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winghunter

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Everything posted by winghunter

  1. any DP cable should work? Official accessories are usually overpriced
  2. Always cautious with pre-orders, even if they claim to be refundable they may not be
  3. https://en.shiftall.net/products/meganex8k It has some really good ideas, like the flip-up. The form factor reminds me of the bigscreen beyond.
  4. Its an official statement. And common strategy to subsidize hardware, when you have a store attached to recoup revenue. Same model for Playstation or Xbox.
  5. Meta is selling at a loss, so the price is *probably* reasonable. Im sure it will fill some people's niche, not exactly mine though.
  6. Quest3 is missing the display port and this comfy headstrap with good speakers.
  7. Except the form factor, the Crystal is still quite bulky and not exactly light in weight.
  8. Not sure why they use fresnel when they dont even have OLED screens
  9. This may be the G2 replacement we've been waiting for
  10. Vive Focus Vision Specs Resolution 2,448 x 2,448 (6.0MP) per-eye, LCD (2x) Refresh Rate 90Hz Lenses Dual-element Fresnel Field-of-view 120° horizontal Optical Adjustments Automatic IPD IPD Adjustment Range 57–72mm Processor Snapdragon XR2 Gen 1 (same as Vive Elite XR) RAM 12GB Storage 128GB (expandable via MicroSD to 2TB) Connectors 2 USB-C (1 with DisplayPort Alt mode) Battery Life 2 hours (hot swappable with 20-minute internal battery) Tracking 4 front-facing tracking cameras and infrared floodlight for illuminated hand tracking Controllers Vive Focus 3 controllers, rechargeable battery Audio In-headstrap speakers (dual driver), 3.5mm aux output Microphone Dual microphone Pass-through Cameras 2 RGB Cameras (16MP) w/ Depth Sensor https://www.vive.com/us/product/vive-focus-vision/overview/
  11. Anyone has access to the beta?
  12. Disable ASW (in oculus debug tools), its very buggy currently. you need to disable at every session, as it doesnt remember
  13. We have a test automation script which could catch this before release. We usually run it after release since we dont have beta access.
  14. Is there any hope for a PSVR2 openXR without Steam?
  15. tested with DCS 2:30
  16. Thanks, I've update the viewer
  17. FYI, I've created a F10 map alternative, download here for free. Go to the channel #moving-map-beta It runs in VR or 2D, or on a second screen like laptop / tablet / phone
  18. The buildings are very fragile, like Hollywood props. But still it shouldnt break the huey skids and throw the helicopter 3 foot into the air on the slightest touch.
  19. I watched your track file. You need to land with the last section of the skid on the edge. And you set the building on fire That skid is a force of pure destruction
  20. Seems to be a huey problem after all. Just happened to me on these buildings as well, which even set the buildings on fire. (Thankfully i suck at landing in the center of objects)
  21. I finally made it, but it was anything but easy with 36 fps in VR and heavy stutters. The latest DCS patch tanked VR performance. I changed settings to lowest, on a 4090 system, and still getting those frames. Hope the next patch fixes VR performance.
  22. Attached is a track file the skids need to touch the sandbags with the lightest of touch, and they will explode null exploding sandbags.trk
  23. I tried to land as soft as possible. Though in any case it should never bounce the helicopter 1 meter upwards and even damage / destroy the helicopter. This behaviour does not happen on other landing surfaces.
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