-
Posts
544 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by nikoel
-
+1 I understand we are from outside looking in, and for the record I can’t implement this because of the AMD driver tax Regardless, @mbucchia has done so much for the enjoyment of our sim; if anything, out of respect for the man and his team who went so far out their way for our relatively small community
-
@edmuss Mate, do you think that reprojection might not actually be "on" here I have my doubts because reprojection *ALWAYS* = 90FPS SteamVR can only do it at 45FPS - So it gives you one fake, followed by one real frame regardless if your graphics card is able to render 50FPS or 89FPS. So as soon as you can not keep the 45, you get instant satisfaction of going from 90FPS to <44FPS Reason OpenXR is popular in with the crowd who are into the kink, is because unlike steamVR, it can keep you at 90FPS by stepping to 45, then 30, then 22 (then off). But those are not FPS, those are the number of real frames per the total 90 that you always get. You are always getting 90FPS So at 45, FPS you get Real, Fake, Real, Fake, Real, Fake ninety times a second; at 30, you get Fake, Fake, Real, Fake, Fake Real, ninety times a second. and at 22 you get Fake, Fake, Fake, Real. Which is the VR equivalent of Duck Duck Goose I preface with I don't know sh!t about f#ck when it comes repro, so care to chime in?
-
AMD 5800X3D, the new King for flight simulators?
nikoel replied to maxsin72's topic in Virtual Reality
Pretty much And sure. I’d preface with ‘It all depends on what else you use the processor for’. If it’s just DCS and other games plus light tasks then the uplift that the guys who upgraded from 5600X/5800X is going to be very similar (nigh identical) to the 5950X. It’s a workstation component that is made for thread heavy applications which usually people make money off - the latter is a big deal when literally halving thread count -
AMD 5800X3D, the new King for flight simulators?
nikoel replied to maxsin72's topic in Virtual Reality
The problem with quoting uplifts is around the question of where, and with what settings. Shadows, other aircraft and Cluster Ammunition punish the CPU If you are doing free flight over water somewhere in the middle east, you aint likely going to get a boost even with a 3600X as you are 100% GPU bound. However doing a fully populated carrier deck startup will easily double performance Either way. If you are on an AM4 platform it's the easiest $300ish upgrade with the most bang for buck you are going to get -
AMD 6900xt tuning and settings for VR in dcs. My optimal recipe.
nikoel replied to TED's topic in Virtual Reality
Sadly I concur Smoothening, Reprojection, ASW etc… is a write off There are ways around this, but they have been discussed in this thread Additionally there is OpenXR Toolkit TURBO mode that might be worth a try. However, if you can dial in your windows settings by getting rid of all the crappy background processes, overclock, you can find your zen - or something that is close to it. I just deal with a bit of ghosting but much better clarity For the price in DCS, AMD runs away. But you gotta deal with the BS. Two steps forward one step back every few weeks, but it’s on the right path AMD is no longer broke and their driver/software suite is getting better The Bourgeois… I mean Varjo owners; at the moment do not have any way to repro and all of them have 4090 supercomputers. They deal -
Learned a lot. I was far from sold when started the video but by the end I was mostly agreeing. He brings up some excellent points that specs alone would have you miss eg. 30% higher pixel density compared to its predecessor because it uses two panels instead of one The reprojection vs motion-reprojection was an interesting topic as well He was too quick to dismiss AERO for the lack of Repro though. If Varjo can get its crap together, discount by ~25% and produce a headset without the QC-roulette wheel that they are making their customers spin every time they purchase a headset, they might have a true winner on their hands
-
You never upgraded to OpenVR. DCS is already compliant with OpenVR. You used OpenComposite to utilise OpenXR
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
OpenComposite is a "translation" of what makes this switch from OpenVR to OpenXR possible DCS is not able to use OpenXR natively and requires OpenComposite MSFS can utilise OpenXR straight out of the box and doesn't need OpenComposite Here is a screenshot from Mbucchia's excellent FAQ. I recommend reading it fully so you understand what is actually happening: https://mbucchia.github.io/OpenXR-Toolkit/opencomposite.html#what-opencomposite-does -
AMD 5800X3D, the new King for flight simulators?
nikoel replied to maxsin72's topic in Virtual Reality
Sounds like you're trying to stretch your $. There are a load of second hand high end X570 Boards because people are upgrading to AM5 right now. It helps that AM4 is as dead end as LGA1700 (intel 12/13). Forget brand new, go to Fleabay, Gumtree, Craiglist etc... Type in X570 and get yourself a bargain of the century, even $150USD gets you a second hand high quality high end board - it also helps that X3D doesn't really care about memory speed due to the buffer the cache gives it. AMD has started discounting the chip now -
AMD 5800X3D, the new King for flight simulators?
