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Doughguy

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Everything posted by Doughguy

  1. Roger. On what occassions do you use the mw50? Guess during combat but only on climbs or in general during an engagement?
  2. Ah i c. Guess its mandatory to some tailwiggling then
  3. Some advice for the people having a hard time from what ive experienced: Make sure you roll out straight a few meters prior to t/o. Then step on both brakes, throttle up past 2500u/min. Let go if brakes and push throttle quickly forwars until the end. Hold stick back and right. The outer part of the stick should somewhat allign with the edge of the front panel just next to the bomb switch box. Hold. Slam rudder right until you notice the dora to yaw right as you gain speed. Release rudder continuously until you straighten out. Eventually a back and forth motion with right rudder helps to figure this out. Keep an eye on the speed. If you approach 100kph get ready to ease on the rudder and stick. At 150 kph ease stick forward but keep to the right. Ease on the rudder aswell to avoid crabbing and drag on the plane. If you center the stick to quickly from thr right pos the torque will make the dora roll. The part just before t/o is tricky as you have to keep track of several things at a time.
  4. Thats laid back with the icecubes rattling Yeah got the hang of the landings. My main problem was the offset sight the dora is set to. Kinda made me compensate it with yawing. I turn off the sight on landing and center vision and "aim" with the ironsight. The bit od yaw thats left is bearable. Yeah and speed was a bit of a factor. The dora aint particularly good as slowing down by throttle inputs alone so gotta do some wiggling and start flaps to bleed off speed beforehand.
  5. So after few skirms on the op jupiter server and having finally grasped how to land this thing properly i must say that fighting in the dora is quite "challenging". This brick certainly doesnt like to turn and stalls come fast. Ive shot down 4 planes. 2 were a rookie pilot that was unaccustomed to a p51 or any form of "manouvering" and another good one i just managed to latch onto diving out of the clouds. Another was an ace ai i guess in a p47. I particularly had most problems with any type of scissors. Its nice to know that the dora rolls fast but as soon as you want to execute a turn that thing immediatelly starts to shake and stall. So im not sure if you guys deploy flaps in these manouvers? Cause i cant unless i have good speed. But in most cases it was sufficient enough to firewall the dora and extend away after breaking contact with the bandit and then climb loiter and reengage. I must say that spotting ia a real obstacle. Especially against the bare ground. The planes lack any form of reflection. Granted thats how you can get away and pilots did but not against ai. But the real challange is to apply b&z tactics or any kind of strafing/slashing attacks from high above if you cant make out the enemy below. Tad frustrating. In the mustang ive shot down 7 players and no deaths whereas i was killed 3 times in the dora (because im a idiot pilot) Btw do you leave on mw50 on all the time? It jumps in over 1.5 ata anyway? Does it have an effect below that?
  6. Right. so heres the track. works fine. 3 starts and landings in succession. crashed on the third landin. broke the undercarriage. cant really say if it was to fast or dropped like piano. only thing ive noticed that was off was that i had alot yawing i tried to compensate with the rudder. not so on the first 2 landings. fw190.trk
  7. Ex 3d dev speaking here. It is possible to "detect" what parts exactly gave been hit but rendering them accurately and more over dynamically is a very hefty task that eats up gpu/ram fast. To display that kind of damage the planes would have to be modelled with every major spar, bottle, box etc. It also mean that "somehow" there must be a dynamic texturing bein applied when damage occurs. You can achieve realistic/dynamic damage but at a great expense of hardware. Youd need a monster rig to run it smoothly. Currently dcs uses premade texture damage models that are blended in when x amount damage is done to a certain area. One can refine the size of the area but that comes with the drawback of hardware. Another technique is to detect what polygons of the surface were hit and slap decals onto it. Comes at the drawback that those bullethole decals will have to be opaque and the 3d mesh will have to be a lot more dense to make this work. Again performancd impact. Ive tried similar before. But its really a beast.... Back in cfs days the model registered whats been hit and displayed am massage. Crowded screen yay. The solution we have in dcs is good and solid. Remember in the end you want to play a well performing game. Tech just doesnt cut it. Yet.
  8. Made 2 successful landings and t/o in succession... failed on the third attempt landing the bird. It does help centering the view so you "aim" with the revis backup sight. Cant really put my finger down on whats wrong yet but on the last few meters on final the bird gets pretty wobbly in yaw. On the first attempt it was all smooth. 2nd attempt it was ok-ish third was shaking to much and guess i flared to late hence locking the tailwheel to late resulting in a skidding frenzy... tutorial says to aim for the end of the runway but when going with these speeds as told that bricks controls get sort of muddy. It "feels" better aiming for the start of the runway. Descend is steeper and faster that way but feels more stable... it just resulted in a broken undercarriage... i start my descend from about 1500 meters. Distance is hard to determine but if i look back the edge of the runway is about the height of my elevators. Gonna try to make some tracks so you can comment on my inputs.
  9. It also looks like an old truck, and smells like it.
  10. If theres people who want to fly around on stable servers im all set. I fly the pony and started with the dora. Im happy with simple practice, formation flight manouvers etc. or dogfight training. No need for elaborate missions atm.
  11. Yeah will try again. Managed to successfully start and land a few times in a row yesterday but man... its definately more demanding. I come from cfs1,2 and toyed with wings of prey for a while. Landed the dcs mustang w/o major problems on the first try but that dora... damn... diva.
