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Everything posted by peachmonkey
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A neues Gwand für die Dora! - Hi Res Textures for the Dora
peachmonkey replied to Doughguy's topic in DCS: Fw 190 D-9 Dora
Your skins look gorgeous, beautiful precision, quite inspiring actually... By the way, a quick question, and I don't mean any disrespect to the correctness of the historical aspects, but will you be able to make the censored versions of the skins, i.e. without the visible swastikas? -
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not gonna lie, the new screens made me go 'wow'. It looks sexy. I'm so tired of the dead cities at night. Yes, it's WWII and all, and I think it should be an option to enable/disable them, but I'll take the posted state just fine! edit: just watched the vids. It gave me a proverbial b^$er. Very nice.
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naked trees and the green grass = win. Looks beautiful. I just hope... hope that I can play fly on this map in VR and experience the beauty shown in the video. We can't even use shadows ffs. The MT and DLSS can't come quick enough.
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not fixed, need to use a wrapper for Varjo (https://github.com/mbucchia/OpenXR-InstanceExtensionsWrapper/releases)
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hi, guys, I love A8, it's my go-to ww2 weapon. But the A8's engine sound lacks that low bass, the oomph, which is so ever present in all other dcs WW2 birds. - K4 is full on top of the line, commands respect and sends shivers down my backbone - P47 comes second with its full range metallic sound - Mossie is simply beautiful to listen to - P51 is roaring - Spit is respectable - A8 ? Without the pronounced bass it sounds like a lawnmower in the fly by's. The cockpit sound is great, it's the external ones that lack that something... I've searched for A8 mods = there are none. Was thinking about playing with the EQ in my daw but where to get the actual files as the current ones are all encrypted ? It's a tall ask but I thought I'd try. thank you, guys.
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I share your sentiment about ED's lack of attention to this model and to wwii in general, but IL2 doesn't come close to replicating this iconic bird.
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- gimme dat boost
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Little (Or Possibly No) Drag from Open Canopy In-Flight
peachmonkey replied to Magic Zach's topic in Bugs and Problems
at this point I'm not even sure what you're trying to get out of this discussion. Dawger is taking a scientific and empirical position. You Others seem to simply rely on the visuals, and of an automobile out of all things, that doesn't have that ginormous windmill in front of it. Point is there's always some drag. Arguing that the cockpit cover produces less drag vs no cover at this point is purely speculative because you don't have the data for either of the cases. What now? edit: from my lament's point of view watching MythBusters continuously kept proving that the intuition != reality -
Little (Or Possibly No) Drag from Open Canopy In-Flight
peachmonkey replied to Magic Zach's topic in Bugs and Problems
nobody's saying that, I think. The question is how much drag it actually induces and what are its effects on the top speed. Yes, it adds drag. Now what? -
yup, like @Lt_Jaeger said above, it will work, but you need to buy the "VKB adapter" from them, it's a 3d printed thingie that gets screwed on top of Rhino, and then you attach the VKB stick (extension, whichever grip) to the adapter. The adapter has a coax cable sticking out of it (same cable type used by VKB ecosystems), you just need to connect it to your 'blackbox' (orange box). In the end in DCS you will have 2 devices: 1) Rhino with the axis 2) VKB grip (however it's identified) so you can use all the buttons on the grip.
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welcome to the dark side, @motoadve!
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lol it works great with the extension, I've tried it with 20cm and 10cm and there wasn't any attenuation in the FFB forces, the motors are pretty powerful, i.e. at 100% force you won't be able to move the stick at all, like it's sitting in the concrete.. Also, the gimbal itself (inside the base) has a pretty tall top section, so with only the grip attached to it it's almost like you have 10cm extension.
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per my understanding no amount of clutter, buildings, and clouds can impede the AI from tracking your AC, and I've seen in helicopter threads that they are even get tracked behind hill's (not sure how it was substantiated, but helicopter guys suffer even more from the laser point AA). The only hope is ED finally going to introduce a 'line of sight' improvements for AA sometime this year (hopefully), they've mentioned it in the recent news posts. For my missions I stopped using AA altogether, or set them to 'return fire' only, or rely on half-tracks with .50 cals instead of true AA units. It's extremely frustrating otherwise. ED made the improvements to the heavy flak a while back, it made things a bit better, but the light AA (20mm) is still an aimbot.
