Jump to content

MasterZelgadis

Members
  • Posts

    1033
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by MasterZelgadis

  1. Moin zusammen.. jetzt muss ich doch mal nachfragen, dass das FM der Gazelle noch etwas...suboptimal ist hab ich schon gesehen. Aber wenn es überhaupt nicht möglich ist, das Ding zu kontrollieren, dann muss ich doch irgendwas falsch machen, oder? Ich mein, ich zieh leicht am Kollektiv und befinde mich in einer unkontrollierbaren Linksdrehung. Klar, Drehmoment und so weiter, aber es kann doch nicht passen, dass ich VOLLES Ruder nach rechts geben muss und die Drehung wenn überhaupt damit nur knapp ausgleichen kann... Ich hoffe da passiert noch was seitens Polychop..
  2. It is a group I placed in the editor, not script generated. 6 Artillery vehicles, a few trucks and jeeps (for flavor) and a mechanized infantry squad..with, indeed, some manpads. I try making them to ragular infantry.. Background is: A Huey player must insert a spotter team to an overwatch position, using terrain cover to avoid being taken out by a SAM. The spotter team then calls for an artillery strike on the radar vehicles. That is the only purpose for the artillery. The CA player must use the tank groups I give him, to take a village then, and I want to avoid that he just uses the tanks as scouts and then bombs everything down using the artillery units
  3. Noticed the same, I think it has to do with the type of enemy they spotted. I once had a small infantry squad I wanted to use as JTAC, but they just didn't want to move across a town full of BTR-80. Maybe because this would be suicide (they didn't know they were set to invulnarable ^^)
  4. The A-10C is not that hard. She is nice and easy to fly, and the systems can be learned one after another. Helis have a much steeper learning curve, and in opposition to the SU-25T you can click the cockpit controls instead of learning tons of keyboard shortcuts..
  5. Not from the script itself I think, because it randomly chooses from your list of flights. But you could reprogram the script to behave like that
  6. Hm, I already had the boxes unchecked for every unit, knew that already. The Tactical Cmdr can't take direct control now ("drive" in the 3D environment), but he can still give move or fire orders via the F10 map.
  7. Ah, that could be the case. But in that case, LAlt+\ didn't seem to do anything, even near the trucks. But I have to check that when I am at home
  8. Was there any change in the reload system? I just have a mission where I have placed some Bradleys, some tanks and some M818 trucks. I have taken control of the Bradley and shot the two TOWs. then I parked right beside the truck (does it matter it's not in the same group?) After over an hour no relad... edit: gnah, found it..LCtrl+R edit2: It seems that Trucks are not even needed. The AI units resupply even miles away from the next truck
  9. I want to make a mission, where a ombined arms player can steer some tank and AA forces via map or by driving the vehicles. But I also have an artillery battalion,that must not be controled by that CA player. I already unticked the option "player can drive", but he can still give orders via map. How can I set this group to be not controllable at all?
  10. Nice Bonus: after setting the ID, on the TAD slew the cursor to the icon of your wingman, then TMS up short to see a nice box around him in HUD, with two dashed lines pointing towards him, helps great with finding your wingman ;)
  11. FM is weird? I find the gazelle not controllable at all. I don't know if tweaking the axis curves would do anything, but at takeoff I pull the collective veeery gently, slowly gaining a few meters altitude. Check. What is weird: I have to give FULL right rudder to SLOW DOWN the left spin. That cannot be correct..
  12. A workaround would be deactivating a disembarked group and activating a second group in the target zone, with their own waypoints, not the best way, but helped me in my mission
  13. Yes, you only have to set that if you want a combined arms player be JTAC, for an AI JTAC you don't need to set this
  14. I had the same problem with a mission before, 2 planes landing tandem was just not possible. With the automated CAP script working in the same mission, that led to a locked down airbase very fast, with lots of aircraft waiting to start, and 2 hornets trying to land, aborting, going around, trying to land again..
  15. Updated your video drivers? Helps in other games where the menu isn't shown
  16. Hey Fire, in Sachen Videoschnitt schau dir doch mal die Software Lightworks an, sehr professionell und Open Source. Ich kenne Magix nicht, aber wenn das dir nicht mehr reichen sollte wäre das eine gute (kostenlose) Alternative
  17. Okay, thanks guys :)
  18. Hehe, think I didn't make my question clear enough :D I know how to set that up in the editor, but which frequencies would a real flight use? Every flight would use a channel where only that flight is on, I would assume. But would the F-15 Escort flight also share a channel with the F-16 SEAD/DEAD flight? Would the CAP be completely separated from the other flights? And would every flight share one frequency with the AWACS? I think I remember from the old Falcon 4.0 days that for example the F-15 Escort would have: 1 radio set up only for communications with the flight members 1 radio set up to communicate with the F-16s they escort 1 radio set up to GUARD channel, where every other flight including the AWACS would be But is that how it works in a real situation? (that's only an example, I don't know right now whether the F-15 has 3 radios at all..)
  19. Hi builders.. is there any reference or hint on how (semi) realistic radio comms work? Say, in a mission where you have an AWACS, an F-16 flight destroying enemy SAM, escorted by (client) F-15C, another F-15C flight doing a CAP and an A-10C flight on station awaiting several taskings from ground forces.. how would the radio frequencies be used, which group is on which channels to communicate between each other?
  20. But mostly it is too late then ;)
  21. How many threads did you start for this problem?? http://forums.eagle.ru/showthread.php?t=159026
  22. http://forums.eagle.ru/showthread.php?t=159026
  23. On a monitor, where you have pixels, and not a real vision, it will be always harder to see a target. But on the other side, if you are in an aircraft, try to spot something on the ground. It's very hard. Additionally military vehicles are painted to melt into their surroundings. That's why you have JTAC support in a real A-10.
  24. Should work in most situations. But I don't know whether they are able to shoot on sight if you get too close.. The real one can do that (iirc), but I don't know whether it is simulated
  25. Perhaps you could do this via AutoIT scripting, it's a freeware script environment
×
×
  • Create New...