

western_JPN
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Hi, Guys ! I keep this topic for "T-Tail Twin Jets" only. (in far future, expanded to T-Tail Triple Jets ? far far far ... ) I post another topic(s) for different style AI aircraft mods. Please agree with my opinion here.
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Boeing 767 mod AI only , version 0.1.1 beta , on 29/Jan/2025 updated. Download : https://www.digitalcombatsimulator.com/en/files/3342692/ All 3d and 2d works are done by me. Current contents are only civil airliner -200/-300 variants. Military Tanker KC-46 Pegasus will come after 4 - 10 months. This pack contains 30x B767-200 and 31x B767-300 liveries. Known issues --- No damage models. LOD models are not good. Wing root shape has to be retouch. Some animation bugs (main wheel bay doors opening animation etc.). Skins don't have weatherings or details. No normal map textures. Airlines' windows closing arrangement + shades down options aren't drawn. No Freighter liveries. Liveries list of B767-200 : Aer Lingus, Air Gabon, All Nippon Airways, American Airlines, Ansett Australia, Birgenair, CAAC, Continental Airlines, Delta Air Lines, Iraqi Airways, Jordan Aviation, Kam Air, MALEV, Omni Air International, SilverJet, South African Airways, TWA, USAirways, UTair, Vietnam Airlines. Aeronexus, Comlux Aruba, MidEastJet, Sheikh Mustafa Edrees, Vision Airlines, Weststar. Kazakhstan Government. Liveries list of B767-300 : Air Canada rouge, air astana, Air China, Air Europa, Air Europe SpA, All Nippon Airways, Delta Air Lines, Ethiopian Airlines, Garuda Indonesia, Israir, Japan Airlines, LTU, Martinair, neos, Omni Air International, SAS, Star Alliance - Air Canada, Thomsonfly, Turkmenistan Airlines, United Airlines, Vietnam Airlines, WestJet.
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Hi. About too quick ground turn, possible lua script problem. tand_gear_max = value --- how about 3.73 ? And main_gear_pos = {,,} and nose_gear_pos = {,,} . When thier position values (especially the 1st column Y-axis value) are incorrect and two pos are too nearer than historical 3d shape , such too quick ground behavior might come. pos values in { , , } format in lua is to be written in the order { Y , Z , X } instead of { X , Y , Z } as described in DCS modding guide pdf.
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Post War RAF static mods
western_JPN replied to BossBearFace's topic in Static/AI Mods for DCS World
Hi. About Hawk T.1, old VEAO's Hawk T.1A is still available in DCS World v2.8.8 as AI plane or static plane. Others are not seen by me. -
I use EDM EXPORTER for Blender by Tobi about this project. Blender modding has less document than 3ds Max , or DCS environment becomes something outdated from the time of sample models / scripts / instruction movies were published. I've tried, but never succeeded those lights working properly. Someone shows me Blender Exporting techniques of lights available on current DCS. When I'll succeed to implement external lighting on my models, tail logo light will become possible. I don't know what named 3d lighting function matching the logo light ... umm ... Cabin light is --- perhaps not impossible --- also not easy. I'll think something I can do. Thank you.
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Where can I find Skins for 'Static' Aircraft and other objects?
western_JPN replied to Snacko's topic in Liveries/Skinning
About F/A-18C , the same name of the flyable module's F/A-18C Lot 20 is needed to use the same liveries on static planes. No need to touch bazar folder or coremods folder. -
Where can I find Skins for 'Static' Aircraft and other objects?
western_JPN replied to Snacko's topic in Liveries/Skinning
aaahhh ... If talking about those A300 or B737 models in NTTR / PG maps --- No easy way to change textures of those map objects. Smart solution is --- Erasing them from the map by mission editor trigger function (NTTR map needs tricky lua script) and place CAM / MAM or official planes with liveries you like. -
In version 2.8 updated time ? (I don't memorize correctly when) , ME file loading dialog was added the new function 10x file full-path history. This function is much useful in try and error for lua scripts, especially the files are placed outside of the current (or default) folder. Then I hope this 10x history function reworking more. Current 10x history is only one database and path names of both *.miz files and *.lua files are recorded as mixed. Even opening or loading a *.miz file dialog, some history items are *.lua files. In the other hand, loading a *.lua script time --- some history items are *.miz files. Will ME have two history database each 10x for "*.miz" or "*.lua" and show one of them matching the dialog loading miz? or lua?
