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western_JPN

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Everything posted by western_JPN

  1. About HL, I make available ZU-23's Red body on DSHK variant <-- -> DSHK's White body on ZU-23 variant. Only adding ZU-23's White folder and DSHK's Red folder causes each models' default paint schemes missing. I added Default folders for each. (Similar behavior was also seen and same operation was needed about tt70 LC.) description.lua files were generated by ModelViwer2. Liveries\HL_dshk\Red\description.lua livery = { {"dshk_ttHL_base", DIFFUSE , "tthlred_d", true}; {"dshk_ttHL_base", ROUGHNESS_METALLIC , "tthlred_d_r", true}; } name = "Red" Liveries\HL_ZU-23\white\description.lua livery = { {"zu23_ttHL_base", DIFFUSE , "tthl_d", true}; {"zu23_ttHL_base", ROUGHNESS_METALLIC , "tthl_d_r", true}; } name ="White"
  2. description.lua livery = { {"Kord_tt70", DIFFUSE , "tt70_base_ae86", false}; } name = "AE-86 in Initial-D" Other liveries' folders are : HL_B8M1 HL_ZU-23 TT_B8M1 TT_ZU-23
  3. In my looking around, those technicals' liveries folder names maybe incorrect. And each seasons' textures were not drawn. Those folders might be only placeholders. But user skins maybe available with correct folder structures under MySavedGames. (not to rename or add folders under CoreMods). "HL_dshk" for "Scout HL with DSHK 12.7mm" instead of "ttHL_dshk". "HL_kord" for "Scout HL with KORD 12.7mm" instead of "ttHL_kord". "TT_dshk" for "Scout LC with DSHK 12.7mm" instead of "tt70_dshk". "TT_kord" for "Scout LC with KORD 12.7mm" instead of "tt70_kord". Correct description.lua files have to be written by ourselves for each skins newly drawn. ZU-23 AAA variants and B8M1 rocket variants are not researched yet. Correct folder names can be found in each lua files under CoreMods/tech/TechWeaponPack/Database/vehicles/.
  4. How about removing collisions from undercarriage ? I have less information about collisions and damages , cannot instruct them for you.
  5. Hi, does this trouble still need some help ? The movie looks like main (left and right) gears get damaged and separated in physics calculation, it leads the fuserage sinking .... fuserage doesn't have a collision .... pivot (0, 0, 0) goes under the ground .... exploding judgement is done ! I cannot figure out why gears get damaged. Main wheels' collisions are too low ? not following the suspension's animation shorten by Gravity ? too weak values set in the flightmodel ? Umm .... The tail wheel submerging maybe the mismatch of nose_gear_pos value in the lua. How about decreasing its second (Z position) value ? Or its suspension stroke value (optional in lua) is too big than its animation ? Its default (no value set) stroke maybe fitting to modern jets' nose gear and too big for WWII tail gear.
  6. DC-10 is now a part of CAM (v0.87 - 0.88) as Geschirre says, but bambino's great looking skins have not been contained in it or published as an additional skin archive. I have only skins of swissair and FedEx for DC-10 of CAM. Layered template or white clean source data are also not available. That makes us too hard to draw new historical skins of DC-10 by ourselves. By the way, my DC-9 (-30) + MD-83 (81/82/88) mod project is near to publish. 3D modeling phase is done. 2D texturing + Normal map works are under going. In this month without any troubles ?
  7. No. I cannot show the correct number, but about .... 40 GB bigger ? 20 GB = SA map expansion. ( 5 GB = Marianas map expansion ... when you forget ) 9 GB = Mirage F1 AI common resources. 3 GB = MB-339 AI common resources. 2 GB = Ground units newly added. 1 GB = New aircraft Liveries officially added to the install. Rest 110 GB may replace existing files.
  8. Congrats ! Those DCS features (limitations) puzzle us.
  9. Does the error message in dcs.log change ? or not ?
  10. It looks confusing between ' or " with the lua filename. dofile line's /hy4.lua part has to be quoted by " similar to mount_vfs_***_path lines.
  11. western_JPN

