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Everything posted by peachmonkey
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if the manual I found is the correct one then looking at the diagram the KY-040 actually has 3 signals: 2 encoders + 1 button (pushbutton?) I think the pushbutton function is electrical in nature and you need to use the software to make sense of it. As far as connecting it to Bodnar it'll be similar to Bnumber/GND, i.e. Encoder1/+ goes to B1/GND, and encoder B goes to B2, not sure about encoder C, i think it's some sort of electrical thingie than the actual signal.. You can try them with bodnar, and see if it works, some folks suggest using bodnar configuration software to define the lenght of the electrical 'pulse' so it registers as a button press, but the software is only needed if you want to modify the default behavior, otherwise it works out of the box. Although, if you're going Bodnar route then I'd recommend you get the encoders from his website, as they'll be tested against the boards/software. Here's a link to one example: http://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=192 null
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no sweat, it's easy-peasy with bodnars. Check out the pic below, the bottom of it shows the bodnar board with the plastic wire snap-in holder, as you can notice - no soldering For me the biggest 'challenge' with building button boxes was to get the proper buttons/toggles, i.e. like in my case below I connected 30 x 2-position toggles to 2 x bodnars (32 button ones). In my case the toggles are "MomentaryON-Off-MomentaryON", i.e. the lever springs back to the center. There are toggles with "ON-Off-ON", meaning that you switch the lever to either side it will stay there until you move to the center (OFF), or to another side (ON). So in my case, the MomentaryOn-Off-MomentaryOn toggle had 3 wires, 2xsignal and 1 ground. If you look at the board you can see B17/GND, B18/GND, etc. So the one toggle uses two buttons B17 and B18, however only B18 has GND connected. With a single button you'll just plug 1 wire in to Bx (button) and another wire in to GND. For 2 position toggles you'll split them, as long as GND is provided via one button the whole toggle will work... etc etc etc.. null
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you can take the easy route and use Bodnar boards. It doesn't need any programming. The ECU on it is recognized as a generic USB Joystick and you can hook up 32 or even 64 buttons to it, it's all plug'n'play really. Wiring with bodnars is simple. Every button has 2 connectors, so the board provides a plug'n'play way for it, no need to solder anything, just plug the wires in and the board holds the wires in place via plastic tabs. Encoders are basically button emulators, i.e. with every twist it emulates a button press, so a continuous turning of the knob will result in a subsequent button presses. Turning the knob to the right with emulate buttonX and turning to the left will emulate buttonY. With bodnar board you simply plug it in to 2 slots (one for each button). Encoders have 3 wire connectors, signalY-ground-signalX. With bodnar you'l connect SignalY-ground in to one button slot, and the remaining SignalX in to another button slot.. https://www.ricmotech.com/leo-bodnar-32-input-button-box-interface-board
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In IL2 there's a soviet Mig3 ac with a similar radio antenna in front of the cockpit, on the right side of the fuselage. In VR it kind of attracts your attention at first but after a while you don't even notice it. null
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just FYI a lot of MP servers have "HOT, No fuel" description for A8 (and P47 as well) in the role slots. It's due to the lengthy warm-up of the radial engines in-game, sort of a speedy way to get up and fly these birds So they give you a warmed up engine, all you need to do is ask the ground team to fuel it up and off you go.
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right on the manual .. I do my run ups to see if DCS won't falter... it's wrong.. but this way it doesn't die since it's a game and all.. with bugs and stuff.. I think we need a 'failed take off' track from you to try it and see if we achieve the same result..
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in my experience the only times when it quits on take off is when I didn't wait long enough for the oil pressure to be within the allowed limits. nullBefore the take off always do an engine run up to the 2,500 rpm whilst observing the OIL pressure gauge making sure the need stays in the Blue, i.e. below 100.
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These topics are extremely engaging for me personally but at the same time it is rather discouraging to participate in them due to lack of any engagement from ED itself.