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Where can I find Skins for 'Static' Aircraft and other objects?
western_JPN replied to Snacko's topic in Liveries/Skinning
Static objects of --- fixed-wing planes, helicopters, ground vehicles (tanks / SAM and AAAs / unarmed cars), animals, structures --- have the common "Paint Scheme" system to their Live units. Static planes placed on an airfield or static helicopters on a carrier deck can be wear the same skins of their moving aircraft / helicopter units. The same skin files in user Liveries folders are also called by the static variants. Ships and cargos, "Airfield and deck equipment" static objects don't have the function in current v2.8.8's ME system, though. -
HAS-only airbases: Where to park after sorties?
western_JPN replied to Nealius's topic in DCS: Sinai Map
Current Hatzor AFB is used for only Beechcraft King Air or Bonanza by IDF. Any F-15s or F-16s aren't assigned there. Rearming might not be planned. If you want to play fictional missions F-15/16s takeoff from / land to / rearm at Hatzor , tents or other ground objects can be erased by Mission Editor Trigger function. From google's satellite photos, Hatzerim's spots 10 - 103 might be (or should be) taxi through ones. Current module design looks a bit buggy ? Those tents maybe misplaced too west, to be moved to east. Open spots 111 - 119 are also taxi through rearming area IRL, only taxing lines are missing in the module. We can rearm on spots 111 - 119 and 138 - 141 until future module retouch. -
HAS-only airbases: Where to park after sorties?
western_JPN replied to Nealius's topic in DCS: Sinai Map
Even AIs don't behaves so, Each AFBs in Sinai map have about eight or sixteen "taxi through designed" HAS spots / Tent spots , or open rearming spots. Player may use those spots to rearm. -
In my memory, TACAN A/A Station is a special function only Tankers equip. F-15E might not have Station function IRL. In DCS mission editor, F-15E's "Activate TACAN" command becomes gray-out even added, not enabled. Maybe a historical behavior. Impossible F-15E chasing another F-15E by TACAN.
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Tel Nof "detour" taxi routes about spots 44-96
western_JPN replied to western_JPN's topic in Bugs and Problems
I don't know historical fixed-wing a/c taxi routes of Tel Nof around helicopters apron (spots H18 - H27). I think fixed-wing a/c doesn't enter the apron to avoid ground staff / helo pilots injury. More research about historical taxi operation in Tel Nof is needed. When my thought is fitted IRL .... those fixed-wing a/c taxi routes "short cut" the helicopters apron H18 - H27 in current Sinai module have to be changed. -
Hi. I found Tel Nof AFB's spots 44 - 96 have "detour" taxi routes for both Takeoff / Landing. Especially spots 85 - 89 have bigger trouble. My report and suggestion is based on "Not to use Runway 15R / 33L as a taxiway, keep it clear for future parallel takeoff / landing runway use". If Runway 15R / 33L is planned as a taxiway (not a functional runway) in the DCS terrain module, I'll change my thought to follow it. Please tell me your plan. RW 18 Takeoff from spots 85 - 89. This case has two different troubles. One is the route drawing big U with crossing the active RW 18. Another is taxing on RW 33L / 18R and only one aircraft can enter the RW 33L / 18R area. The second a/c (taxi-out from spots 85 - 89) has to wait on the end of RW 33L until the first a/c exits the end of RW 15R. A long time waiting occurs about each a/c. The taxi routes to be : RW 18 Takeoff from other spots (44 - 96) have a similar problem crossing RW 18, and "detour U" about spots 44 - 64. My suggestion into simple and shorter --- RW 18 Landing taxi routes are only troubled with spots 85 - 89. They are also use RW 15R / 33L. But not to wait one another, less waiting time. RW 36 Takeoff "detour" taxi routes is also only caused with spots 85 - 89 and RW 15R / 33L. They have to wait the previous a/c exiting the runway. Same to RW 18 Takeoff issue. RW 36 Landing shows the inverted routes of RW 18 Takeoff like --- About Spots 85 - 89 : Other spots 44 - 96 after RW 36 Landing show also inverted from Takeoff RW 18 routes (shown above) --- crossing the active runway and detour "U". Suggested new routes are also the inverted ones of Takeoff RW 18. RW 15L Takeoff has only spots 85 - 89 trouble. Second - Fifth a/c have to wait the clearance of RW 15R / 33L. Same to RW 18 takeoff. If RW 15R / 33L is planned as taxiway, the current route is the shortest and not to change, but occupied decision has to be got rid. To avoid taxing RW 15R / 33L , the route to be : RW 33R has almost no problems about taxi. Its Landing with spots 95 - 99 are allowed to taxi on RW 15R / 33L or not. (Inverted from RW 15L Takeoff.)
