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Everything posted by winghunter
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DDoS is an entirely different thing, latency is a far less important issue for HTTP I think we agree here, DCS has more immediate problems to solve. My point is that we won't get 1000 players in a stadium for this type of game. It will always be a niche product with a physically distributed audience. That means even IF we all have 2Gbit connections this ultimately will not allow us to have such type of battles in this game.
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However you are talking about 1000s of AI units. That is relatively easy to overcome with multi cores and CPU optimisations, even though DCS is currently lacking far behind the industry standard here. HOWEVER to have 1000 human players interact on the same map will eventually run into network latency, which is the ultimate barrier. I.e. Planetside 2 divided the map into sectors to sync only players within a sector. HOWEVER maps and game mechanics were specifically designed to allow such trickery. For DCS this is imo not a realistic option as it would cut into the simulation aspects. And regarding 10ms ping, you will not find 1000 players for DCS within 10ms ping so eventually you have to widen your tolerance to fill these servers. That's the other issue with speed of light taking already 20-40ms continent to continent, add on top the delays caused by network hardware.
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An infantry player costs ~ as much performance as an aircraft. Therefore you could have a 128 player battle with 127 infantry and one aircraft... Because the REAL technical limitation is NETWORK LATENCY. Everything else can be overcome regarding GPU, CPU or memory. But the Internet has real physical limitations, it's extensively discussed in this article: https://www.matthewball.vc/all/networkingmetaverse
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A possibility to synchronize VR with a Sim-Pit
winghunter replied to Meathawk's topic in DCS Core Wish List
Viperwing and Varjo can do this with a greenscreen -
Hang ups/pauses in Reveb G1 after switching to standalone
winghunter replied to Bog9y's topic in VR Bugs
disable HotPlug in DCS UI controls -
Seems like we rather want the tethered version with Steam tracking. Im not so sure their AIO tracking will be any good.
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Their ETA date is in 2025 By the time this headset arrives in our hands (if ever), it will be obsolete.
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My MSI already has a gaming mode for max performance, that's what i suspect to do some of those tweaks. Also, my graphcis settings were already as LOW as possible. That's why the shader mods may have no impact.
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I tried all of the settings and windows tweaks and gained 1fps in total. Even with the shader mods. But openFSR really changed the game, i have this to 0.67 and enabled 2x MSAA. Looks almost identical to the native resolution but performs 30% better.
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SOLVED: Disable Loading Screen (for VR) - New MOD
winghunter replied to winghunter's topic in Virtual Reality
I updated it, its now JGSME compatible. Should also work with OVGME but havent tested -
SOLVED: Disable Loading Screen (for VR) - New MOD
winghunter replied to winghunter's topic in Virtual Reality
Ive released this as a mod here https://www.digitalcombatsimulator.com/de/files/3319867/ -
SOLVED: Disable Loading Screen (for VR) - New MOD
winghunter replied to winghunter's topic in Virtual Reality
I dont think it would. These are just loading screens that other mods change as well. Here are also the loading bar fixes to make them more pleasurable in VR These go to C:\Program Files\Eagle Dynamics\DCS World\dxgui\skins\common\images progressbar_mark.png : . progressbar_base.png : -
SOLVED: Disable Loading Screen (for VR) - New MOD
winghunter replied to winghunter's topic in Virtual Reality
I found out its quite easy to mod this. Such an improvement for the whole VR experience. Just copy 3 files, backup the original files before overwriting if you like. 1) Save this file in your aircraft folder as loading-window.png in C:\Program Files\Eagle Dynamics\DCS World\Mods\F-14 VUX v2.2\Mods\aircraft\F14\skins\ME 2) Save this file as loading-window.png in C:\Program Files\Eagle Dynamics\DCS World\MissionEditor\images 3) Save this file as training-window.png in C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\F14\Skins\ME -
SOLVED: Disable Loading Screen (for VR) - New MOD
winghunter replied to winghunter's topic in Virtual Reality
Well that's good but the outlook of 6+ months of loading screen torture isn't too great. In the meantime I would rather dig through the game files and replace the loading screens with black textures. -
The loading screen is one of the most annoying parts of DCS in VR. It starts to flicker and jitter wildly within the VR headset. This is likely caused due to performance spikes during loading, and resulting dropped frames. An easy fix would be to allow VR users to disable all loading screens and have the game just render a black scene. UPDATE: FIX released as mod https://www.digitalcombatsimulator.com/de/files/3319867/ UPDATE 2: Now also includes empty/black VR Hangar in main menu and map. As a bonus, loading time is increased and switching to F10 map ingame is faster
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Sadly DCS does not allow to assign any joystick axis to control the mouse cursor directly. But there is a little software that does the trick. If you have i.e. a TM 16000 throttle, you can use the little analog stick for moving the mouse, and its click to emulate a mouse left click. This allows you to navigate all DCS menus and also interact with cockpit instruments. I typically place the mouse cursor 20° downwards of center of view. This allows me to look at all cockpit controls and engage them with a joystick button. I can move the mouse cursor with the throttle analog stick. You need https://joytokey.net/en/download This are my settings. Now you can control everything in DCS without ever touching the mouse. Also assigned the rudder pedals of the trottle to mouse scroll as I have no use for them. In options, you should change the threshold for your axis down to 1% or so, as the default threshold has a very high dead zone of 10%.
