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Everything posted by peachmonkey
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in the 2023 video it was being dropped by some jet though... It would definitely be a lovely add-on for P47.
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
peachmonkey replied to msalama's topic in DCS: Mosquito FB VI
that's what I do with my MFG crosswind pedals. I assign both left and right foot brake axis to a single wheel brakes axis in Mosquito (via Axis assign, it's a single axis, it supports 2 physical axis assignments just fine). The operation of the brakes ends up being: to go left push the left rudder pedal forward, then press the left foot brake paddle. To go right: push the right rudder pedal in, then press the right foot brake paddle. also, watch the brakes handle on the stick in Mosquito so it moves accordingly (moves towards the pilot stick = brakes are applied), I had to invert the axis for them to work. -
hi, @NineLine, Merry Christmas, and a coming New Year! I keep noticing some weird 'resilience' problem with the ai ju-88's. With P-47 it takes 5-10 rounds and they 'explode' or whatever the fireball effect is called, obviously catch fire and sink. Was just flying on some Channel MP server and I was able to destroy the whole wing of 25 or 30 of Ju-88's. Pop, pop, pop... lol.. It seems to happen when I hit them dead on the center of the fuselage from straight 6, the resulting fire can start on either side between the fuselage and a motor. If I hit them directly into the motor they take damage and eventually catch fire, so are the sections from the motors to the tips, they catch fire like normal (I guess). I'll attach a track tomorrow (the mission I flew ended up in a game crash (d'oh)).. although i'm sure you can load up some quick test mission with a p47 and a ju88 and give it a test yourself... The behavior seemed too intentional, can't just be me...
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usually, the twist axis is the first step to getting some yaw/rudder action in the flight sim. You'll be totally fine with it. People 'upgrade' to pedals (in my personal subjective experience) is mostly driven by the authenticity factor first and the technicalities second. It's a lot easier to train your hands than your feet imho (very subjective imho). Personally, when I was using a twist axis with X52 hotas I was continuously and unintentionally twisting the stick handle to the left (yaw to the left), which was mostly due to the ergonomics of the handle vs your hand, so if your stick supports twist axis AND the ability to rotate the handle counter-clockwise for better ergonomics, then you'll be totally fine as long as your hand is comfortable in the straight and trimmed flight.
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the computer still needs to send a round to your location, regardless if it knows where you are. It still needs to calculate the trajectory of the user's AC vs. the round's and 'lead' the AC. How many variables go in to the calculation depends on the simulated world and its physics. Correcting for the wind is one of those variables. A human tending to the AA wouldn't know the exact wind speed at the location of the AC, a human would only know what's in his direct reach, i.e. the wind speed at the ground. Yes, there are forecasting reports that highlight the wind speed at different altitudes, but those are all estimates. So, how difficult is it to introduce a round calculation that is done based on the what the human would know instead of knowing 'everything' ? Instead of knowing the AC's ground/air speed at all times/locations introduce an estimation table (just like in the old days), etc etc.. There is sooo much fuzziness that could be added to the AA in DCS imho that I find your response skeptical. Why are there so little fuzziness in the calcs? I may have dumbed it down too much, so forgive me if I miss some critical factor, but i'm definitely willing to learn about it...
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the pictures are amazing, gets me excited! Thank you for posting them! one of my main complaints about I16 is the quality of the engine sound/recording. It's very quiet and doesn't convey the engine power that well.. Cranking up the overall game volume isn't a solution either since it cranks up the volume of everything else (becomes deafening).... I hope the La-7 won't go the same route...
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so, what is your take on it ? Why does AA continue to be an aimbot?
