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Everything posted by peachmonkey
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No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
@Cgjunk2 @Number481 got it, guys, I guess I just more sensitive hands lol But if the debug shows the spring center moving during the trim then I most definitely blame ED for the the 'slop' near the center of the stick... which technically may not even be that sloppy, it's just the FFB center spring dynamic range is very short, i.e. on the ground it's limp, and after the take off and past the 220-240km/h the center force reaches its max. In reality the stick center needs to get progressively harder to move the faster the plane flies, alas DCS doesn't provide for it. I think TelemFFB may come to the rescue here, I saw they started incorporating the new Rhino capability of the dynamic spring center, so the stick gets harder lol the faster you go, and thus would make the trim forces a bit more apparent. -
No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
ok, gotcha, so this 'movement' can then only be observed/felt while traveling at speed, and not on the ground, i.e. essentially a change to the spring center force. Well, I fly the 190A and D9 all the time and use the elevator trim to adjust for fuel changes and I never felt this 'change' in the Rhino FFB... and the spring center force comes from DCS, so I doubt it's Rhino's fault.. Headscratcher... -
No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
I get what you're saying, I'm not an expert, however doesn't P47 has special trim tabs that are controlled by the trim wheel? I.e. when trimming you're not moving the main control surface but a tiny little 'tabs' on them. Do these trim tabs exert pressure on the main surface and cause it to deflect (therefore moving the stick in the cockpit), or do the tabs simply change the airflow just enough to affect the aerodynamics of the plane therefore changing its attitude/aoa/etc. ? In case of K4 and fw190s the elevator trim is done by moving the whole stabilizer (not just the elevator surface), so again, I'm not sure how that'll affect the stick position in the cockpit, somehow it tells me that it won't... -
No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
My Rhino FFB doesn't move when I trim in fw190a8, fw190D9, K4, P47, and Mosquito. Why is it supposed to move in F4U? -
don't be so harsh on yourself, I very much appreciate your work, waterman! I just can't play with your trains on the Marianna map because it gets 30fps in VR the map is seriously unoptimized for VR use.
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I've been going through posts and replies back and forth and it seems there is no direct response from the Devs if the water injected WEP is modeled or not. A bunch of folks are simply guessing based off the the instruments' read outs and the devs are silent. So a question to @-Rudel-: can you please clarify: - Is Water Injected WEP modeled ? - if it is indeed Modeled: how do you actually reliably engage it?
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Marianas ww2 map isn't optimized as the modern one, at least for VR it's very heavy even for my 9800x3d cpu with 4090. I quit flying it until ED updates the textures...
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I think this news letter is perfect. It highlights on what's coming, instead of regurgitating what's been released. I hope ED keeps the same cadence going forward!
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It would be great if ED worked on optimizing this map for VR. The modern Mariana was also pretty sluggish when first released, then about a year later it was nicely optimized and it performs excellent nowadays. The WW2 map is .. ahem.. a stutter fest on my 9800x3d + 4090.
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not with the current engine sounds implementation they won't.
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Will you consider partnering with Echo 19 for improved sounds?
peachmonkey replied to dsc106's topic in Wish List
The reason I switched from IL2 to DCS and stayed with DCS all these years is the sound design. No other flight sim compares to ED's in the sound department. But it pains me to finally realize that ED's standards for developing a high fidelity sound engine only applies to ED's developed aircraft. Corsair is a second ww2 module developed by a 3rd party (first being I-16), and it's just as disappointing as I-16. "Professional recording" can mean a lot of things, including a single microphone/placement recording for the whole AC. That's what we got, and it sucks donkey balls. If the upcoming La-7 features a similar gutless sound implementation then ED and the 3rd party developers will lose a customer of the 3rd party prop modules. It's just sad. edit: the least ED can do here is allow the modders to modify the engine sounds like it was possible before everything got encrypted. -
Corsair!!! The F4U launch video is simply breath taking! Awesome job, @BIGNEWY and the rest of the team! Btw, what is the timeline for the PTO asset pack release? 2 weeks?
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thank you, @BIGNEWY
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will we be getting more planes?
peachmonkey replied to Alphagamer1981's topic in Western Europe 1944-1945
With WW2 assets ED follows the non-standard approach of "over promise, and under deliver". When they were steadily releasing new features/assets 3-4 years ago I was fully on their side, and by "steadily" I meant once in every 6-8 months. As of today, and for the past 2 years, we haven't gotten anything new in ww2 genre from them other than the canned response of "WW2 is still in development / the team is small / we are working on something / we'll let you know as soon as we have news / Mariana ww2 is coming soon (in 2 weeks)", essentially bignewy's response above. Except for the occasional weekend influx of players the MP ww2 scene is pretty much dead. As they say - it is what it is. -
I ordered the BSB2e (with eye tracking), however, initially the unit will be released without eye tracking for DFR (it'll only support Vrchat eye tracking using some game api), with fully functional eye tracking DFR support coming later in 2025. I'm getting it for night flying in DCS, can't wait for that OLED goodness (still remembering my 'wow' days from the VivePro1 time).
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Selecting difficulty level on the map screen
peachmonkey replied to diem's topic in Controller Questions and Bugs
like SUNTSAG said you need to press the Comms key which is mapped by default to \ key on your keyboard (or you can change it in the 'assign controls'). The F10 selection will appear in there as per screenshot. Hint for the future: all maps, missions, MP servers, utilize this Comms menu and F1 through F12 for mission customization, target selection, etc. It is a seriously archaic interface and the most confusing for the newcomers, but it is for it is. Maybe one day ED will add something more modern that's actually easy to use and understand... -
@SAB0T thank you for the quality cockpit, sir! It's like I'm flying a brand new module!
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Any tips for dogfighting / manouvering?
peachmonkey replied to Viceman's topic in DCS: Fw 190 A-8 Anton
wait till you upgrade to FFB A bit cheaper approach: get yourself either a buttkicker or build one out. It'll give you the buffeting effects under your seat so you'll have a physical input for a pre-stall event. -
this may be a speculation, but one of the complaints I've seen about bf109 is that the non-mw50 AI 109 performs just like the one equipped with the mw50 option. If there was never a track depicting this behavior then it's just a rumor, I guess.
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The latest Nvidia Inspector allows you to pull the latest DLSS .dll directly from the Nvidia driver installation, i.e. you no longer need to replace the DLL inside DCS install folders. Check it out here: NVInspector Revampled link: https://github.com/xHybred/NvidiaProfileInspectorRevamped?tab=readme-ov-file
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yup, had a similar experience flying last week with our squad. We were doing 420mph IAS at 20,000 ft and the altimeter arrow was trying to break the 430mph mark when we tried to climb higher... It was experienced both in my and my squadmate's p47.
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Engine breaking with water injection
peachmonkey replied to Gunfreak's topic in DCS: P-47 Thunderbolt
well, to give ED credit, they did simulate the Mosquito Merlin engines that way, i.e. you can firewall them at 3,000rpm and 18lbs boost and fly a whole hour or more and they'll be fine. With Spit being one of the early released modules I guess their modeling was rather conservative then. In any case, this what makes DCS 'interesting' as each module is drastically different from another, and makes it stand apart from other w2 sims where everything behaves the same way behind some aesthetic smoke and mirrors.