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Everything posted by louisv
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recommended spec when using the VR setting (Not low, medium or High)
louisv replied to hannibal's topic in Virtual Reality
The recommended specs from Oculus concern only Oculus store games, not heavy simulations like DCS. And some of those games have higher specs than the recommended minimum anyway. I have a 6700K @ 4.2 GHz right now, and a EVGA GTX-1080 FE. I get about the same results as you running at 1.5 on the Oculus debug tool. But of course we are not talking about all out war here...just me flying around in Vegas. 1.5 times supersampling is 2.25 times the number of calculated "pixels". Running the rift @ 2 pixels is more "pixels" than a 4K screen. At 1.0 pixels I don't get 90 fps either in many situations, and that's just for sightseeing. But whatever the recommended specs man, you have the best equipment possible...until the 1080ti comes out of course. Simultaneous viewport (et al) rendering will give a hell of a boost also ! We are only at the shoebox phase* of VR... Louis *Shoebox phase: electronic devices seem to always go through what I call a "shoebox phase" because they always start too big...Radio took until the 60's to get out of the SB phase, TV was still in it until recently. Of course the cell phone of the 80's and early 90's was the quintessential shoebox device...look at them now. Same goes for VR, wait a few short years and perfection will be at hand. -
Are you using VR Headset (Oculus Rift, Vive, etc) in DCS?
louisv replied to Kuky's topic in Virtual Reality
Rift and 1080 yeh! -
http://vr-lens-lab.com/ Also on Kickstarter.
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Well, I was supposed to get the CV1 on March 28, now its May 9-19...Ordered at 8:10 PST... I guess its better than July :cry:
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Don't do it.
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Don't panic. You can try the same thing with ordinary rimless glasses, its a diffraction effect ( ref: Fresnel equations of the near field) or you can compare it to a pinhole camera, sort of a side of the pinhole. Objects through a pinhole are always all in focus, there is no depth of field at all. Fresnel is the same guy as the lens. Brilliant french physicist 19th century, he would experiment with drops of honey, he could not afford lenses ! If you wear rimless glasses look at something from the top rim of your glasses and you will see on the defocused rim that the object is now sharper. Prediction: This effect will be identical with the Vive. The important point is: it has nothing whatsoever to do with the quality of the optics. Louis
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Yes, it's definitely Oculus Rift / Vive / StarVr ...ready.:pilotfly:
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That is the Idea, can't wait.:pilotfly:
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I'll see what the rig says with the rift on DCS full on, big mission and all. If need be, Pascal it will be then. But I think it will be just fine.:)
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Apparently it can be fixed by a mobo Bios update ! (Phew) MSI already issued a fix (beta) for its Titanium mobo (among others). I guess the next Bios update will have it.
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Antec 1200 (few years old, but a keeper), changed all the fans for s-flex fans. 8 fans + 2 cpu fans.
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Most of it at Newegg.ca with some at Amazon.ca, pretty standard for a Canadian geek... I used to shop at NCIX, Tiger Direct.ca and Performance Pc, but almost everything is available at a bunch of places now. A few years back you had to go to specialists to find certain things. Not anymore.
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Less than an hour to go...for the 2016 CES to open and pre-ordering of the Rift to start.:geek:
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They are...and so is pressure-altitude.
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I think I read that you can't use depth of field inside the cockpit, but it would be fun, it could be used to simulate blurry peripheral vision in high-g situations... Other than that though, its really a camera simulation and as was pointed out earlier, human eyes don't perceive depth of fields. :smartass:
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Does anybody realize that it is impossible to get a difference in focus in the same picture from objects that are hudreds of meters away from the objective...you would need a lens that is several meters in diameter... Besides we are keyed to that fact and when depth of field is applied to objects that are far away we tend to perceive those objects a small models... Depth of field is possible within a few meters of the objective (unless you are using the Keck telescope). Objects that are at infinity, stay at infinity...just as in Las Vegas...
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Answer to your first question, I simply bind an axis to "zoom view". There is one in every aircraft list of key and axis bindings.
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Well, I ordered them MFG too, Milan will work hard this winter ! by February, $500 canadian, shipping included. The reviews are amazing, it is as if owners have been hypnotized...".. You must get them...can't fly without them...you must.....":smilewink:
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If I do not use brakes, the plane flies right off the runway...something is wrong here, are everyone in this thread on DCS 2.0 without any cheats ?
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Just how many people worked on this map ? 500 ? 1000 ? It's huge :surprise::surprise:
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Kudos To the whole team, you have worked hard for this and you performed above and beyond the call of duty ! Hats off.:thumbup: Louis
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Very hard... Not enough rudder to counter balance the drift to the left on take off. I have to use right brake on take off ? Is how they took off...on the brakes ? Or is it just beta ? Also brakes are ridiculously sensitive. While taxiing there is almost no way to use them without a prop strike at 5 knots. As if there was nothing behind the pilot.
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May the force... Check this out ;) http://forums.eagle.ru/showthread.php?t=141579 and he is the test pilot: :lol:
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When taking off, the moment you raise the landing gear the nose suddenly pitches down... I get it that the nose pitches down when lowering the gear, and then gradually as the gear comes out, and yaw as the wheels go in sequence. But here the gear goes up and the nose pitches down, it should pitch up as the gear goes away and then not so suddenly as if the gear was in (out) in half a second. It's not clear if there is yaw as the reaction seems too quick and inverted (gears going in). Also when landing, the yaw from the torque reaction resulting from engine changes seems to be the same whether its a small power change or a big one. And that landing yaw is a killer. Actually I'm not much better at landing even without engine changes, but still, the reaction seems overdone for small power changes.:smartass: But I absolutely love it.:pilotfly: And I just cannot wait for DCS 2.0 with the Rift...my god.:helpsmilie: