

western_JPN
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Massun92´s Asset Pack - Official (update march 2024)
western_JPN replied to Massun92's topic in Static/AI Mods for DCS World
Hi, Massun92. Thanks for the great assets. I'm trying to retouch your TUG texture as civilian airlines' liveries like ...- 535 replies
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Do you read "FAQ and Updates" topic pinned in this Sinai Map section ? From OnReTech's 1st post : Both of Ben Gurion and Cairo international airports are planned in the second phase of the map development. On 06/Oct./2022, He posted airports / airfields marks.
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Hi, Shubunkin. When you are talking about A-10C Warthog or Ka-50 Black Shark 2 modules, they have been fully updated into new named modules as A-10 C II Tank Killer and Ka-50 Black Shark 3. Old Warthog and BS2 modules were stopped to sell on their released days.
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This is my 1st DCS modding. T-Tail Twin Jets mod project. vol.1 : McDonnell Douglas DC-9 (-30) and MD-83 (-81/82/88) --- version 0.0.5 on 28th/Jan./2024 . MD-81/82/88s have the same shape to MD-83 (different engine power or fuel amount, cockpit architecture). I have a future plan to add Boeing 717 (MD-95) variant, but its priority is not high. Other family --- DC-9 -10/15/20/40/50 or MD-87, MD-90 --- are no plan. Download : https://www.digitalcombatsimulator.com/en/files/3328018/ All 3d and 2d works are done by me. Current limitation: No LOD 2-3 (LOD 1 and 4 exist), No damage models. Skins have less weathering and miss some caution paintings. version 0.0.5 upgrades --- LOD 1 and 4, collision models, night lighting. vol.1's liveries --- DC-9 -30 : Eastern1981, Eastern1986, Iberia1986, KLM1985, KAF C-9K 1987, NWA2005, swissair1982, TurkishAirlines1992, USAF C-9A 1999, USN C-9B 2006 MD-83: AerolineasArgentinas2009, andes2019, AustralLineasAereas2011, BulgarianAirCharter2015, DeltaAirLines2016, EuropeanAirCharter2022, IranAirtour2018, Spanair2008, TWA1991, KTHY1997(fictional - trib. MD-90) USAF C-9A Nightingale, VC-9C "Air Force Two" skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3328235/ This skinpack contains 14x C-9A skins + 3x VC-9C skins. US Navy C-9B (DC-9) Skytrain-II skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3328148/ This skinpack contains 17x Navy C-9B + 3x leased DC-9 skins with 12x squadrons' tail codes. Those C-9A / VC-9C / C-9B skins' template (paint Kit) is here : https://www.digitalcombatsimulator.com/en/files/3328253/ You can change registration numbers or squadrons into you want. Alitalia, Ati, eurofly skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3328409/ American Airlines, Allegiant Air and USAir skins published here : https://www.digitalcombatsimulator.com/en/files/3328845/ Turkey and EU, Iran append skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3329614/ (Onur Air, atlasjet, ankair, flyair, AOM, IranAir, crossair McDonald's, TendAir, Venus Airlines) Nordic append skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3337437/ (DAT, Finnair, Norwegian Air Shuttle, Viking, snowflake, Blue1, Meridiana) ----- vol.2 : Embraer ERJ-145 and ERJ-135BJ (LEGACY 600/650) --- version 0.0.2 on 21st/Oct./2023 . ERJ-145's AEW/C and ASW variants R-99 was in my future modding plan, but now abandoned because of another modder publishes it. Other variants ERJ-140 and -135 are no plan. Download : https://www.digitalcombatsimulator.com/en/files/3329489/ All 3d and 2d works are done by me. Current limitation: No damage models. Skins have less weathering and miss some caution paintings. version 0.0.2 upgrades --- LODs, collision models, night lighting. vol.2's liveries --- ERJ-145 by countries : USA -- JSX, AmericanEagle2015, DeltaConnection2015, UnitedExpress2006 / Mexico -- TAR Aerolineas UAE -- rotana jet / Iran -- ATAairlines / Israel -- AyitAviation 4X-EMP Argentina -- AmericanJet, LASA / Australia -- AustralianCorporateJetCentres, JETGO Airliner in Europe -- flybe (blue belly , white), HOP! Charter in Europe -- AirChartersEurope, PanEuropeenne, Windrose Brazilian Air Force (Força Aérea Brasileira) -- 2x Low-Viz + 1x High-Viz C-99A ERJ-135BJ's Air Force transport and Government : Brazilian Air Force VC-99B, Honduras Air Force, Cyprus, Serbia Other 20x BJ liveries are charter or private. European airlines append skinpack for ERJ-145 is published here : https://www.digitalcombatsimulator.com/en/files/3337361/ (Air France Regional, Alitalia Express, AMELIA, brussels airlines, Cirrus, City Airline, Crossair, Dniproavia, finncomm, KLM exel, LOT, Luxair, PGA, Regourd Aviation, Rheintalflug, Skyways, SWISS, Team Lufthansa, BAE Systems) Charter Business Private jets append skinpack 1 for ERJ-135BJ is published here : https://www.digitalcombatsimulator.com/en/files/3338042/ (Vista Jet, Air Hamburg, Air-X charter, AMSair, premiair, Gama aviation, TAG aviation, Comlux KZ, RCC etc.) --- This project will be expanded to other makers / other T-Tail Twin Jets. vol.3 : BAe-125 / Hawker 800 vol.4 : Fokker F28 (-1000) , (Fokker 100 if possible) vol.5 : Bombardier CRJ (100/200 and 900) vol.6 : Tupolev Tu-134
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My same version DCS + SA map isn't trouble with ME ruler tool, no crashing. How about DCS Repair ?