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I got the VirPil WW2 grip for it (with 10cm extension), the controller in the FFB base (called Rhino btw) recognizes all VIrPil grips, so all of the buttons, work, the VPforce application software allows you to configure buttons/mapping, etc, it's very flexible. For VKB you still need to use the 'black box' (i.e. vkb external controller) because the signaling is proprietary, you can join discord and search thru the convo's, people have been asking about it. The main creator of the unit is Walmis (look for his responses).
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it is pricey (~$800) indeed, however I've looked at how much money I've already sunk into this hobby and suddenly that number wasn't that high anymore .. But the experience is so unique it completely justifies the price (to me). The take-offs and landings in wwii props are a breeze since you feel the resistance of the air on the elevator and ailerons and you can fly by that feeling, the Immelmanns, loops, barrels, etc, you no longer need to look at the speedometer to carry them out, the stick will tell you when you're at the edge of the envelope, etc.. Let me put it this way: it's better to have the FFB joystick than a motion platform (!)
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let's say the demand for it is there, however no major manufacturer is producing them at this point. With the advent of 3d printing and easier access to milling tools there is a renewed interest in this tech. One of them being VPforce. I've managed to place a pre-order with them about 8 months ago and 6 months later I've received a truly awesome product. (pic below). It's not your usual surviving Sidewinder from MS, but a fully fledged modular system with very strong motors (at max power it can hurt you lol, so there are safety features built in as well.). They offer 2 options: a) a complete product + software, fully assembled, you just need to have a top stick/handle for it, you can attach VKB, VirPIL, Winwing, Thrustmaster stick/grips via various adapters they make b) a kit: 2 motors, controller board + software. You can develop your own gimbal for it. I've gone for the complete product, hence the wait (they are as mall shop). I can tell you that once you try it you can't go back to non-ffb flight anymore. (similar to adding bass shakers to the setup, and then trying to fly without them). If you're interested in it the main comms are done on Discord, here's the invite link: https://discord.gg/ytny6Pdg
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1100mmHg @ 2400RPM = Unlimited Time (increased manifold pressure without over-revving to 2500) 1100mmHg @ 2500RPM = WEP, 5 mins hi there, @Plexus, I guess folks are getting confused. In the dev updates you mentioned ASh-82FN, however the latest comment from you mention ASh-82 (without N) in any case I can't wait to get my hands on LA-7 !!!
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maybe it's one of those 'cumulative' restrictions, i.e. the engine can run at full WEP for 2 hours before a full rebuild, hence they limit it to a total wep time divided by the number of the expected missions before sending it to a rebuild? Because of some specific soviet maintenance doctrine.. i'm totally spit-balling here I remember there was a similar discussion about the A8 when it came out and people were upset that it could run at full WEP for an hour or so. Yoyo's response was "it's a tough engine, what do you want from me?"
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
peachmonkey replied to Silver_Dragon's topic in DCS 2.9
LA-7 update: -
that is A.W.E.S.O.M.E! :)) thank you for the update, super exciting!
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she does have a serious sink rate if you don't anticipate it... But c'mon, after 2-3 take-offs/landings you're back to your senses.
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yup, and continue to increase it to tail heavy at 220kmh, 210... It is a tough bird to learn landing on, and it makes it one of its most exciting features. Keep practicing and practicing, try to do touch'n'go at 210 or even 200khm, in the end it'll become like learning to ride a bicycle, once you've got it you've got it.
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hi, Request: can we possibly get a repair function that allows us to repair specific components instead of replacing the whole AC? Lately I've been enjoying flying A8 on short 20-30 mins missions, re-arming and flying back out, essentially trying to gauge how many missions can the AC take before becoming completely shredded/unflyable from the ground/other fire. The current repair system simply replaces your aircraft with a completely new one after 2 minute wait and I'm not sure what exactly it supposedly replicates in real-life, i.e. does the ground crew pulls up a new aircraft and you simply jump out of the old one and get in to the new one? There are many ways to interpret the current repair functionality, however in regard to the immersion it falls quite short. There are only a couple of useful points it currently delivers: - warmed up engine stays warmed up so there's no need to perform re-warming of the motors in P47 and the Anton - saves time on taxiing It would be amazing if you could select the broken/malfunctioning components and replace only them without touching anything else. I understand the purists might see it as a 'gaming' feature, however one must not forget the current repair function isn't exactly realistic either. Anyhoo, just an idea. cheers.