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Tom P

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Everything posted by Tom P

  1. Lame, but I understand. Was going to make a night mission and have a city turn its lights off, then back on to signal the enemy to start shooting into the air
  2. Anyone know if there is a possible way to turn off and turn back on city lights? I "think" you can destroy the power source and turn off the lights that way.
  3. Just did another Apache night ops mission and had a flashback to this thread as a dude on the back of a pick up truck perfectly traversed the weapon at me once I was in their engagement ring. Gotta love it.
  4. This is how it's always been
  5. Carriers are no longer showing the red and white boundary/do not cross lines while in mission editor. I checked all carriers.
  6. This has been an issue with multiple aircraft but if you don't provide a track they won't believe you.
  7. You have to do a G warm up in DCS?? Do you have to do a G warm up for air starts if you're doing dogfight tournaments?
  8. Pretty positive all ground units do this as infantry do the same.
  9. Overall G force effects in DCS is pretty trash. Dudes start G straining at 3g, and start blacking out before you can use the planes full potential. And it can be pretty irregular too, most of the times after a merge you can instantly blackout even when you're not pulling as much. I fly the m2k primarily and this is my biggest complaint.
  10. If I'm flying at night in a dark green almost black Apache with zero illumination with a black night background, a good distance for separation you're going to have a pretty hard time seeing it without night aided optics. Watching a convoy of unaided DSHKs through my tads traverse their weapons towards me when they hit their engagement ring and have accurate fires on their first engagement is a load of bull crap. *Edit* If the AI Roe is set to weapons free they will engage their enemy once within range.
  11. The fact that the AI can see perfectly fine and laser beam you at night without night-time optics or radar guidance is a major issue. I wouldn't imagine it being that hard to introduce a in game penalty system through mission editor or just AI behavior that automatically lowers the accuracy based off the time of the mission and the lume provided by the moon and weather. I.e half moon with low scattered clouds. Obviously if the mission take place as the sun is coming up the penalty reduces. Sorry not sorry but a dude on the back of a moving truck without equipment I.e nods / night optic isn't going to laser beam you on the first burst and perfectly track you as you are defensive. This behavior instantly kills rotor ops and low level ground pounding.
  12. Still happening as of 3/24/2023
  13. Nice lol
  14. I had the take off issue. They would just sit on the runway
  15. Bump. Just trying to keep it relevant
  16. unfortunately a lot of these ranges are wrong. If you look at artillery for example, their range is pretty far off.
  17. Just so people know. All the AI can see through clouds and terrain. That's why enemy with "CAP" setting enabled know where you are from across the map and head straight towards a target
  18. As of the last patch when making two missions. The AI did exactly what they were supposed to multiple times to confirm it worked in ME. When playing the mission outside of ME the AI went completely stupid and did not follow/do what they were supposed to like they completed in ME. The first mission I made 3 AI tasked with eliminating a HAWK site, and accomplished it very smartly. During the mission outside ME. The AI was fighting stall speeds and flying off course, just in general they performed pretty bad. *Edit* Also had to redo the AWACS spawn. In ME the AWACS took off form the runway. During the actual mission it just sat there on the runway, had to edit that and run it with the AWACS already in the air. Second mission I had 3 AI attack an airfield. 1 attack a SAM site, while the other 2 dropped bombs after the SAM was cleared. Worked perfect in ME. During the mission outside ME. The AI dropped bombs on some buildings and fly the off course. My community has 5 popular servers up and have I not checked the AI performance yet as I was working on these last two "quick fun" missions for a small group. Hopefully this recent patch has not messed up the servers AI performance for all DCS players. Not sure if a ME track file vs actual gameplay track file will help but I can provide them if needed, if they will show a difference.
  19. Does it work in mission editor but not outside mission editor? I'm noticing that the flying AI works perfect in ME but when the mission is played outside ME they go stupid.
  20. Since the latest patch the pilot/cpg body when displayed can be viewed if you look "too" far left/right. A track should not be necessary as it can be done without one. *Edit* This is with TrackIR. VR users report they can also see this.
  21. No mods were being used. Others have mentioned the same thing in the discord so I figured I would put it here. No clue if it matters or not. But when I ran it in mission editor there was zero issues. When I ran it outside mission editor is when issues appeared.
  22. lol of course you can't. Here is the Tacview and Track. P.S The AI F/A-18s worked amazing in Mission editor multiple times, but when they were in mission editor they were pretty crap. Not sure if you're able to use that for future info if others bring that issue up. Tacview-20221229-193144-DCS-Nevada Pipeline StrikeV1.zip.acmiNevada Pipeline StrikeV1-20221229-193112.trk
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