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winghunter

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Everything posted by winghunter

  1. 1. Comfort Bigscreen Beyond 2: Lightest and smallest VR headset, but the facial interface can get warm and uncomfortable over time. A planned halo strap may improve comfort in the future. MeganeX: Slightly heavier but more comfortable due to its halo strap and better ventilation. Users can easily tilt it up for breaks. 2. Visual Quality Bigscreen Beyond 2: 2560x2560 per eye (6.5 MP) at 75Hz (upscale to 90Hz). Sharp and crisp, but with a lower pixel count compared to MeganeX. Better edge clarity and sweet spot with excellent lens design. MeganeX: 3552x3840 per eye (27 MP) at 90Hz (possible 120Hz in the future). Superior panel with better contrast, richer colors, and a more natural image. Some warping at the edges, which may improve via software updates. 3. Field of View (FOV) Bigscreen Beyond 2: Superior FOV (~108° horizontal, 104° vertical) but has worse binocular overlap, which may cause eye strain for some users. MeganeX: Smaller FOV (~95° horizontal, 98° vertical) but more natural eye comfort due to better binocular overlap. 4. Performance Bigscreen Beyond 2: Requires less GPU power due to lower resolution, making it easier to maintain smooth performance. MeganeX: Demands a powerful NVIDIA GPU (no AMD support), with about 9 fps lower performance in Microsoft Flight Simulator. 5. Audio & Tracking Bigscreen Beyond 2: Integrated audio strap available now, with better microphone quality. MeganeX: No official audio strap yet, but planned for future release. Both headsets rely on external base station tracking (one or two required). 6. Software Stability Bigscreen Beyond 2: More stable and integrates seamlessly with SteamVR. MeganeX: Experiences occasional crashes and longer startup times but promises future support for motion smoothing and OpenXR. 7. Price Bigscreen Beyond 2: More affordable (~$1,150-$1,200 after taxes) and better value for most users. MeganeX: More expensive (~$1,600/€1,900) but offers superior display and comfort. 8. Conclusion Bigscreen Beyond 2: Better for most users due to its affordability, superior FOV, and better lenses. MeganeX: Preferred by the reviewer for personal use due to its exceptional display quality and comfort. Overall, both headsets are impressive, pushing VR technology forward with micro-OLED panels and compact designs. --- My2c The halo strap would be a must have for the bsb2. The current FI looks extremely uncomfy. And meanwhie I'm in the binocular overlap camp. Without it, the image looks "2D" even though you're in VR. I rather have that, than a bigger FoV
  2. more FOV, less binocular overlap
  3. TacView playback, open acmi files The new timeline tool for mission rehearsal / preview also allows to play back TacView files in 2D in the browser. Its not meant as a TacView replacement, but rather as a helper tool for mission creators. Like watching a replay of your last playtest inside the mission editor, to adjust the mission etc. Or for debriefing a large mission with hundreds of units. Work in progress... tacview free.mp4
  4. Some users have problem with the new api-4 file, so here is the old api-3 file dcs-web-viewer-api-3.lua
  5. you can drag & drop images and custom icons to the map, and save them as notes, in the free planner and editor
  6. There is a performance fix for the moving map. Some users experienced stutters while others did not. This occured mostly on wifi connections. This fix should completely remove those stutters that only occured when opening the moving map. Extract the dcs-web-viewer-api-4.lua to Saved Games/DCS../Scripts/Hooks Delete the old dcs-web-viewer-api-3.lua ! Restart DCS ( Make sure you're using 127.0.0.1 as IP instead of localhost. Localhost can trigger a DNS lookup that DCS lua socket won't like.) dcs-web-viewer-api-4.zip
  7. Yes, I did some more testing and it also happens when i dont use the Skatezilla launcher. Restarting PC seems to have the best effect.
  8. Restarting my PC and launching DCS without Skatezilla launcher seemed to fix the issue for me. I had noticed that when DCS was hanging at "Spawn Objects" for 5 minutes, i closed the Skatezeilla launcher and DCS immediatelly unfreezed. This caused me to suspect Skatezilla launcher to be the root of my issue. But I had to restart the PC because some process seemed to be left hanging. I've reported the bug with Skatezilla so hopefully it gets resolved with the next update.
  9. I noticed the latest launcher can randomly freeze DCS during the mission startup The loading screen hangs at "Spawn Objects" This doesn't always happen, its about 50:50 Restarting the PC and using the native DCS.exe resolves the issue. Tested with multiple modules: F-4, F-14, F-15 and multiple maps UPDATE: may be unrelated
  10. Doghouse navigation added to DCS Web Viewer Click on waypoints, toggle "solo" to show / hide other waypoints Choose between doghouses and waypoint info in map settings 1 minute leg markers https://dcs-web-editor.github.io/dcs-web-viewer-deploy/
  11. Just a quick update * The moving map ( F10 map alternative ) now also has a map rotation mode. * The performance impact on large missions can be changed by changing the update rate. * OpenKneeboard support is enhanced, for VR. Free version https://dcs-web-editor.github.io/dcs-web-viewer-deploy/live/
  12. Update TACAN / NDB frequencies shown on map in DWV, without having to click on popup Fixed: popups not working for small airports measure tool shows MH° magnetic and TH° true heading updated DCS magnetic variation for 2025 and beyond .kmz / kml support day / night terminator in map overlay
  13. I did some testing, seems like they are indeed all aligned to 0° TH, unlike real world beacons
  14. East Afghanistan updated https://dcs-web-editor.github.io/dcs-web-viewer-deploy/
  15. That doesn't seem to work for TACANs I.e. BTY should have a variation of 16°E But the direction value says -141 Adding 180 gives 39°
  16. TheWay support in DCS Web Viewer. You can now convert flight plans / waypoints from any mission as TheWay .tw file. Open a .miz file, click a waypoint or unit popup and click "Export TheWay" to save. ( Or "Edit TheWay" to open a JSON editor, make your desired changes, then save as *.json and rename to *.tw. ) You can also convert drawn polylines via the measure tool, in the main menu. https://dcs-web-editor.github.io/dcs-web-viewer-deploy/
  17. I have integrated DCS TheWay into the DCS Web Viewer Livemap. You can save the coordinates created with the measure tool to a .tw file. Currently its only in the dev version https://dcs-web-editor.github.io/dcs-web-viewer-deploy/live/dev.html
  18. DCS Web Viewer 0.4.68 is released. https://dcs-web-editor.github.io/dcs-web-viewer-deploy/ KML support. Load a .kml file to overlay, or include it in the miz file to display automatically ( see below ) Click [example.kml] to hide each individual kml file. Lots of historic navigation fixes added ( activate in map settings ) Drag / move popup windows with mouse You can add .kml files to the mission file. Place them in the /KML folder. They will be loaded automatically when the .miz is opened in DCS Web Viewer, Moving Map or DCS Web Editor. Open a .miz file Go to "File Editor" Click + to add a new folder Rename the folder to KML Drag & drop a .kml file into that folder Click the download button to download the .miz When you re-open that mission file, the kml will render.
  19. working on it The missions created with DCS Web Editor dont have any additional dependencies. They load in DCS.
  20. Minsky charts added for Iraq. https://dcs-web-editor.github.io/dcs-web-viewer-deploy/
  21. They load for the current mission theater only. If you open another mission theater, you may need to toggle the layer to make them update. https://dcs-web-editor.github.io/dcs-web-viewer-deploy/EarthFix.json
  22. DCS Web Viewer 0.4.61 is released IP points (from mission) and nav fixes (global) available as map layers https://dcs-web-editor.github.io/dcs-web-viewer-deploy/
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