    Map date

    Hi. I read this and faq topics , I understand difficulties about making 1960s' map. But I request Sinai 1967 or 1973 again. I don't mean "Free expansion of DCS: Sinai" , I'll pay another early-access $39.99 for Sinai 1967 (or 1973).
  12. DCS World core codes might use also lua's length value to decide safe or not about taxing route / parking space. Using too small values of wing_span or length for modded airplanes will bring colliding with airport buildings or poles , btw ...
  13. Hi. It hears like DCS World's core program bug (a bad feature in current versions) ; not related to modding or 3d model exporting.
  14. My first mod making on DCS. I cannot say when I will finish it , still under learning about DCS aircraft models.
  15. I wrote .... Their changelogs are : https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.10.19473/ https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.10.18996/
  16. Hi, Hawkeye60. Do you have a plan to retouch your Fletcher DD to its 1960s style ? - remove 3rd 5-inch turret , all torpedo tubes , all 40mm / 20mm guns , all depth charge K-guns (keep depth charge dropping racks remaining). - replace radars , add some communication antennas. - add 3x 3-inch twin AAA with their trackers. - add 2x triple lightweight anti-submarine torpedo tubes. Fitting Vietnam war and later those Fletchers were sold to Argentina / Chile / Greece / Turkey etc. So, modernized Fletcher model will fit South Atlantic map and Syria map. Sumner class DDs (published as WW2 Allied Atlantic fleet) were also modernized for 1960s and sold to same navies later.
  17. Hi. In real life, ILS radio waves can be caught by aircrafts at 25nm in 10 degrees from the centerline, at 17nm in 35 degrees from the centerline.
  18. Congratulations ! This mod will make DCS missions more exciting. May I ask you .... Do you mind drawing fictional or fake skin liveries for your M28 ? I wonder some fictional paints for M28 gives Nevada / Marianas / SA maps' airports more fun.
  19. Thank you, Grimes. I might misunderstand / be confused about old missions' status with CVN-70. I've checked again them and found you are right. CVN-70 has not been deleted , only disappeared in mission editor.
  20. Once I and Tank50us, draconus reported this issue in patch note discussion thread 2022 on 18th/March/2022 , but no reaction to today. I write it again here. From Changelog pages: C-47 Skytrain (military transport version of Douglas DC-3) AI aircraft came to DCS World as a content of WWII Assets Pack in version 2.7.9.17830 ob on 23rd/December/2021 , and merge to stable 2.7.9.18080 on 30th/December/2021. It was announced as moving to DCS World's free content from W2AP in 2.7.10.18996 ob on 27th/January/2022 or 2.7.10.19473 stable on 9th/February/2022. But C-47 still stays in W2AP in current 2.7.16.28157 (both ob and stable). I've checked aircraft list in mission editor with W2AP installed or uninstalled. C-47 appears only with W2AP like B-17. Please check each download packages about C-47. One more about website texts. WWII Assets Pack page --- https://www.digitalcombatsimulator.com/en/shop/modules/wwii_assets_pack/ refers moved free contents like A-20 Boston / M4 Sherman / Panzer IV / Bofors 40mm gun. C-47 Skytrain should be written as same as them after moved to DCS World's free one.
  21. Hi. In my testing, when KS-19s are attacked directly by gun or rockets from the enemy aircraft, KS-19s begin to aim it and fire as a counter without SON-9 radar. Only fly-pass over KS-19s ..... they do nothing as you wrote. I set the waypoint advanced option ; ROE = Weapon Free , but KS-19s' behavior is not changed. ROE option looks ignored.
  22. CVN-70 USS Carl Vinson is the legacy CATOBAR carrier in DCS with a cheap 3d model. In version 2.7.16. 28157 (both OB and stable) , she looks disappeared. I cannot find her in mission editor. Many old missions (also ED / 3rd Parties' Instant Actions) using CVN-70 become to lose compatibility ..... no Starting Waypoint / Landing Waypoint for Navy aircrafts. (negated on 14th/Aug.) I've not heard the announce that "CVN-70 will be deleted from DCS World". Is it something accident ?
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