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Doughguy

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Everything posted by Doughguy

  1. Yes. Wonked up smoothing groups.
  2. And how high is that probability? Based on what? Your gut feeling? The sheer statement that fighter x can turn better/worse than fighter y is very one/two dimensional in a 3 dimensional environment... What speed? What altitude? This is what also matters alot! A turn fight up high with a mustang is pretty much your death sentence. The wings dont produce enough lift compared to the mustang. Hence you had the t152 h which was essentially a glider on roid rage. Now fighting below the mustangs supercharger stage height will give different results... the dora can outrun mustangs and extend rather easily. In my observations below 5k meters the dora can also out turn the mustang with enough speed or flaps down. Albeit one has to be careful as the 190s bleed speed fast and youll be going slow fast and end up hitting the deck flying treetop level which is not always a good position to be in. Lag pursuit is your friend with the occasional lead persuits in the vertical turns. Imagine the dora bein a stalking wolf that runs down its prey. And wolfs usually fight in packs. However in my experience flying the mustang and dora the mustang has some problems flying slow and manouvering even with flaps out compared to the dora. The mustang gets instable and stalls quite a bit faster compared to the 190s.that can go slow a bit better. Im not a good 190 pilot but she can do alot. Certainly turn. Even if its just momentarily which often is enough to shred a pony to pieces. But youre better off fighting in the vertical using yo yos and dives. Especially if you fight on your own. If you dogfight and theres a wingman youre gonna be dead rather quick. I have my fair share of disputes with the dora myself as shes bit more unstable compared to the anton (and the revi is just whack..) but if you try to maintain energy and set your speed parameters as limits youll always be on top, given you can act from favourable pos. If you cant cause youre being jumped on run. Fast. If you cant do that go idle and use barrelrolls or flat scissors to shake of the attacker and run. Yes b&z only can be dull. War usually was. With seconds of terror on between. Pilots often flew sorties w/o any contact at all. And aces were shot down. German aces even 2 3 4 times.
  3. Well, it kinda worked in the sorties. up until that point i yanked to hard on the stickand broke the guns. Had some "bad experience" online doing dives w/o brakes and some jug pilot just barrel rolled behind me out of my dive despite me gettin into a climb.
  4. Plan was to not overshoot. Hm. Thought wrong then. But thanks for the nudge. much too learn
  5. see track did the same manouver in the anton. nothing breaks there. cannons break.trk
  6. Gave the dora a spin after the latest stable update. No nasty engine bug anymore. Yay. What ive noticed tho is that in a dive turn my cannons or mgs broke and couldnt be fired anymore. Not sure if thats a feature or a bug? Anyone noticed? Could reproduce it rather easily. Situation as follows: Start with 450kmh at 3000 / 4000 m height. Turn downwards and pull on target to jump it. Extended start flaps to not overshoot. First instance i heard a clonk and noticed the wingareas where the cannons are placed were covered with bulletholes. Couldnt be fired. Same happend in another sortie but only one cannon was affected. 3rd sorty only the mgs failed. It was no flak damage nor hits from a fighter. I was nearing blackout on 2 of the cases but did so for months aswell and nothing of this ever happend. Cant imagine ive strained the airframe that much? Will add tracks.
  7. Yes, team skin in nightfighter scheme. Tigr APC is a russian armoured jeep. Think Humvee. Its the only non-mod vehicle atm, the has working headlights.
  8. Cheers. Its a simple c47 turkeyshoot mission i made to fly with a friend. Some c47´s flak searchlights a freya radar and some prowling antons. nothing really special and elaborate. Had to use the tigr apc to illuminate the runway. works tho.
  9. No thread yet?? I´ll start.
  10. Its largely the AI. Unless something vital gets shot up, it´ll to keep afloat. perfectly. Not sure if ED has made adjustments to how "downed planes" are counted, but, if it smokes and leaves it basically is out of the fight. Not necessary to pump anymore lead into it.
  11. We had nothing back then. And if you have nothing, nothing can fail. It´s quick maths really.
  12. Stable. Anyway, good to hear its been fixed.
  13. Well im no tech and i can barely land a plane, but just to get it right and try to understand it and to match with my observations. Made another coldstart today climbed past 6k meters with 3000 u/min. all nice and peachy. could throttle back and forth, egine responded. Cooling flaps were in automatic. However, once i dove down to the deck and throttled back, engine went bonkers. So the prop overrevs and breaks the govenor?
  14. Yeah thought so.... is it possible to revert to a previous version? @NineLine i mean i wonder how this went into the stable version when it was know right after open beta update... At that point a mate is tryin to persuade me to buy the anton... but the dora left a bad taste atm...
  15. Has anyone figured out how to avoid this in the meantime? Its really frustrating. It appears to me most of the times the bug occurs when doin a cold start and at flying a certain height. When i start in midair ive not stumbled over this? Was in mp with a friend and and i could cruise around at 2400 u/min at about 2000 m height. But as soon as ive climbed to 5k ish (also with 2400u/min) the engine loses power and wonky things start to happen. Eg can only go past 3000u/min in a dive. And even if i make a turn i loose u/min which i cannot regain. Dora is basicaly unflayable....
  16. https://easyupload.io/bsn1lj Bug is noticed near the end of the track/mission.
  17. https://easyupload.io/wn3ilw @NineLine
  18. Tipp: use the gunsight to aim for the end of the runway. Will make a very steady and smooth approach. If you re right before the start of the runway initiate your flare and go to idle. A very simple visual crutch.
  19. Yes sorry i got sidetracked. Will upload.
  20. Basically yes. But the side slip needs some practice as you basically stall the aircraft rather fast and it might result in flipping over. Needs careful inputs. If you need to slow down the aircraft fast its g2g. But as said for normal operations to slow down its not really neccessary.
  21. Not really necessary in the mustang unless you need to land urgently and come in too fast. Cuz mr hanky's already drawin around in your nickers and so.
  22. Tbh i find the mustang quite easy to land. I usually set rpm to full and manifold somewhere in the green. Itll slow down to 150mph ish if you just do an extra round over the airfield. Make sure you dont start your descend from above 1500ft or youll be too fast again. Touch down should be around 90mph. The mustang is actually quite responsive to throttle inputs.
  23. Is this still bugged / wip? Cause i can only get the diatance needle to work and the direction needle just twitches.
  24. If you look close the shape is actually correct. What the model lacks is beefines in that part. If you look at the rs pics you can see the leather is pointy on that area where its connected to the instrument hood. However it appears like theres a flexible tube squeezed inside the leather sleeve so that part appears more round and more beefy. This also makes the hood look more narrow than the 3d model. From an ex 3d modellers perspective this was either rushed or it indeed was simply referenced from a different batch... bear in mind pics of that rs anton are of an refurbished one. Also we do not know what ed used as ref and the germans werent that picky especially in 44 and 45.
  25. Its most likely hard coded. and youd need to modify the model,which, id doubt ED will hand out.
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