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Everything posted by winghunter
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Some of these look promising, like the BHAPTICS. I wouldn't mind $300 if the switch flicking expiernce can be improved
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I have this issue when selecting "Camera and right MFD" from monitors. Now I cant close the special offers on startup, so there is nothing I can do to reset this without going to the config file.
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Easy-to-use Lua Console now included in DCS-BIOS
winghunter replied to FSFIan's topic in Mission Editor
I have found these values only update in cockpit view, not in external view. Thats probably a DCS issue not a console issue return list_indication(n) -
I can highly recommend this. Comfort and FOV increased a lot
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First thing to order is a Odyssey VR cover for the G2 Frankenmod. FOV and comfort ++
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Exported MFDs are not repainted in F2 external view
winghunter replied to qman787's topic in DCS: F-16C Viper
It may be some kind of performance optimisation, Im getting the same issue with an F-18 -
Export Values for Engine Informations
winghunter replied to vJaBoG32_Siddharta's topic in PC Hardware and Related Software
-- 104 = Left Engine Throttle local leftThrottle = MainPanel:get_argument_value(104) -- 105 = Right Engine Throttle local rightThrottle = MainPanel:get_argument_value(105) -
Is there a way to know if the game is in pause menu ? I would like to query this in LuaExportActivityNextEvent The only solution i could think of is querying LoGetModelTime and conparing with the last value
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I made a fix here https://www.digitalcombatsimulator.com/de/files/3319867/
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You'll get more frames from tweaking your settings, i.e. match texture resolution to headset, lod bias etc You may even get better visual quality with lower texture settings, higher lod bias and AF or SS, while reducing VRAM usage
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Settings don't seem to change framerate at all
winghunter replied to packer_edge's topic in Virtual Reality
Looks like you're not GPU bound. If you have a monitoring tool that shows CPU, memory, ssd load etc you can figure out the bottleneck. Make sure motion reprojection is disabled in steamvr, it will limit your framerate ~45 -
F10 Map causing FPS drop when returning to cockpit
winghunter replied to Bader242's topic in Virtual Reality
Use my mod, it improves the map switch performance among other things https://www.digitalcombatsimulator.com/de/files/3319867/ -
Check this out https://www.digitalcombatsimulator.com/en/files/3313661/
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Now I got a spotify player in every VR cockpit. IM UNSTOPPABLE !
winghunter replied to winghunter's topic in Virtual Reality
Now we only need a tape player skin for the ugly spotify app -
Oh i was referring to the Nvidia driver settings, not to openfsr. AKA I dont see an option to set FIS for DCS without openFSR
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Its not about animation loading, but animation sync that takes additional network traffic. My point is for any human infantry you add to the game you loose at least one human aircraft (even if you optimised everything to the limits of current technology). For a game like DCS this imo would'nt make sense. I only worked on the Battlefield games which are not simulations, but I think the same principles apply.
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I have an NVIDIA 3070 and could not find this in settings anywhere
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It works with DCS standalone. Regardless of your VR headset. Its an OpenVR feature. Does NOT work with OpenComposite yet.
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A possibility to synchronize VR with a Sim-Pit
winghunter replied to Meathawk's topic in DCS Core Wish List
The Quest 2 also has some AR apps. You can define a 3D area for camera passthrough. If AR support was implemented in DCS, one could define the cockpit geometry in 3D similar to how room setup works in the Quest 2. DCS would then render everything beyond the simpit. As an advanced feature, one could also setup displays within the cockpit that would be rendered by DCS. Because one thing that doesn't make sense is wiring up your own displays for a simpit. Considering we are approaching retina resolution for VR headsets next year. -
I would have thought the opposite. A jet should take less traffic as its change of direction is slower than a foot soldier. Who can reverse direction in a fraction of a second , therefore being harder to predict and needing more updates per second. An aircraft also has far less animations than typical FPS characters. And most of the aircraft control surfaces are easy to calculate from speed and change of direction.
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Just realised SteamVR lets you place any desktop app inside the world. You got to have the spotify app installed an running, then add it in steamVR desktop window and place it in a certain location. The spotify player stays where you put it inside the cockpit. If you turn your head it does NOT follow, which is very nice. So i only see it when I look down at my feet.
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SOLVED: Disable Loading Screen (for VR) - New MOD
winghunter replied to winghunter's topic in Virtual Reality
UPDATE: Now also includes empty/black VR Hangar in main menu and map. As a bonus, loading time is increased and switching to F10 map ingame is faster https://www.digitalcombatsimulator.com/de/files/3319867/