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Gunfreak

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Everything posted by Gunfreak

  1. Is there an ideal turning speed in the E? The F16 paradoxically turns best at 450knots. Instead of every day logic of slow means sharper turns.
  2. I noticed this too. Almost all the books I've read/listened too have talked about 12 bombs as a standard load out. Be it slicks or snake eyes. But I found it odd that that would mean they could only fly with Sparrows for self defence.
  3. Been BFMing all day in the F4. And not won a single round. I've flown against MiG19(that only had guns) against MiG21 with R3Ss Flown against F1 Mirage (full specked out with Magic 1s and Mantra. I've tried it all, vertical in all various angles. 1 circle, 2 circle, yo-yo, scissors, split S. I'm sure if I flew with 9L or M, and 7F or M I could win some of the fights. But with Bs and Es I never get a chance. I can "win" the first turn and with Ls or Ms it would be relatively easy. But once the MiGs or F1 leaves my gun sight after the first turn. I lose it, some times I can keep them at bay for a little while. But they always get me in the end.
  4. Half the time Jester can't get a proper lock. If you spot the enemy visually put the sight on them. Go to cage. Hit auto acquisition. Hit heat, once you get lock change to radar. Fire, follow the enemy and you'll usually hit even with E2 Sparrow. It gives you "1 free kill" before you get into a dogfight.
  5. Yes, as much as possible against the AI on a dogfight. Sparrow jus go ballistic off the rail
  6. Tired that. Missiles never even try and hit the enemy
  7. How do you even fire a Sparrow without a proper lock?
  8. I actually asked on Facebook before the release of the F4 if it still had it's navy pedigree in relation to the undercarriage and hook. Was told both had been changed with the C model. But I guess only the undercarriage had been changed.
  9. Looks like the same effect as all rifle caliber guns have(infantry, mini guns etc) this is ED thing and not something 3rd party developers can fix.
  10. It would "simply " require that damage modeling on the hook on none carrier aircraft to correct. The hook on the F16 would not withstand the use on a carrier, neither would the F5s. Someone said the hook on the F15E is more powerful than on the F16. But I'm doubtful it could stop the giant beast that the F15E is.
  11. Anything with a hook can land on a carrier in DCS. Even if the hook would just be ripped out of the aircraft
  12. So you can fire of a Sparrow in cage mode simply holding the pipper over the enemy aircraft and fire with no lock at all? And the missile guides?
  13. As it is is now the AI ground units with disperse under fire on. Will react at the speed of a computer (so speed of light basically) Now imagine you are in the middle of a 30 vehicle column and a P47 starts blasting the back of the column with rockets and .50 cals. A human would not instantly just react to that and turn of the road. There would be confusion. Is this an attack, where and what? Is it better to turn of the road or try and speed up and drive as fast as you can. I would say anything less than 10 seconds would be overestimating the reaction time of a driver in a situation like this. So would it be possible to add a timer? So you can choose anything from instant to say 15 seconds?
  14. That's the correct answer
  15. From watching some of the preview videos it says this feature isn't working yet.
  16. This is what my F4 looked like after flying through/into a hail of 23 and 57mm ground fire.
  17. What they did to me vs what I did to them
  18. What exactly is going on here. Bandit closing. Jester has had him locked up locked up a long while. Just as the ring is about to expand. It expands for a fraction of a second and then collapses again. What is going on when that happens.
  19. I find the basic systems quite easy. The weapons and armerment controls are quite logical and clear. Taxiing, take off and landing is easy to do good enough. Making a perfect landing (so jester doesn't complain) can be a challenge. But getting it down without damage is a breeze. Much easier than landing in an F16. Basic flying is also easy so is flying the envelope for ground attack. Engines are both powerful yet responsive. Meaning adjusting power to get on speed for attack is also easy. The most challenging part of your standing DCS flying is air to air combat. Sparrows/radar is a frustrating thing. And I so far don't understand why I sometimes get fire clearance on the Sparrows and some times don't. As you throw the F4 around in BFM you'll have to fly nice or you'll end up low and slow. So far I haven't hit the ground even when fighting down low. So it's not like the MiG21 or the F1 Mirage that will kill you super easy fighting down low. But like all DCS modules. Doing the basics is quite easy (once you get how DCS works) mastering it is hard.
  20. Can this be done and not have it interfere with regular gameplay (in vr) or do I have to remove the lines when playing and then add them back for video making? Also will the edited view .lua stop you from joining servers?
  21. Haven't tried MP but I got an R-3S up the tailpipe of my F4 and both engines caught fire. All controls stopped working and I barely managed to eject. I've done quite a lot of dogfighting in singleplayer and all hits from heaters have taken out my F4 in a single hit.
  22. It says it right in the post
  23. It's a a comfy ride. You'll have to take it up with a young Batman.
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