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Everything posted by Doughguy
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ok. so my gut feeling wasnt wrong. i guess down low one can extend flaps to start pos and do barrelrolls or split s manouvers to shake the enemy of the six as sort of last resort but executing a split s with the dora and the quick departure is tedious! no such probs with the mustang. guess have to play around with that a bit and try input curves. any suggestions? aiming in the dora is tricky tho. the gyro sight kinda feels pretty useless especially as it travels quite alot when turning and you end up putting your s.w.a.g. on each burst. i dont know much about the doras history and conceptual goals but if it was designed as a strafe run type plane the employment of a gyro sight feels pretty redundant? i mean the the mustangs gyro is way better compared to the dora but also has its quirks and limits. the doras feels just out of place and generally rather "wobbly" . makes a hard time aiming right.
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so i made the transistion from the p51 to the dora and stacked few hours innit already. its a different beast and its giving me a headache. do you guys set curves on the stick aswell like on the mustang and/or add bit of flaps during turn? to me it feels like the dora is departing much faster than the p51 in any turns. even if i turn inverted into a dive and apply light stick pull (eg following a mustang) the dora starts shaking violently and departs very fast. same in a steep climb. granted i fly against ai mainly but but the comparison alone makes it feel weird. given the fact ones supposed to dive and get away from the opponent the moment you depart makes you a sitting duck. is it just me or someone else feels the same way?
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made me laugh. right on. thats what bricks and the anton have in common. they fall down on and smash your head in if you dont look up.
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Strengths and weaknesses of each AC (A2A)
Doughguy replied to twistking's topic in Western Europe 1944-1945
i can only speak for the mustang a dora. latter ive been flying myself just for couple hours. some basic have been discussed, but the main sticky is: fight in your domain! the mustang is a high altitude escort fighter. thats where it excells above all other current warbirds. the mustang is extremely dependant on cool air flow. up where its chilling it performes best. fighter doctrine for the 51 dictated to abort any pursuit if going below 18k ft when on bomber escort duty. the mustang has a supercharger gap which gives it a hard time below 18k ft and above 8000ish. plus it takes quite a while to form up with the bombers again. up high dogfights get sluggish but the mustang will outrun and outturn any axis fighter. stay high stay fast. usually i circle alot in the mustang. high shallow jojos and observe especially when i notice that an 190 or 109 dives away. they lure you dow into their domain. thats where they jump you. so dont unless you have a favorable position. the dora and anton are hit and run fighters. at high altitudes they dont perform as good as the mustang. they cant out turn it. strafe your opponents from top and then dive away especially on the 190s. the general tactic with the 190s is to loiter high above watch for an unsuspecting target and drop down on it and unload your rounds on it then break away and climb. rinse and repeat. if your opponent notices you or the situation becomes unfavorable and turns abort the dive, climb and loiter again. the p51 cant climb and dive as good. most of historical accounts state similar ongoings and tactics. furballs bein the exception. if you find yourself in a furball its gettin chaotic and very dangerous. knowing evasive manouvers and the pros/cons of your a/c handlin are life! the mustang is fast up high and fast with wep down on the deck and can outrun the axis fighters in a straight line. but you gotta get there first.. out turn your opponent. pull gradually harder but dont yank on the stick. often the 109 oe 190 aborts and veers off. in most cases thats enough to bug out straight or have the bandit in front of you. down on the deck when it gets low and slow extend your flaps one step. prevents the mustang from departing. an old fashiones barrel roll with a twist rudder can help to fall behind the enemy. add flaps to brake faster. but dont just roll and reverse your turn. if you fly again the 190 or you have mr iceman on your 6 all he has to do is keep still for a second and shoot while you still turn or already reversed the turn. dont fly a straight horizontal zig zag rather fly shallow rolling scissors. that way you eliminate the possibility to fly through the fire of your oppo. another thing is to break visual. usual i go inverted and dive under the opponent keepin it in sight. the bandit will always have to pull on the stick to follow you hence the engine etc blocking its vision. as soon as you are below his line of sight break left or right (or start with a extendet left/right dive) and pull through on the turn. if all goes well youll be extending away from the opponent and he lost sight of you. this works best if distance is rather short. rolling scissors can work especially in high speeds with the 109 and up high as the 109 isnt as good up there and doesnt turn as good at high speeds as the mustang. down low... rather not. the doras edge is the dive and climb first and foremost. extend extend extend. it also rolls like hell compared to the p51 so rolling scissors can do wonders. breaking visual works even better dont try to out turn the p51. you cant. when on the deck apply flaps but staying fast is more preferable. up high its simply not your thing. stay in your lane and youll be good. it really boils