised engine regimes there's not a lot of 'bugs' that pop-up. However, if you start firewalling the throttle (even for very short periods of time) the answers to the questions such as "why did this fail?" become pretty elusive. That's DCS for you.
  11. he's talking about the mw-50 vs fuel in the mw-50 tank. Technically, you overboosted the engine only once (without mw50), so this switch's position shouldn't really matter that much so early into the flight time, however I noticed you got to 2600rpm & 1.4 ATA pretty quickly and stayed there until the engine failure. Try limiting to 1.3 ATA max and see if that extends the engine's life (don't over-boost to 1.8 ata either, even if just for a split second). null
  12. carefully look at the rudder pedals and you'll see they dance around like crazy without the input. It's in MP, wolfpack server.
  13. hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with D9. It's the same story with the A8. I'll open a bug report there as well. Cheers.
  14. hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with A8. It's the same story with D9. I'll open a bug report there as well. Cheers.
  15. I assume it's still a work in progress type of a change. Based on Rudel's response above I feel they'll announce it when it's finished/starts working...
  16. @Cgjunk2 @Number481 got it, guys, I guess I just more sensitive hands lol But if the debug shows the spring center moving during the trim then I most definitely blame ED for the the 'slop' near the center of the stick... which technically may not even be that sloppy, it's just the FFB center spring dynamic range is very short, i.e. on the ground it's limp, and after the take off and past the 220-240km/h the center force reaches its max. In reality the stick center needs to get progressively harder to move the faster the plane flies, alas DCS doesn't provide for it. I think TelemFFB may come to the rescue here, I saw they started incorporating the new Rhino capability of the dynamic spring center, so the stick gets harder lol the faster you go, and thus would make the trim forces a bit more apparent.
  17. ok, gotcha, so this 'movement' can then only be observed/felt while traveling at speed, and not on the ground, i.e. essentially a change to the spring center force. Well, I fly the 190A and D9 all the time and use the elevator trim to adjust for fuel changes and I never felt this 'change' in the Rhino FFB... and the spring center force comes from DCS, so I doubt it's Rhino's fault.. Headscratcher...
  18. I get what you're saying, I'm not an expert, however doesn't P47 has special trim tabs that are controlled by the trim wheel? I.e. when trimming you're not moving the main control surface but a tiny little 'tabs' on them. Do these trim tabs exert pressure on the main surface and cause it to deflect (therefore moving the stick in the cockpit), or do the tabs simply change the airflow just enough to affect the aerodynamics of the plane therefore changing its attitude/aoa/etc. ? In case of K4 and fw190s the elevator trim is done by moving the whole stabilizer (not just the elevator surface), so again, I'm not sure how that'll affect the stick position in the cockpit, somehow it tells me that it won't...
  19. My Rhino FFB doesn't move when I trim in fw190a8, fw190D9, K4, P47, and Mosquito. Why is it supposed to move in F4U?
  20. don't be so harsh on yourself, I very much appreciate your work, waterman! I just can't play with your trains on the Marianna map because it gets 30fps in VR the map is seriously unoptimized for VR use.
  21. awesome, thank you very much, @-Rudel-, I appreciate a prompt response!
  22. I've been going through posts and replies back and forth and it seems there is no direct response from the Devs if the water injected WEP is modeled or not. A bunch of folks are simply guessing based off the the instruments' read outs and the devs are silent. So a question to @-Rudel-: can you please clarify: - Is Water Injected WEP modeled ? - if it is indeed Modeled: how do you actually reliably engage it?
  23. Marianas ww2 map isn't optimized as the modern one, at least for VR it's very heavy even for my 9800x3d cpu with 4090. I quit flying it until ED updates the textures...
  24. I think this news letter is perfect. It highlights on what's coming, instead of regurgitating what's been released. I hope ED keeps the same cadence going forward!
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