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lefuneste01

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Everything posted by lefuneste01

  1. I put your labels.lua in my SavedGame\DCS.OpenBeta\config directory, and did not see any change...Maybe you should use the "ingame" neutral dot option, there is no more need to change this file.
  2. 01/21/2022 version 13.1 for stable and OB 2.7.9.17830 available in first post. flat shadow soften performance improvement compatiblity only with SIMPLEX version of kegetys shader mod add of some shader for flat shadow removal option (thanks to Gryzor) small performance improvement I removed any other version support because I tested SIMPLEX... Why are other version of Kegetys mod no more supported ? They are not compatible with online server using Integrity Check They need long compilation time They will not provide much better fps They double my work There is nothing to setup : install SIMPLEX, install 3Dmigoto, it will work.
  3. In real life, reflects are not like stickers on cockpit glass. Are you playing in VR ?
  4. Here you are : https://www.mediafire.com/file/qx9zwa27m6q6doz/3DmigotoDCS_VR_11.2.zip/file But I do not have history for kegetys shader mod patch...
  5. I added thé feature in my mod : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg You can toggle flat shadows off/on in game.
  6. I confirm for simplex, that's too bad I didn't test it before...It give 95% of fps win you can have with Kegetys shadermod with the encrypted shaders of current DCS version, without any of the drawbacks of other version of the shadermod.... The next release of my mod will be compatible with it.
  7. Hello, As written in first post, global illumination is not supported for the whole mod. I'll have a look on water quality impact for flat shadow soften, Maybe different shaders are used regarding water quality, I already had the issue for other things... I fixed the issue of flat shadow soften, I did not noticed it in my testings... it should be fixed in next release. I did also some testing and will ensure compatibility of 3Dmigoto mod with simplex instead of Speed-Of-Heat version of shader mod because it provided the same fps win for less impact.
  8. Thanks for the track, but there is no label on it, I do not know how to toogle them on by playing a track... Anyway, it was instant action / Su25T / free flight, so I launched it and did not see any issue: both labels are masked.
  9. Thanks. So I do not understand why I did not see the same effect (previously it was the case). Maybe it's the patch I made for compatibiliy with my mod ? I'll check.
  10. Thanks. It's a bit late for the v13, I'll add the missing ones later. In the meantime I think you'll be able to add them under menu control by looking in d3dx.ini,
  11. Hello, I put my answers above.
  12. Just test the same mission with or wihtout the shader mod. I used Quick mission/ A10CII / takeoff (caucasus) in VR as a bench, because fps are low so it shown if the mod is worth. From my point of view, game should be tuned for lowest fps (of course without saturation linked to too many units). I used fraps, it work also in VR, and use 30s delay (as soon as OK button is pressed in game) to get min/med/max fps numbers. I did a full repair, get measurement, install the shader mod and did again the measurements.
  13. 01/14/2022 version 13.0 for stable and OB 2.7.9.17830 flat shadow soften improvement + new menu option to remove them if needed bug fixes @Xerno @edmuss : it may be possible that your issue would be fixed by this version, I found a bug with masking in some condition. Could you test ?
  14. Hello, I did some testing for the new version of my mod and the last beta... My measurement shown less fps with the shader mod than without...quick mission / A10CII / takeoff. I used Spead-Of-Heat version of Kegetys mod. Can you confirm ?
  15. Try with the track here: https://forums.eagle.ru/topic/287270-cluster-munition-craters-cause-huge-fps-drop-what-is-hmdendframe/?do=findComment&comment=4852146 If you do not have improvement => do the trouble shooting guide provided in first post of the mod thread, because you may have a config issue If you have improvement => post a track, because other shaders may be involved.
  16. You can also have a look here : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg
  17. Fine ! Could you please put object/building/tree in shadow reference ? It will avoir me to search for this information. The idea is to provide to user the choice to toggle off only one class of flat shadow.
  18. I updated the first post, to explain what is supported for shader mod. Can you have a look ans suggest what to modify to make it clearer ? The answer is : I tested only the Speed-Of-Heat non IC version, it is possible that it will work for any other non IC version (but the patch for 3dmigoto compatibiliy must also be applyed), I just can not guarantee, because I do not want to spend time to analyse each and every version of this mod. But the IC version should not work.
  19. Can you post a small track or a way to reproduce easilly ? I launched a quick mission on Syria and dis not see tree shadows...
  20. I updated the post here to include shaders for batiment, objects and trees. It should work for Syria also. I think I will setup menu option to choose which shadow to render... If someone is willing to diffuse a merged version of my mod with shader mod, it will not be a problem for me. I will maintain things as they are described in first post (you will be able to do it yourself) and put a link to the post that maybe done for this version.
  21. This is what I saw when I look the log. Log file of DCS Installation xwith the zip file of the mod in the stable version you can download analyse_options: 00001000 000001 3DMigoto post { 000001 3DMigoto [Present] $mgunsmoke = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $bombsmoke = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $eyedrawnflag = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $flagmask = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] clear = resourcelabelmask 000001 3DMigoto No resource to clear 000001 3DMigoto [Present] $backupmasking = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $optimradio = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] y2 = $vrflag 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] w6 = $setupflag Your log file analyse_options: 00000000 000001 3DMigoto post { 000001 3DMigoto [Present] $eyedrawnflag = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $flagmask = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] clear = resourcelabelmask 000001 3DMigoto No resource to clear 000001 3DMigoto [Present] $backupmasking = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $optimradio = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] y2 = $vrflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] w6 = $setupflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] x7 = $\users_settings\user_keymapping_setup.ini\setupmode 000001 3DMigoto ini param override = 1.000000 What is in the d3dx.ini file (that you can download from first post): ;------------------------------------------------------------------------------------------------------ [Present] post $MGunSmoke = 0 post $BombSmoke = 0 ;default eye post $EyeDrawnFlag = 0 post $flagMask = 0 post clear = ResourceLabelMask ; to handle case where depthmap is used instead of o7 post $backupMasking = 0 So you can see that you are not using the good file. I posted sometime ago a "beta" version of the 12.0 for testing, I think you used it but did not update it. If you take this kind of version instead of the "official" ones, it's up to you to follow the later update. Or just install the version updated in first post. The first thing to do when you have problem is to ensure you are using the last "official" version of the mod.
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