down to fight on your terms. most fighting in dcs is done below 8k with the war birds and people complain the mustang is crap. its not. it simply doesnt fly in its domain. know your planes habbits and weaknesses. know where it excells (height and fighting style) check your target fixation. check your six. often. also i shied away from taking potshots at the target. wait for a good solution aim well and give it a massive 2 second burst instead of some peppering here and there. conserves ammo and doesnt wear out the guns as fast. firing in a tight turn isnt as good as in a shallow one. hold your horses. lurk. shoot. dont shoot from far away aswell. bullets are fast but no lasers. if you can see the tracers you can just give the stick a nudge forward and theyll fly over you. its something that must be trained. you sure can score a lucky hit but out of how many fired rounds? better burn more fuel whilest engaged in a pursuit to get a good angle than to pepper around and be caught pants down with no ammo after few mins in the fight. out of lack of ww2 servers ive been flying dogfights with m mustang against jets. they all made the same mistake.. an f14 or f18 and mig 29 cannot outturn a p51... their lowest speed is my max speed! they were always near departing and got their asses waxed by an 80 year old plane. they didnt fight on their terms they didnt capitalize on their strengths... they could climb and dive down on me all the time but they chose to fight me on my terms. thats target fixation and lack of situatuonal awareness. theres always a wild frenzy to make a kill. dont fall for that to fast. fly with caution and be aggressive when the situation dictates it! only the f5 pilot knew what he was doin and waxxed me good after a 10 min yank and turn dogfight. -
theyre quite alike. the d9 is the more modern fighter of the two hence bit faster. also has a gyroscopic gunsight that if you get accustomed to can give you quite an edge in a dogfight. the flight handling is similar to the mustang albeit not as squirrely. the mustang literally bucks around if you push it to hard. not so with the 190s. theyre not the best turners and up high where the mustang has the edge they should be used more in a hit and run manner. below 8k ft they whoop the mustangs ass. trim wise theyre about the same as the mustang. they roll/yaw. the mustang can be trimmed better in that respect. no refraction on the frontglass iirc. but visibility is poor in the 190s anyway. the models were adjusted tho to immitate the refraction some updates back iirc. model quality wise the dora is not as good as the anton. but not really bad to be frank. the current textured are decent tho the damage textures arent as good as newer models. there arent many texture versions of the dora sadly and no texture template either.
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gave the d9 a shot last night as i want to get a new warbird. i fly the mustang mainly. both planes performce very close but have some pro/cons, or simply vary as its the nature of the beast and their respective tasks. the p51 is a very simple to learn, handle and fly a/c, just as the dora. startup proceedures on the dora is just as easy as on the mustang. taxiing is more tricky in the dora as you can only use brakes and the view is worse than in the pony. general a/c handling is easier in the dora imho. the mustang requires some finesse when turning and literally will buck around if you try to make do things too hard (mustang is very fitting). the dora will be faster below 8k ft but cant really out turn the mustang. you go in fast and <profanity> off. its not a total waste in a dogfight and with enough bfm knowledge you can hold your own. survivability is definately on the doras side. it can take a punch. the mustangs weak spot is its radiator. take it out and the mustang is out of the fight very very soon. the doras armament is brutal, as one small brust of its cannons and mg will shread any opponent. the mustangs 6 50cal will do good damage too, but you need to aim well and and give a longer burst. the sights are a thing. the pony has the advantage here imho. the sight feels "better", whereas the doras functions the same way, it feels somewhat more "sluggish". the dora is the peasants brute lawnmower on xXx roidrage, while the mustang is the shiny sportscar. for pure flying only, they´re on par. personally ive always had a thing for german planes. for combat i side with the mustang. its more versatile in the specturm of things imho. in the end, it depends what suits your flying most. conclusion. get your wife buy one plane, and you buy the other and dont tell her.
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Found A Way to Keep Engine at Maximum Power Without Damage
Doughguy replied to brucewhf's topic in DCS: P-51D Mustang
Someone didnt read the manual Unless you have to run, its not really much of a problem if you enter a dogfight. During cruise with mp/rpm in the greens i have them in auto. -
not found a server thats set for normandy. oh well.. gave few mig29´s, su27s and f14s a hard time on a dogfight server. that one F5 tho... mad!
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Kinda started mp lately. no real ww2 servers to be found. pitty
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What maneuvers will kill a P-51 engine?
Doughguy replied to Boomer_G-Loc's topic in DCS: P-51D Mustang
So you guys lower rpm settings eg in combat (as in aerobatics)? still learning a bit so excuse the dumb question. gotta get used to the seperate handles in the pony. -
Thats because those footages were picked for exact that reason. If you look at more footages youll see that .50 cals didnt blow up things as much as its indicated by a bunch of videos. of course.. if you only look at videos that show planes blowing up and thats you´re only reference... "historical accuracy".