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Varjo Aero: Общее руководство для новых владельцев
peachmonkey replied to Supmua's topic in Virtual Reality
yup, btw you can use the latest HMD firmware (can't remember the release version) with VB 3.5.1, no issues with running it like that. -
hey, guys, @Brainfreeze, @fastf1nger i'll update the first page to reflect the changes, however they are minimal and non-impacting. The overall approach is pretty much the same, except for an updated .dll and the .ini files, however the files referenced in the first page still work with the current DCS releases.
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Varjo Aero: Общее руководство для новых владельцев
peachmonkey replied to Supmua's topic in Virtual Reality
make sure you turn off V-sync in Varjo Base with OpenXR, otherwise everything will look super blurry... -
thank you for teh info, @Silver_Dragon, I've missed this video, didn't realize there are updates being posted in the roadmap thread. "shortly" - is it, .. 2 weeks shortly, end of June, or end of Summer shortly?
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hi, @NineLine, @BIGNEWY, guys can we possibly get an update on the real ETA of the Delayed Fusing for the WWII AC's? It's been 3+ months since the announcement on Feb23, and all wwII fans are impatiently waiting for the actual release of this carrot. I understand there are many modules and bugs your team is fixing, it's a lot of work, and the delayed fusing isn't the core feature of any particular module. But it's so crucial for WWII map/mission simulation that it prevents us from fully enjoying that time era. Mosquito. How can we truly appreciate this beautiful module without its core ability? At least if you gave us the ETA it would prevent me from holding my breath with every OB patch.
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no probs, just trying to be helpful! so, the VB app has all that, check out this page to get acquainted with it: https://varjo.com/use-center/get-to-know-your-headset/using-varjo-base/ Also, when you get the HMD join their Discord for any questions/troubleshooting, there's a bunch of rooms, one specific to DCS, another for VB app, etc.. https://discord.gg/spumy8hseA
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nope, you can see the base station status inside Varjo Base application (you need to install it, without it Varjo headset won't work). It uses SteamVR service+libraries to get their status and the actual SteamVR app isn't running. When I say the 'app' I mean the small SteamVR window with headset/controller status + ability to get in to its settings. The whole steamVR framework is still running as a service and is accessible. With the openXR mod for DCS when you launch the game there will be a pop-up warning stating that SteamVR is being bypassed (can't remember exactly what it says), just click OK and the game launches as per usual but without SteamVR "app". If you alt-tab out of the game, open Steam application, you'll see that SteamVR status in Steam will say "running", however again, there won't be a SteamVR app running that you can open/click/navigate to/thru. You could probably force launch it, but I don't recommend it as the headset/steamvr will get all screwy.. and it'll either crash or start showing the game in HMD as a 2d application ..
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Varjo Aero: Общее руководство для новых владельцев
peachmonkey replied to Supmua's topic in Virtual Reality
in the tool-kit you have 2 options for resolution control: System tab / Override resolution: Enable overriding the overall OpenXR target resolution <-- you're using this option right now Performance tab / Upscaling: OFF (default), NIS, FSR allows you to reduce the 'size' of the screen, i.e. lower the resolution (you'll see ver/horizontal numbers there) then either NIS or FSR will then upscale it to 100% also allows you to modify the sharpness. I.e, even if you don't reduce the 'size' you can still add sharpness anyway.. https://mbucchia.github.io/OpenXR-Toolkit/ -
where do you see the external tank fuel levels? There isn't a gauge for it anywhere... maybe you're confusing the fuel pressure gauge for the fuel level? null null
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Thank you for walking us through how to get that info, this is extremely useful (to me at least!). Now it makes total sense to me why the APIT and BaIT were so ineffective for ground attacks against armored/semi armored targets.. It's AG or go home for all AP related work. -[[ AG ]] {6, 3, 3, 3, 3}, --[[ 3 ]] "Hispano_Mk_II_MKIIZ_AP", --[[ 6 ]] "Hispano_Mk_II_AP/T",
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hi, Alan, unfortunately no, I'm still learning the wwii AC's we already have (along with the engagement tactics for each), and it keeps me occupied enough.. .. for now..