nikoel replied to maxsin72's topic in Virtual Reality
DCS is a different animal. Even with a 6900XT I can be CPU limited with a 5800X3D (eg Supercarrier / Cluster Munitions etc) The guys at Hardware Unboxed/Gamers Nexus should think of using our dinosaur engine for their CPU benchmarks. For the time being AC/MSFS are the closest things we are going to get -
Who has enough money for a RTX 4090 but then worries about a few hundred for DDR5?! Anyway, early next year we will have 7000 series X3D. For the time being 5800X3D is the best performing processor for simulator type games (which are going ham on draw-calls) by a loooooong way over Alderlake/7000 series The 10K chip is choking that 4090 so hard this thread should be labeled NSFW - at this stage unless you're on AM4 already, it's probably better to wait for the 7K-X3D though
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
@edmuss has it 100% right - All the names you see - post after post on here (you know who you are); are helping the developing process by offloading the OpenXR/OpenComposite devs and letting them concentrate on what is important One thing I want to add is that I have updated the guide last Friday and removed a redundant step and made it a little faster to read and follow. I understand you used the 'alternative' method which doesn't auto-update. I also hope you have used the .dll from the official build and not Jabbah's that still up. Those damn Youtube videos are refusing to die even with my disclaimer at the top of the page Either way, I'm glad it worked for you - but I still hope that anyone who tries OpenXR with DCS will go through 6 simple steps that I have outlined. They are still current and updated. Most will complete this in 15-60min -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
For those of you who are way too kinky, but having performance issues - please see @edmuss post below -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
Did you start with the pixel density set at 1.0? Do you have this file installed - https://aka.ms/vs/17/release/vc_redist.x64.exe ? Have you installed open composite on your Desktop (Aka not inside the Program Files folder) Are the permissions set correctly? Have you tried the 'per-app' install where you drag files into the bin folder instead of the systemwide install -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
Yay? YAAAAAY!!!! One Hundred - (and Two Hundred Thousand Views) -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
Two More Replies! -
AMD 5800X3D, the new King for flight simulators?
nikoel replied to maxsin72's topic in Virtual Reality
Virus, if you have ended up with a 'DCS PC' then 5800X3D will be an upgrade under ~$100.00USD for you once you sell your 5900X on the secondary market. This makes it a no-brainer I don't know about you, but I've spent more on dinner last night, and additionally looking at the specs of the computer that you can afford - I am going to go out on a limb and say that you have spent more than that with 'your time' debating this side-grade than what this would have cost with real world money The 5800X3D is a failed/cut down/binned (whatever you want to call it) AMD EPYC 7003X Milan-X Data Centre CPU It's not an "experiment" as AMD would not be guinea pig testing on their most valuable datacenter customers who fork out of the nose for those processors The CPU is [somewhat] locked - and for those who managed to overclock the bastard ended up with measly FPS increases that in the overall grand scheme did not matter. The bottleneck in Sim types games are the draw calls which cache is able to mitigate by providing a consistent flow to the processor. This is why the processor is so much better than competition in say FS2020/Corsa - multicore/vulcan are not going to change this -
AMD 5800X3D, the new King for flight simulators?
nikoel replied to maxsin72's topic in Virtual Reality
lol. No it won't - There are hardly any games out there that utilise more than 6 cores/12 threads, even 5800X3D is overkill in it's measly 8 core count - at least for now. Except for synthetic benchmarks and productivity there is no scenario where 5900X/5950X will outdo a 5800X3D in any game/sim There are very few people out there with 8+ core processors. So game developers will be continuing optimising their games accordingly By the time this changes, 5800X3D will be obsolete and all of us would have moved on - don't get me wrong 5900/5950X are amazing processors and upgrading from them to a 5800X3D is likely not worth it for most. However, for someone purchasing a new processor the same argument can be reversed back on them. I don't miss the 4 cores that I lost in the transition; whilst video exporting is taking a little longer (I think?), the playback and decoding is about the same and DCS makes me a lot more happy than it did before The next generation will come with costs of a new Motherboard and DDR5 Ram -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
I appreciate the feedback. I chose the systemwide install after much deliberation with the OpenXR and OpenComposite Discord Teams (and talking to others on the DCS VR Discord). This thread has almost 200,000 views and for vast majority it works without a hitch. It's just that they are busy enjoying DCS rather than posting on here. Amongst many advantages, my favourite is that this type of install provides continuous updates which are automagically fetched and created It is true that for some people the 'per app' install works better I am running a fine line between keeping the guide up to date, making it comprehensive but short enough for people to follow the steps without too many difficulties (or god forbid follow some Youtube video which has been outdated when it was originally published) -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
Pixel Density Go into DCS. From the main menu enter the settings screen. It's inside the far right tab I will change the instructions when I get a second to make this more obvious -
There is no such thing as OpenXR Developer Toolkit There is OpenXR Tools (former OpenXR Developer Tools) There Is OpenXR Toolkit They are mentioned in the guide and it's still 100% correct as of writing
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
Ever since the System Wide Branch there have been no changes other than better formatting, wording and additional instructions on pitfalls that some people have asked me to add If you, like me, have a functioning OpenComposite install then all I am doing is launching it every now and then to check for updates. Additionally I recommend launching Windows Store to make sure there are no updates to OpenXR Tools etc… should update automagically though this is the beauty of systemwide install. Just click update -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
nikoel replied to nikoel's topic in Virtual Reality
Those are advanced questions First I have shared with you via PM Discord invites to people who will be able to assist in far better way than any of us Two Once sorted, I recommend trying the 'per-app' install method (rather than the systemwide that is in my guide) Can someone with a Oculus Rift create a guide for that headset? Start a new topic entirely. You can copy and paste as much of what I have written in the first post if it helps. People with Oculus devices are currently coming here to try and run OpenXR with their headsets not realising that it will not work