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[Official] SimShaker for Aviators
peachmonkey replied to f4l0's topic in PC Hardware and Related Software
thank you very much for fixing it so quickly, @f4l0! I'm surprised ED doesn't verify this core functionality during the QA and before the release. It's very difficult to enjoy DCS without the physical feedback. Thank you again for fixing it! -
- disable auto-rudder - disable auto-assists - Pitch axis is extremely sensitive in Mosquito. Even with my joystick with ~44mm extension I still have to add a 40 curve to make it manageable. - flaps = 20 degrees for take offs (full 50+ for landings) - RPM's / prop pitch = max (~3,000rpm) - throttle = max 18lbs boost - elevator trim = 1.5 to 2.0 notches forward (nose heavy) - when taking off don't use brakes for steering after the initial 100' of runway, the rudder will start to be effective at ~>40mph so use it instead of brakes. - lift the tail first, then at ~110mph rotate (do it very lightly, the pitch axis is extremely sensitive), raise gear, at ~140-150mph raise the flaps (watch the altitude, there will be a significant drop due to very fast flap retraction)... - lower the throttle to 9lbs - lower RPM's to 2850 (or whichever mode you want to stay in)
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[Official] SimShaker for Aviators
peachmonkey replied to f4l0's topic in PC Hardware and Related Software
it's not just the issue with the jetseat. The soundmodule for bass shaker is also having problems. There's a continuous high pitch vibration and no effects whatsoever. -
[Official] SimShaker for Aviators
peachmonkey replied to f4l0's topic in PC Hardware and Related Software
Update: the beta Sound Module + Beta Simshaker Aviator fixed the bf109 crash.. Here's the crash error from my pc before I applied the beta.. -
[Official] SimShaker for Aviators
peachmonkey replied to f4l0's topic in PC Hardware and Related Software
thank you for looking in to this, @f4l0 ! -
[Official] SimShaker for Aviators
peachmonkey replied to f4l0's topic in PC Hardware and Related Software
confirmed on my end. Simshaker Soundmodule crashes whenever I try to fly the bf-109. No crashes with any other wwii modules, just the with bf-109. It started after the latest 2.8 hotfix. It used to crash intermittently with the core 2.8, however with the latest patch it crashes every time I launch the bf-109. I've updated the software to the latest version, however no changes. Essentially, can't enjoy the bf-109 anymore.. -
gotcha. In my testing of the Mosquito I noticed that whenever a curve is used the 'pitch UP' gets the reduced sensitivity, however 'pitch DOWN' sensitivity remains the same. Or at least that's how it felt to me. In other words you're right about the mossie, and the necessity for a super long extension. I think VPforce can totally support it with its powerful motors, just need to find the proper stick for it. Maybe try out a bunch of VirPIL extensions together to build a 400mm one, hopefully the signaling to/from the grip isn't affected by the addition of the wire extensions...
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Hello, @NineLine just wanted to report a bug (confirmed by other FFB enthusiasts on discord) with FFB and P47. Equipment: VPfore Rhino FFB joystick Issue: when adding the curve to the pitch axis of P47 the FFB center moves 'forward' (i.e. pitch down) and with a curve more than ~22 it's no longer possible to maintain a leveled flight with the trim. How replicate: a) set curve to 0 for pitch axis b) start a mission with the airstart c) trim the aircraft so it's flying leveled d) press Esc/Controls/tune the pitch axis, set the curve to 30 or 40 e) click OK and observe its nosing down by itself, i.e. it's no longer in a leveled flight. You can then max out the pitch trim to "tail heavy" and you still won't be able to fly leveled without pulling the stick back. cheers.
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with my short temper I'm definitely mis-representing myself, and I'm working on it, and I'm always the first one to say sorry if things go out of hand. But suffice to say the folks I talk to here have pretty short fuses themselves, so no need to paint me as a troublemaker. However, what I seek is not the attention. I simply try to bring an 'outside' opinion into the stale world that is WWII DCS. The opinion is an answer to the ever-present question on reddit and here, such as "why nobody's playing wwii in DCS?" or "why so few players in wwii DCS?". I keep pointing out the unnecessary hardcore views for mission design that seem to always go in the same direction such as, "well, that's how it was in 1944/45", completely missing the irony of simulation of all of this on the computer. For a newcomer there's already a steep learning curve with any AC, especially if this person is just dabbing his toes in the simulation, and once the said newcomer decides to join an MP server the only option with any players on is an Ultra Hardcore MP with aimbot AA, aimbot Flak, with very little to deliver in terms of the actual gratification. Just relax it a bit. People will come. The last thing people want is to spend 30 minutes flying to the destination only to be sniped out by the ever prescient flak and/or 6xACE AA's on the ground. anyway, I've made enough noise for the whole year. I'll shut up about it and go away. Cheers.