  12. Thats what i meant
  13. Damn this thing is really a c*nt to get hold of during landing. Got the t/o without major issues after some tries but input has to be damn timely. The first few times i overcompensated the torque and the dora crashed back down and made a flip.. Landing feels kinda weird. Guess the offset sight kinda adds up to it. Still having some issues with the approach and final just before touchdown. That brick is quite unstable in yaw and inputs tend to end in a pio which leads to some hefty behaviour once wheels touch down. Tailwheel has to be locked down immediately so that this thing doesnt veer off and pretend to be an australian.. very little room for error in that phase.. even managed to crash it few times on the tutorial. I land it according to tutorial. Might have to work on initial distance and height but otherwise its like from the textbook. 300mph initial speed. Drop gear and flaps below that. Final descend with 210 to 240mph. Tricky part is when it comes to flare it upon touchdown and yanking back on the stick to lock tailwheel in order not to veer off. Should be same as in the pony. Feels totally different. The pony in that respect flies like an idiots delight in comparison..
  14. As said. Since ive started flying the mustang i flick the switch by mouse. If i switch it by click from auto to either open or close it stays in the pos until i click it again to any other pos. It doesnt jump into a neutral postion if i depress the mouse button. Im on stable but thats how its been for since ive started last september. Hence im a bit confused that people say its springloaded.
  15. Funny enough i cant seem to set the radiator flaps to a certain state anyway unless they do it on their own in auto. Open opens them wide. Close closes them totally and auto well you guessed it. Cant cancel them out either. The switches arent spring loaded as ive read here or elsewhere iirc so its just 3 values you can switch around anyway.
  16. did it matter for zeh germans? nah, as they were engaged from any direction anyway. *badumtss*
  17. not really done anything fancy in terms of adjustments. vanilla axis/curves settings. set the slider as an axis control for the distance input. works like a charm. but as said. i think the gyro on the p51 is extremely power- and useful. i just have it set fixed on 1100 ft. i dont engage above that. below that i can do my own compensation. the only thing i change is the wingspan setting between the 109 and 190. it aint much but does a difference in my experience. if you have your controls synced at start up. you just could setup the range once to your liking and let the slider be. i find the slider more convenient than buttons. you could also use one of the turn knobs on the throttle of yours instead. i do have the minimal fixed sight ( + ) enabled and usually i dim the sightpicture. helps alot with aiming.
  18. ive set it to the slider of my x52s throttle. eventually you have to set your input to "throttle" or what its called. whats your flightstick anyway and hows it mapped? also i wouldnt change it continously. the gun convergence is set at 1100 feet. so i rather tend to get into that distance and try to stay there. gives maximum effect with a 1 to 2 sec burst.
  19. ooph... that discussion again.... id be happy if there were more simple dogfight servers on stable... i dont see the point in playin on beta. yes we are limited to a certain number of assets but heres the thing. from 10k or 10 feet above ground you cant tell apart normandy from some fields in germany or russia. so thats the more forgiving part in that respect. and the term "historically correct" is rather tacky as it would also imply a set outcome, or even certain events, which in a mp game, most likely will not repeat in "historically correct" manner. did the anton fly in 45? yes. there were enough around. did the 51d fly in 44 and 45? the dora? the spit x? k4? im no buff but at a certain point they all were. older models especially on the german side werent simply discarded but thrown into the meat grinder. the transistion to p51d happend similarly. a transistion. older models were flying until a new model was available. did they all meet? no. does it really matter? well to some it seems.. however.. the only thing imho thats neglegible is the actual map as stated to the reasons above. its a tradeoff i can live with and still have fun and dont see why my fun is supposed to be spoiled by external things. also, if you dont like the current maps, change it. start doing mods. ive been an active modder for over a decade mainly modding for operation flashpoint. thats what a community thrives from... an not I WANT I WANT I WANT. dont be so small minded... appreciate what you have. that untwists your knickers rather fast... just my 2 cents for the whole derailment here...
  20. i dunno.. i tried on the f16. jets arent my thing. too many buttons too many bleeps n blops. but in the end its what you get used to.
  21. it seems most servers are beta only. pitty.
  22. i use an DIY edtracker ive build it can only make rotations but the translations can be tricked, as most head trackers are "fake" 6DOF anyway.
  23. hm dont have the manual handy on my phone but i recall quite vividly that the convergence is 1100 ft. there were some real charts here regarding that matter. never had probs with that setting either. just checked the official dora manual and actually cant find any info regarding the convergence. only chucks guide mentiones 600m. yes it appears to be a lot. read same on forum and that its the regular convergence range german fighters were set up for. im open to suggestions tho... cause is sure spout vile crap like snoopy impersonating the red baron when trying to gun down the ponys with the longnose.
  24. thx i try the settings. only have a x52 so no extensions for me. on both the 51 and dora ive set the distance adjustment to the slider on the throttle like the twist grip on both real counterparts. however i tend to have a fixed distance for maximum effect / convergence. pony its 1100 ft and dora is 600 m (which both is about the same distance) but it feels much trickier to aim as the sightpane of the ez sight is rather small and disappears regularly in turns... the ez sight has that elevation correction that the k14 doesnt have. you guys make use of that? i mean doing all this on the fly is insane to say at least..
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