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Selecting OFFLINE makes purchased aircraft unavailable
western_JPN replied to Blustks's topic in Payment and Activation
After the last Update patch applied time or a new module installed time, once DCS World is executed in Online mode with internet user authorising succeeded. Installed purchase modules can be used in 3 days in Offline mode without internet connection. Then Time Left counter (limit to next internet user auth) is shown in main menu screen. When the 3 days will be past without Online auth and the counter will reach 00:00:00, purchase modules will become unavailable. But until it, they should be available even Offline. If your DCS World doesn't work so ..... something wrong around installing or authorising. -
Uninstall Stable Release, Keep Open Beta
western_JPN replied to steak's topic in Installation Problems
From "Start menu" of your Windows, open "Eagle Dynamics" tree , are there DCS icons about both versions stable (with no remarks) and Open Beta ? You can find two menu items "Uninstall DCS World" and "Uninstall DCS World OpenBeta" there. In executing "Uninstall DCS World" , Only stable DCS World will be uninstalled with Open Beta kept. -
Sinai map's Highway traffic (with widely separated 2+2 lanes) looks going here : When there is not a normal road but Highway, the traffic direction is to be : Even railways are inserted in their middle, also to be : The Highways in Las Vegas / Nevada map work properly, I've checked. ED will tell you how to setup traffic directions for those 2+2 lanes' Highway.
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The current ob and stable 2.8.7 .42718 brings Syria map "new night lighting" and "destruction models for Aleppo power plant and Lafarge factory" (and right hand traffic in Cyprus etc.) from official changelog. About new specific object destruction, released to the public are only those two. I've tested in my DCS World bombing airport buildings of Beirut and Aleppo. They are not destructed as same as previous DCS versions. The movies and screenshots MAESTR0 posted here maybe a teaser for a future coming update.
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I'm happy you are interested in my works. Btw, I'm a little bored to build similar style 3d models ... trying different variants like prop liner ? Some months are needed to restart next TTTwJ. Or I'll draw more liveries for DC-9s / ERJs or CAM B747s. Hi. I cannot say Yes or No until I see what will be posted ...
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Hi. Not sadjad-vosoul's work in this topic though, seth0s drew Islamic Republic of Iran, Iran Air and Kish Air liveries for A320 in Civil Aircraft Mod. (I'm not sure those files are download available still now.) About my MD-83 and ERJ-145 mods, Iran Airtour , Iran Air , ATAairlines liveries are provided.
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Hi, Ugra Media. I've checked current DCS World 2.8.7 .42718 with my Rafic Hariri debug missions. 1. KC-135 takeoff with no wind is not changed (but not so serious , happened rarely) 2. RW 21 becomes not to use for Landing ATC instructs Landing to RW 16 or 17 even with crosswinds. Colliding with buildings is gone. Thanks your works !!
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I know that --- to make comfort solution for it, we have to wait ED's core system ATC AI refactoring , though. I report some troubles about Nevatim and suggest my plan. Nevatim AFB have two areas , North = For fighters with two runways 08L/24R 2,600 m and 08R/24L 3,350 m , South = For large transports or tankers with runway 07/25 3,900m. Current DCS can treat only the longest runway 07/25 for all even chosen parking spot is in north area. (Some north spots don't have taxing route to RW 07/25 and aircrafts are made "air falling down" --- but that's not my term.) RW 07 end doesn't have taxiways and aircrafts have to taxi-back the runway with the turn pad. RW 07 landing and RW25 takeoff are not trouble. From / To South area parking spots are also not so troubled even RW 07 takeoff / RW 25 landing. From North area parking spot RW 07 takeoff or To North area parking spot RW 25 takeoff need long runway taxi (taxi-back) distance. A lot of waiting minutes for one airplane takeoff or landing. And only RW 25 landing and North area spots, the turn pad area looks out of ATC's runway occupied decision. When the next approaching aircraft request ATC to land RW 25 at just the time the first landed aircraft is making the turn on the pad, ATC gives the second aircraft landing clearance ..... they will collide on the runway. See the timestamp in the right-bottom. Today's my suggestion, even From / To North area How about using the parallel taxiway like ---
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