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fausete

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Everything posted by fausete

  1. Hi guys, all of these have been fixed internally, thanks for reporting.
  2. Fixed internally, thanks for reporting!
  3. Hello, it's been fixed internally.
  4. Okay, just checked. No, only turning off the radar completely will reduce the load. Keep in mind we're working on improving the radar simulation and these problems will be ironed out later.
  5. I'll take a look at the code later today. In any case, disconnecting other things like the TACAN (which is realistic) will help. Currently turning off the radar completely also has no downside and will reduce the load.
  6. It's fixed internally, thanks for reporting!
  7. Actually, it's @Vibora who can move it but I can report the bug to the 3D modeller.
  8. We have an internal fix. Undergoing testing right now.
  9. Yes, so the pylons should be the same, not symmetrical. Thanks!
  10. Sorry, what do you mean? Can you provide more info?
  11. We're working on it. The current problem is a consequence of fixing (or trying to) the previous oscillation issue.
  12. Hi, We've fixed the bug with the assymmetry in the BR-500 as shown in the track. We've been unable to reproduce in any other bomb. Until the next update, we recommend using the SAMP 400 or Mk-83 bombs instead.
  13. It's a problem we're currently investigating. I recommend only using the left BARAX for the time being.
  14. It's possible there's an specific code problem with FFB interacting with AP.
  15. Hello @Torbernite, We are going to take a look at this. We've not tried an ILS landing with a FFB stick since the recent AP updates but we will test it and report back to you with our findings.
  16. Don't worry, this explanation should eventually be available in the manual.
  17. Hi @firefox121. So, both in pitch and roll, you can use the sliders to select the minimum (centered) and maximum (full displacement) strengths you want to experience in your FFB. Additionally, the pitch chain has a component called ARTHUR, which (in automatic mode) adapts the stiffness of the flight stick as a function of flight conditions (altitude and Mach), there's another option that allows you to regulate the difference between maximum and minimum ARTHUR values. I recommend that you play with the GRAND and PETIT ARTHUR options in the ARTHUR switch in the front left panel to see what adjustment suits you best.
  18. Hello, we will consult our SMEs on the accuracy of the overheating speeds. And yes, reducing the load will change the overheating behaviour in-game too.
  19. Hi guys, we're checking the issue. Thanks for reporting!
  20. Thanks for reporting. Fixed internally.
  21. Yes, thank you because it helps us avoid missing any bugs. It's fixed internally and the BR-250 will be available in the CLB4 pylon.
  22. Fixed internally, the CLB4 with BR-250 will be available in the next update.
  23. Sorry, I was doing some experiments with payloads that were unintentionally merged. That is the reason why the CLB4 with quad BR-250 is not available.
  24. Sorry, it's not bugged. I was doing some experiments with payloads that were unintentionally merged. That is also the reason why the CLB4 with quad BR-250 is not available.
  25. No problem, as it has been said by @IvanK, being able to hear the sound is realistic. Speaking with our SMEs, it seems that more modern helmets were able to muffle the sound.
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