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I'm with Bozon, the N.20 server offers by far the best balance between the simulator and the GAME aspects of the DCS. The WWII birds and the tactics are extremely hands on so when the procedural zealots begin to put realism ahead of everything else the experience suffers as it's simply not fun any longer. I enjoy flying, bombing, and shooting and I don't give 2 cents for 'historical' aspect of anything, I simply don't care. The MP mission makers try to make the most correct historic missions and I always ask why is it needed, or why does it have to be done to the T, which objectively isn't even possible to simulate it? I understand the importance of history, the analysis of the battles to figure out the driving factors behind the victory, etc. etc., it's all extremely interesting in a reading form and using the imagination in my head. But when it comes to DCS to me it's a game first, that also happens to be an excellent simulator. Subjecting me to some weird restrictions because that what the wwii pilots had to endure is fun at first, but once it becomes clear how difficult it was in reality along with the realization that DCS/and the current tech can't model a LOT of important external factors what we are left with is some grotesquely crazy mission setup's that aren't winnable, over the top difficult, etc etc. so in the end the whole experience just .. blows. edit: and to anyone saying something stupid like "go play IL2" I say up yours. You are the problem.
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P-47 engine management - a tutorial
peachmonkey replied to Diesel_Thunder's topic in DCS: P-47 Thunderbolt
gotcha.. now I'm actually interested in testing this hydraulic behavior -
P-47 engine management - a tutorial
peachmonkey replied to Diesel_Thunder's topic in DCS: P-47 Thunderbolt
so you guys have to manually put the flap lever to the middle position? In my config I simply mapped flaps down and flaps up and after pressing either button for the required time to extend/retract once I release the button the lever goes in to the middle automatically. And I never had flaps retract due to the air pressure in flight (or at least I didn't notice)... -
check with Chuck's Mosquito guide here: https://www.mudspike.com/chucks-guides-dcs-dh-98-mosquito-fb-mk-vi/ If you look at Section 7 it's all explained in there. Here's couple of screenshots from the guide: nullnull
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Advice needed on good VR headset please
peachmonkey replied to Steve83aus's topic in New User Briefing Room
to pile on @draconus's commentary: - you can get rid of shaking if you switch from OpenVR to OpenXR (without Steam), plus it'll make the game a lot more smoother/playable. Check the OpenXR topic on how to get it running. The wall of text in the attached post will seem daunting, however don't fret, lots of players have done it, it's not hard at all. -
Varjo Aero: Общее руководство для новых владельцев
peachmonkey replied to Supmua's topic in Virtual Reality
for OpenVR games = yes for OpenXR games = yes so if you play MSFS (openXR) and DCS (using the default OpenVR dll) then you need both of them on. -
Varjo Aero: Общее руководство для новых владельцев
peachmonkey replied to Supmua's topic in Virtual Reality
yes, you need VB +SteamVR reinstall in these instances. VB can glitch out with SteamVR libraries, which in its turn then turns off SteamVR support in VB (toggle is always OFF and cannot be turned ON), and SteamVR continuously reports "can't connect to hmd" or similar messages. Most likely that was the cause of your problems. -
Really can't make my mind up on the Channel Map
peachmonkey replied to Shibbyland's topic in DCS: The Channel
It depends on your flying goals, I suppose. Channel Map allows for a rather short flight time between England and Europe, i.e. you get to the action much quicker. At least that's how I see it. I wouldn't place much emphasis on the "road-map" and who promised what. Given ED's atrocious delays in releasing ANYTHING related to WWII just settle down on the current features/abilities of the game. Channel map is far more advanced than Normandy in graphics/objects quality. Definitely pick up A8, P47, and the Mosquito. Their DM is excellent as well as the graphical representation of it, plus high res cockpits. -
reported Incorrect Belt Composition for P51 and P47
peachmonkey replied to Cass's topic in Western Europe 1944-1945
can anyone possibly let me know where I can find the .lua files and their name(s) for belt composition in P47? I'd like to change them for the SP to have a more realistic effect on dog fights. Thank you in advance, guys.