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Thats why i typically place the mouse cursor 20° downwards of center of view. But also if you have a tm16000 throttle you can use the little analog stick for moving the mouse. You need https://joytokey.net/en/download This is my settings. Now you can control everything in DCS without ever touching the mouse. Also assigned the rudder pedals of the trottle to mouse scroll as I have no use for them.
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That is true when you navigate. What I do instead of using a mouse: position my mouse cursor 20° below the center of view. Then assign mouse click in VR control settings to a joystick button. This allows you to just look at buttons and control them with your joystick. Much better than moving a mouse in VR. Yet, not as good has having a physical control under your hands.
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It's for VR so you won't need any instruments. It depends how many buttons you need for initial VR fun. Most people will likely never/rarely touch the master test or TACAN. Having HUD panel, gear, spoilers and autopilot are already giving me a great improvement for the VR experience. You can add more as you go. But I'm also looking into a solution to reduce the amount of wiring needed. Using printed copper foil that will transfer to the underside of the panel. https://hackaday.io/project/161850-cardboard-circuits
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I have reworked the textures and geometry to exactly replicate the F14 heatblur cockpit for VR. I'll be releasing the full plans and instructions in 1-2 weeks so everyone can build their own F14 cockpit. Tools required: inkjet or laser printer, exacto knife, large ruler (1m or 3 feet), 5mm (3/16 inch) foamboard, hotglue Material cost: ~ $50-$60 Build time: 4-8 hours
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Oh wow I somehow missed this, thanks!
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I have created 2D plans from the F14 in DCS model viewer. These provide ortographic geometry reference for measurements and angles. The geometric detail in this model is overwhelming. I kind of undersestimated the amount of 3D modeling and printing this will require. I wish heatblur would release 3D models for the relevant cockpit parts for 3D printing. Download the plans here
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I've made this panel in 10 minutes using only a black & white printer. I simply scaled to 5.75" and printed the texturemaps from this F14 mod: https://www.digitalcombatsimulator.com/de/files/3313661/ The photoshop file is here if you want to give it a go. Then I glued this to 5mm foamboard. Then used a center punch to make small holes just big enough to screw in the switches. It's surprisingly sturdy, I can toggle the switches without any wiggle room. Haven't even needed hotglue. And it's ultra lightweight, I guess I could build this whole cockpit under 10 pounds. Which makes me think I will stick with this for a while as I can easily diassemble and stow this some place. I
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Hmm, I wonder if similar ones exist without the data port. And if they would have a reasonable lifetime when driven directly by a 5V source. I.e. LED 5060 or these https://www.aliexpress.com/item/32816992410.html
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What about these LEDs ? They already have built in resistors and take 5V directly from power source. They are a bit more expensive but they already come in a matrix form ready to solder. https://de.aliexpress.com/item/1849928878.html https://www.amazon.de/CHINLY-stücke-WS2812B-Adressierbare-Kühlkörper/dp/B01N0GIHFG/ref=dp_prsubs_1?psc=1