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Community A-4E-C v2.3 (May 2025)
western_JPN replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Yes ! I agree it. In testing A-4E-C v2.1.0 on DCS 2.7.18 .30765 or 2.8.0 .33006 --- A-4E makes DCSW crashing only on 2.7.18 .30765 . -
Civilian Objects And Vehicles
western_JPN replied to Eight Ball's topic in Static/AI Mods for DCS World
Hi. Your skins are great addition. Missing Default entries in ME's paint scheme menu is a common trouble not only ships (or mods) but also aircrafts / cars and ED official contents. I don't know why .... DCS World behaves so. The Liveries / xxx / Default folder doesn't need dds files. OK only with the description.lua file of livery = { } code. I think smart and no loss disk space. Another strange result comes though .... Default item becomes duplicated (same result of choosing each items). -
Civilian Objects And Vehicles
western_JPN replied to Eight Ball's topic in Static/AI Mods for DCS World
Those four wind turbines were added in patch 2.7.15 .26783 ob on 22/Jun./2022 , and usable by everyone as Eight Ball said. Its stable release date was unknown (changelog is missing), but at least 08/Sep./2022's 2.7.17 .29493 should have them. (Or 04/Aug./2022's 2.7.16 .28157 might) -
"tand_gear_max" entry ? It means tangent on maximum yaw angle of front wheel. 75 degrees : tand_gear_max = 3.73 , -- (F/A-18C) 45 degrees : tand_gear_max = 1.00 , -- (AV-8B NA) 30 degrees : tand_gear_max = 0.577 , -- (A-10, L-39C, C-130, KC-135) Or some variable code might be written instead of a static value ; much bigger value set in low speed ?
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Community A-4E-C v2.3 (May 2025)
western_JPN replied to plusnine's topic in Flyable/Drivable Mods for DCS World
In my testing A-4E-C mod v2.1.0 on DCS World 2.8.0.33006 openbeta with A-4E's Instant Actions (Caucasus or Marianas / Takeoff or Cold Start), A-4E looks a bit (perhaps 5cm or 10 cm) falling in its ground mission starting , but not so big value like 1m. One reason I can think; mod's update failed like some same named files not overwritten. How about once clean-up A-4E-C mod folder from your Mods/aircraft/ and install the latest v2.1.0 ? -
Ha ha , I lose. Patch 2.8.0.33006 has been done on my DCS ob.
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I bet 5 cent that the patch release will be delayed to Monday.
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Aircraft sinking on takeoff (SFM)
western_JPN replied to No1sonuk's topic in How To Mod for DCS World
I know it and advised as : But perhaps it's only way to adjust the model's total coordinate after built in wrong direction. -
Aircraft sinking on takeoff (SFM)
western_JPN replied to No1sonuk's topic in How To Mod for DCS World
How about applying "Reset XForm" and "Collapse" after rotating the model ? This operation may reset all sub-nodes' orientation. Some reworks or parameter reminds maybe needed. -
Aircraft sinking on takeoff (SFM)
western_JPN replied to No1sonuk's topic in How To Mod for DCS World
That looks like not to follow DCS's rule. As SkateZilla wrote, DCS models are in X+ Right / X- Left , Y+ Front / Y- Back , Z+ Up / Z- Down coordinate. Each abc_klm_pos(,,) lines in lua means (Front or Back, Up or Down, Right or Left) ; equaling (Y, Z, X) in model's coordinate. Or ? that orientation mismatch might cause the undercarriage breaking ? not sure not sure ... -
Hi. Some areas of Persian Gulf are shallow hard to know its depth from map view (enough far from the coasts or islands, though). Such less depth causes ships' grounding .... cannot move any more. When you set the same waypoints of HMS Hermes with other ships like USS Stennis or HMS Invincible, they can move as you plan or not like Hermes ? If the result will be same to Hermes with other official ships ..... HMS Hermes mod aren't responsible about it. Sea / Gulf's depth can be seen in Mission Editor's bottom line --- Alt column. Its minus value shows the depth of the place under the mouse cursor. We can check that our missions' ship waypoints have enough depth with it.