

Citizen
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Everything posted by Citizen
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Give this a shot. /Mods/terrains/Syria/vfsTextures/ All credit to Barthek, I just added a few textures from the update that weren't in the zip of the mod. There may be more errors, don't have the time for a complete test/check. HardSplatColor.zip
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Community A-4E-C v2.3 (May 2025)
Citizen replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Is a FW-190D not a warbird? -
Community A-4E-C v2.3 (May 2025)
Citizen replied to plusnine's topic in Flyable/Drivable Mods for DCS World
My pedals also don't have toe brakes. IMO, the A-4 is not a viable module without toe brakes. 'Simple Braking' is the best option but you will end up in the grass often. Carrier ops are completely off the table. I just tried using two buttons as brakes and that was worse. I don't know what it is about the A-4 specifically, but it is easily the worst ground handling aircraft I have messed with. The Fw-190D is much easier by comparison. -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
Seeing the same behavior as EA-18G_BlockII. 2023-08-13 03:46:12.678 INFO APP (Main): MissionSpawn:spawnShips 80 2023-08-13 03:46:12.696 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_AP_gr -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
Hell, they should just pay him and include additional AI assets with every module release. -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
Osean thot patrol complete. Quick bug report: AIM-120C listed twice on hardpoint 3, appears that the AIM-120C ID was used instead of the AIM-120C ID. -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
This man has done more to keep me buying modules than any other single thing in the arena. ED, step up and give this guy some bandwidth! -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
https://www.youtube.com/watch?v=3JiUJm3sAv8 -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
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Strategic industrial and military targets asset
Citizen replied to tripod3's topic in Static/AI Mods for DCS World
Oh that is VERY cool! -
Strategic industrial and military targets asset
Citizen replied to tripod3's topic in Static/AI Mods for DCS World
Which download has those big cooling towers? -
Strategic industrial and military targets asset
Citizen replied to tripod3's topic in Static/AI Mods for DCS World
I think it's fine. They look great on tpod or flying overhead. I'm looking forward to the cooling towers as well! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Citizen replied to Admiral189's topic in Static/AI Mods for DCS World
Outstanding! I didn't know the Comfort was a converted oil tanker. I wonder if they ever got the smell out... -
Strategic industrial and military targets asset
Citizen replied to tripod3's topic in Static/AI Mods for DCS World
This is going to be one of the more important mods released in recent memory. AFAIK there's never been a place-able, attackable nuclear facility in DCS. -
Strategic industrial and military targets asset
Citizen replied to tripod3's topic in Static/AI Mods for DCS World
That's awesome! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Citizen replied to Admiral189's topic in Static/AI Mods for DCS World
Kidd-class Provides USN early 80s asset as a stand-in for the Spruance, and also represent Kee Lung class. Pohang-class An important class on its own that can also convincingly stand-in for many classes of multirole corvette/small frigate of the '80s. -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
Yep, that's the one. I have no idea how I managed to trip over my keyboard and get the acronym so wrong. The fact that you have much of the assets already available is the only reason I suggested it. I strongly feel that you should make whatever you find enjoyable! -
Military Assets for DCS by Currenthill
Citizen replied to currenthill's topic in Static/AI Mods for DCS World
I don't normally jump on the wishlist bandwagon, but... With the recent news of the NSW potentially being sent to Ukraine, I think there's an opportunity for a ground-launched NSW asset. While it's likely that the NSW shore battery being sent is the complete road-mobile system, at this point it could also just be box launchers. I doubt there's a good 3d model out there of the shore battery, but it may be possible to rip the box launcher geometry from existing models. I'm a neophyte in the ways of 3d modeling and texturing so I have no idea how difficult this would be. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Citizen replied to Admiral189's topic in Static/AI Mods for DCS World
A proper Type 23?! That's exciting for the South American map and the Chilean Navy! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Citizen replied to Admiral189's topic in Static/AI Mods for DCS World
I am exceedingly excited about the Lewis B. Puller as the urge to land nonsensical aircraft upon it is great. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Citizen replied to Admiral189's topic in Static/AI Mods for DCS World
This lineup look phenomenal! -
There's something about the FOD guards that are utterly charming.