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Scoop

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Everything posted by Scoop

  1. Not sure what is going on with the posts today but seems to be removing some of the text and instructions, The mod was uploaded without the textures as this made it to big to post, but the instructions that go with it don't appear. So here they are again. You will need to copy the texture zip from your Massun92 Humans texture folder into the mod texture folder I uploaded, then you will also have to copy the Massun92 v2.3 Assets texture zip and also put it into the mod texture folder, rename this zip to Massun921_textures. When you have finished it should look like this Sorry for the issues, but hopefully it works out
  2. @Rudel_chw You should end up with the structure and files like this, TUGRAM2500 is the texture
  3. Tents have been renamed from 'A', 'B', 'C' etc to '1', '2', '3' etc I believe (read in the asset list) On the other items ie Outposts, Tugram2500 I have extracted these from the last M92 asset pack (v2.3 or v3) and put them in the Humans pack so I can still use them without corrupting the new M92 Core game pack.
  4. Happens in the A10CII as well, have to do the same thing in cycling one of the knobs in the arc164 radio. I've also noticed that its brought on by height above ground, its almost a terrain blocking issue, when low it come on then stays on even if you gain height, only by doing the above does it reset it.
  5. ED,s B-52H Liveries still work in progress I guess, but managed to track down the original aircraft give or take. These are all done with arg 52 which is not in their current description lua (which just gives a blank livery) but adding arg 52 0.0 t0 0.6 give us a good idea of what is to come in a future update (sorry to spoil ) Some aircraft are 61 codes so will be interesting to see if the missing arg number is included in the next description lua. Anyway will keep searching for it
  6. arg 442 at -0.1 removes the next number (or 3rd zero) one to go.....
  7. arg 31 and 32 at -0.1 get rid of some numbers but still working on it.
  8. Fixed in 2.9.11.4686
  9. Yes, sorry missed out the database bit
  10. You will find it at, Heavy Metal Core, Aircraft
  11. Unfortunately I have developed the same issue, G2 with a v2 cable, but I only play sp and I am experiencing this on all maps. The difference with me is that I have a relatively high end system and I have tried everything since the last update to put this right but to no avail. Thought it might be a sound issue at first as I was playing campaigns with a lot of voice overs and static noise, no. Then tried rolling back graphics drivers and this didn't work, nothing in the logs to suggest and thing wrong, removed all mods etc, etc, tried a new saved games folder as well, no joy. I don't see this on any other vr games I have so at a bit of a loss really. The symptoms for me are, Graphical glitches first, ie a bit of static noise across the screen, then the black screen in the headset, but the game carries on in the mirror, press pause and then the image comes back in the headset and you carry on until it happens again. Not sure what to try next.
  12. No change here Yet with December update.
  13. Piggybacking? Makes it quite difficult for the Helicopter to take off..... Instant Action AG2 Miz, Iraq Farp
  14. HI @King39 Thanks for the quick reply and hopefully a fix or explanation for this. Look forward to the next update. Scoop
  15. Hi @King39, just started playing your great campaign again. I am at Mission 5, get all the way to Egress smoothly, get the co ordinates for the downed pilot and contact pilot, 'jolly' is on his way, get the flares, then when you explode 'jolly' the mission crashes everytime due to the explosion. This is the last line entry in the log file which crashes it. '2024-12-09 10:55:20.670 WARNING EFFECTS2 (Main): OParticleSystem: preset 'missile' not found in 'volumetricPointLight.lua', using default'. Not sure how you are doing the destruction, but maybe this is the problem. Could you take a look please, I am in VR and all the previous missions have been ok Thanks Scoop
  16. Still works for me
  17. @Tomcatter87 thanks for the reply and heads up regarding which texture it is. I have now tracked it down to the description lua file update posted above for the Tanker. Both description lua's for the NE and NH have the stabs line set to 'false' when they should be set to 'true'. I guess as the fin and stabs are plain and have no squadron markings on them there was no need for a stabs texture file in their folders. When I looked at AE which also has a plain fin and stabs I noticed the stabs line set to 'true', and hey presto the problem was solved. Changed NE and NH to true and both aircraft are all good now. You might just want to check the download Tanker description lua's file update posted above. Again thanks for the great liveries
  18. @Tomcatter87 could you check Tanker NE and NH low vis as I get a texture missing for the Fin. The DDS file is there for both. I can't see any error in the lua so could you take a look. Thanks for the great liveries.
  19. Canopy not quite in place, latest MT version.
  20. Hi all, the A10CII On Call CAS Instant Action Mission for Afghanistan has the HMMWV parked in a strange place! Great mission BTW
  21. Strange one this, could someone else confirm. The IR pointer in night vision has one main beam and two flashing beams, three beams in total. A-10C II on Caucasus instant action, night free flight. This does not show on a screenshot, just the one beam visible so no point including one. Happens both in VR and pancake. Latest version just downloaded 2.9.9.2406MT
  22. This is not bad at the moment, would be great to have the car though Working on the last bit of testing but pleased to report the climb out, IAS, TAS and service ceiling has been achieved on both models. Will now pass these on to @Hawkeye60 and @Stratos Would be great if you could figure out how to get the sunshade on the canopy, like the real thing.
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