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"You get what you pay for" Good luck with that.
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it works. however. make sure you dont overwrite the new inputs lua with old carburator fix luas. it wont work then.
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Right i guess ive found the problem. The x52 throttle didnt move back all the way to where the two lines allign.... once ive reduced it with num- and the two lines alligned, throttle off worked. ffs... had to adjust curves for whatever reason here...
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yes. ive mapped it to the "arrow down" key. it works for start up, which would be rshift + pos1 (arrow up for me) ive also mapped the same buttons to my x52 pro throttle. for start up it works, but thottle off or throttle off/idle, it doesnt.
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Been playing around with the Viper lately and working thorugh some tutorials. So far so good. I cant really seem to power down the engine? Ive mapped the up and down arrow keys for the throttle idle etc (which usually is mapped to right<profanity> pos1/home), however once i have the engine running, i cant seem to get it to shut off. As far as i understand i simply reverse the startup procedure but once the engine starts idling i cant seem to shut it off (rightshift+home), and the throttle doesnt move back. not really sure whats wrong. unable to shutdown f16.trk
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fixed Axis commands for carburetor are missing
Doughguy replied to PLAAF's topic in Bugs and Problems
This isnt working for a long time and easy fix. if you have a look around this subforum youll find tons of threads regarding that matter. its really just changing 2 numbers in 2 lines of code...... -
Hm, is this a better approach mission editing wise, or even necessary? i sure have to look into this first. kinda wanted the "oldskewl" real approach that you had to be there by time xyz etc. eventually script a percentage that bombers might not show up or the other escort and you abort the mission, or go hunting secondary targets. yea noticed this. changed already. i see. i thought something like this, but as it was set up the same way as in the corrected test mission i was kinda wondering. thought it might have something to do with the mustangs interacting and such. btw. does it cause any wacky behavour of the ai mustangs if i assign them to escort all b17 groups, or should this be kept to lead flight/group exclusively? Furthermore, is it possible to set up the mustags to fly in formation with the 17s? atm they just drag behind. Cant make them part of the big formation. Aswell is it possible to set the mustangs behaviour so, that once they extend eg. 5nm away from the lead bombers, and below 18k ft, they break off any attack and rejoin the lead group? guess this would have to be scripted ? Cause atm, once they spot bandits... they´re off... and the b17´s get done with.
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thanks. ill look into it. been years since ive used mission editors. last time was for op flashpoint/arma/vbs1. seemed more convenient.
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correct as is Clouds supposed to be this low???
Doughguy replied to kraszus's topic in Weather System Bugs & Problems
Natural occurance... Unless you classify nature as a glitch. -
Alright ive set the misson and works like i want up until the b17s reach wp 7 (well the lead flight). the others break off to the one wp they have and then proceed to land in maupertus. funny enough its the same set up for the rest of b17 flights as in the fixed example mission above? bit oddly random behaviour. the mustangs are supposed to escort the b17s up to their wp 7 then break off and return to the designated bases, while the bombers proceed to wp8 and circle. this works to some extend for the players flight (scythe) and the accompanied flight (scythe 2) that simpyl supposed to follow the playerflight. upon landing, scythe2 flight simply flys off and heads to the initial assembly point. the 2nd p51 groupsl fights (razor1 and 2) follows the lead b17 flight until wp7 but then breaks off and proceed to the initial assembly point like scythe 2 and all go on an extra round. from the settings of the mustangs escort option id expect them to escort the bombers from wp 2 (rally point) up to the bombers wp7, as ive set the last wp of the escort to be wp7 of the lead b17 flight, and then break of and land. just like in the fixed example mission. but no avail... i cant really make out whats wrong as ive basically set it up the same way as the fixed example mission. PS.: atm the mission takes about 2 hrs. from start to finish. bomber_escort.miz
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Thanks again,checked out the file. wasnt that far off. works like i wanted!
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thanks ill check out the file. ive initially used less waypoints for the bombers and got some odd behaviour aswell once the bombgroup hit the target.
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Hi there, i´m tinkering around with the editor but ran up to some problems i can´t seem to overcome or even get my head around whats wrong. Very simple. 2 flights of p-51´s. the first is on the rdv early and circles, whats for the 2nd flight that is bit behind (supposed to be the players flight). the b-17 formation is spawned later (08:02). the flight of p-51´s escort the b17s. the 17s drop bombs etc. upto here its all working as expected but upon departure the p-51´s dont stop the escort despite ive limited each escort waypoint, or even tried setting the to be escorted a/c to "nothing". on top of that, the 2 other flights of b-17s seem to break formation early and head their own way, instead of heading out to see with the lead flight and circle there. i can´t really make out whats wrong here. any advice greatly appreciated. bomber_test.miz