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Everything posted by Gunfreak
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Will this affect gameplay? Or can I add allow360rotation = true Fly as normal in vr. Then move the camera in replays? Or do I have to add or remove the command between playing and record from tracks?
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Historically in Vietnam, USAAF used 2 wing tanks for air to ground missions. And all 3 tanks in MiG CAP
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can't find commonality for when I can fire Sparrow.
Gunfreak replied to Gunfreak's topic in Bugs & Problems
So if I have a target bearing down on me at less than 15nm and I can't shoot/get shoot cue, the lock is bogus? The AI seem to open fire at 15+nm at times. -
can't find commonality for when I can fire Sparrow.
Gunfreak replied to Gunfreak's topic in Bugs & Problems
I can understand it in one situation (just 6500 feet) but I first had this happen at 27 000 feet. Even I in the front clearly see each individual enemy aircraft retrun. On the radar scope its just pure black background and the green tiny bars of the enemy aircraft. -
I mean millennials are now 30-40 years old. They are now management age. So it's not like they wouldn't understand various concepts of gaming gaming definitions.
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can't find commonality for when I can fire Sparrow.
Gunfreak replied to Gunfreak's topic in Bugs & Problems
Nope radar. I can fly straight at the enemy. Some times the ring expands and I can fire. Then I fly the same mission and enemy flies straight at me and the ring never expands and I never get within launch parameters before the enemy wizzes past my canopy. -
DCS World 2024 Screenshots and Video Thread
Gunfreak replied to MiGCap1's topic in Screenshots and Videos
Bitting over more than one can chew. Single F-4E vs 3 MiG21s -
I lock a target. And I get parameters quickly and can fire. I can redo the mission. Lock the target but can't fire. Even when Jester counts down. It won't let me fire.
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I flew with 150 and 120 I think.
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I got a slight sake when I got slow in a turn. I haven't flown to the limit yet. But in the Viggen the stick will violently throw itself around as soon as you fly just slightly out of lazy 747 style flying.
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I can't talk about what is realistic or not. But I use the brunner. And I was expecting F14 or Viggen FFB effects. Where the aircraft fights you as soon as you get close to the limit. But in the F4 it's all very docile, I felt a slight shake but that was it. The stick will absolutely not not yell you when you're about to depart. Hopefully simshaker will update. So my seat will tell me.
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I finally got to do my test flight today. The "mission" was done just needed to exchange the horrible F4 AI model with the stunning HB F-4. P51 might be the Cadillac of the sky, but the F4 is the Cadillac of the taxiway. So smooth and stable. And I wish the F16 was as easy to take off and land in. We did a little canyon run. Avoided the Hoover dam. And then it came. My ground guy asked if I wanted bombs. I said yes. He asked how many. I said ALL OF THEM! 24 Snake eyes was used on a test. I'm terrible at level bombing, but with 24 bombs I can still hit anything. Jester claimed my landing was a bit hard. But I say he has a Hank Hill ass. The Phantom is fantastic, with 24 bombs. Almost five and a half ton of bombs. I could set in the afterburner and I could shoot into the sky. Even without any external tanks, flying mostly low and quite a bit of afterburner playing i managed to stay in the air for 40 minutes and still have about 2500lb of fuel as I set down on Nellis. This is gonna be a fantastic module.
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It's not actually taking up 126 extra gigs. Most of the install files replace old files. If you checked your dcs install before and after the update. I'm guessing it only increased 10-20gigs at most.
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I had only 24gig. Pluss the 5.5gig install of the F4 on steam. But i recently removed the SA map from my DCS. And thar map ha gotten some updates in this patch. So I assumed you have SA, your update should be bigger than mine.
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Don't know. Just read this that animated ground crew is not part. So I just assumed there was some none animated crew also. https://forum.dcs.world/topic/316316-massun92s-asset-pack-official-update-march-2024/
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I think static none moving ones are included. But not the animated ones
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Gunfreak replied to IronMike's topic in DCS: F-4E Phantom
and various other body parts too. -
As mentioned Ju88s are in the ww2 asset pack.
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Gunfreak replied to IronMike's topic in DCS: F-4E Phantom
This is not Heatblur as stated by both HB and ED, and even if it was HB. They are literally making the most complex aircraft simulation in the history of aircraft simulations. You've decided to withdraw the "title" beloved over a 1 day delay? -
Norway also used the K model
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DCS World 2024 Screenshots and Video Thread
Gunfreak replied to MiGCap1's topic in Screenshots and Videos
Since it's Phantom Free Tuesday™ I took my frustration out on a Su27. It helped. -
Most Norwegian trains lines are just 1 line with a few meeting points for passing. But I'm not sure how that is in the sim. I don't have civilian traffic on so I don't see random trains.
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Gunfreak replied to IronMike's topic in DCS: F-4E Phantom
Growling Sidewinder F4 videos have between 64 000 and 138 000 views. Red kites videos which are much more technical and more like guides have between 11 000 and 38 000 views Tricker has one video with 11 000 and one with 75 000 104th Maverick has 10 000 views on his refueling video Disel Thunder has an half hour long video just dealing with the dry complexities of the fuel system and got 10 000 views. -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Gunfreak replied to IronMike's topic in DCS: F-4E Phantom
I'm just relatively happed they announced this now, and not 1 hour after expected patch release.