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MasterZelgadis

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Everything posted by MasterZelgadis

  1. You won't learn anything in simple mode. You learn how to do it wrong. When you have learned that, you can switch to realistic mode and learn everything again, because you will - just like now - get shot down or fall out of the sky like a brick because suddenly there is such a nasty thing called physics. Why learn twice, when you can learn the reall thing the first time? Especially if you plan to fly with real people some time, in multiplayer. The most important thing: this is not a game! It's a study sim. You have to learn. Maybe that is not what you were looking for, but that's how it is.
  2. You can triangulate the position of a SAM using the RWR and creation of very distant waypoints. Didn't do it myself, but there is a video on youtube showing that technique
  3. Just take an excel sheet or whatever where you enter the flags and what they do. Also it helps a lot to define "zones" of flags for specific tasks (for example 1-20 for mission gooals, 30-50 for an A-10 element, 40-50 for an enemy flight..depends on what you want to do).
  4. I could do some voiceover, but the time would be a problem. But you can send me, what you want to have and I can send you the wav files
  5. Just wondering, did anyone try this one out in a more recent version of DCS? Started creating a few missions, but never completed them, because it seems after every update something breaks. Really kills all motivation to make some missions..
  6. I would like to register for the blue flag campaign Callsign: Zelgadis Preferred Aircraft: A-10C Preferred Side: Blue
  7. For the Tunguska just stay at a very long range. When they shoot at you, you should be able to relatively easy beam their missiles and outrun them.After launch warning put it on your 3/9 line, fly straight a while, then fly the other direction. Missile should be out of energy and miss. If you want to do it the relatively safe way, do this a couple of times at the edge of the tunguskas range, until it stops firing missiles (empty). Then you can kill it like a shilka (bombs, guns, mavs..)
  8. Nah...I have so many ideas, but in ever mission I build I get to a point, where I get stuck massively.. ;)
  9. Ah, ne, dann hab ich das verwechselt. Den selben Thread hatte ich auch gesehen. Klar, 390x390
  10. Strait of Hormuz habe ich heute noch etwas von 290x290km gelesen, weiß nicht ob das stimmt
  11. Ah okay, also doch schon viel Platz :) So langsam bekomme ich so 1-2 Ideen für Missionen in Las Vegas, aber ich habe noch eine Mission für die Black Sea Map an der ich arbeite und nicht so richtig weiter komme. Habe schon so viele Missionen angefangen zu bauen, aber immer komme ich an irgendeinen Punkt, an dem ich nicht weiter komme.. :D
  12. Wie groß ist die Black Sea Map, zum Vergleich?
  13. Naja, Afghanistan Einsätze kann man auf der Schwarzmeer Map auch fliegen, man muss sich halt nur vorstellen, dass es Afghanistan ist ;) Wäre nichts für mich. Zumal die Außengebiete auch nur wenig detailliert sind. Und wenn man das Gebiet verlässt sieht man wieder Las Vegas und die Atmosphäre ist dahin. Aber wie gesagt nur meine Meinung..
  14. Meiner persönlichen Meinung nach wird viel zu viel Aufwand in eine Map gesteckt, auf der (fast) nur Trainigsmissionen stattfinden. Zumindest fällt mir kein Szenario ein, aus dem man eine schöne Mission machen könnte.
  15. Yes, I found that parameter, but I wanted SAR on for blue pilots. Would be nice to have. Actually with nearly 40°C outside, I also do not start the PC at home..so no need to hurry :D
  16. Altitude Data in CCIP? The pipper only shows where the bomb would impact if you would press the button in this moment. Regardless of any target. If you fligh high and straight, the impact point will be under your nose, so you can't see it. You have to go lower, faster or steeper, or a combination of it.
  17. In my mission there is no player on red side. I already set the survivability of red crews to 0%, but that does not seem to affect red pilots. Is there a way to change that without going too deep into the script?
  18. Maybe that could be it..I will check this after work
  19. After heavy testing yesterday I can now say: It works :D Simply set the variable you want to access from the game as global, then you can influence it via do script. Cold war turning hot, switching from unlimited supply to limited, refilling the supply via transport planes, changing the count of CAPs and GCI flights..everything works just fine :) Have also tewaked everything for my mission. Nice air war is going on. The trick to get my planes supporting the CAS / Transport flights was changing the blue border, so that it reaches into the red territory. So red will not violate blue airspace (the true one) but blue can support the allied flights in red territory
  20. After taking a very close look to the Medevac Script I wonder how do you navigate using Bullseye calls? The A-10C supports them directly, in the F-15C you can set a waypoint to the Bullseye, but how do you do it in the Huey? My approach would be using the F10 Map and drawing a ruler line from the bullseye, but the bearing / range information seems to be very inaccurate
  21. What was wrong with the airborne radar (AWACS) types? See you took them out of the script, but seemed to plan to implement them.
  22. Yep, that should work. Don't know if the variable has to be global, but as far as I understand the system (pretty new to lua too) you can access a global variable while the mission is running via a do script trigger. I tried it with a radio message which fires this trigger, after that some flights spawned, which I believe to be the CGI flights. I have to test it with different units to be sure In the CTLD script this way I was able to kill the smoke in the pickup zones at mission start, altough smoke is generally activated, so I think it works with the variables in your script too.
  23. Of course I am. Currently there are even 2 more "bigger" scripts in it, the CTLD script and the medevac script. Still running without any performance problems, even with noborders on :D Short recap what the mission currently is about: - Fly troops to a red FARP using the mountains as cover from the enemy EWR. (2x Mi-8 ) - Provide CAS for the Helos and detroying the EWR early (2x A-10C) - After capturing the FARP fly in more troops, vehicles and/or a HAWK site to prepare for a counterattack. It will be up to the players what units they will fly in, time is not enough to fly in everything, so they must decide which units and where they place them. For vehicles and HAWK of course you need more crates. This is already in the CTLD script. (the 2 Mi-8 flights) - The counterattack will consist of random units, maybe 3-4 templates, a random trigger will decide which "template" will do the counter attack. Maybe the Mi-8 flights will get some hints during the build phase which units they could expect, so they can adapt their strategy - Still providing CAS during the counterattack. A-10s will have to refuel either in air or by returning to base (2x A-10C) - Medevac flights on standby to extract shot down pilots and vehicle crew (2x Huey) - CAP to support the blue forces, no complex scripting or triggering here, your script gives them enough to do ^^ (2x F-15C) - Essential for the mission will be only the Mi-8 and A-10C flights, so you won't need to use all slots Maybe I get some aditional ideas for the CAP and Medevac flights though.. After beginning to create some missions without completing them this time it looks really good that I can complete this. Would be my second released mission then ^^
  24. Please include a Mig-28 skin, so we can reproduce the famous scene from top gun, when the F-14 comes out too :D
  25. Switching the border should not be a big problem, I changed your script so the noborders variable is not local. With a trigger I switched it from 0 to 1 during the mission. That seemed to work. No, my mission is not about capturing an airbase, it's an attack on a FARP. But Capturing should not be a problem either, you could delete the trigger zone after capture, so no flights will start there. Or does the script initialize the zones only in the beginning? But even then it should be doable. Blue flights starting from a fresh captured red airbase would be unrealistic anyway.
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