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Everything posted by OldFlyer
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SOLVED: Disable Loading Screen (for VR) - New MOD
OldFlyer replied to winghunter's topic in Virtual Reality
Apologies for what is perhaps a stupid question.. How exactly do I install this mod manually (I don't use a mod manager)? I've downloaded the mod, copied the various files to (what I think is) their required homes. However, the hangar still appears for me in VR? -
Thanks for asking, BIGNEWY!
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The visuals in the 2024 and Beyond video are gorgeous, but sadly despite fiddling with the in game settings, I can’t reproduce that quality on my PC. Could ED share the graphics settings used to capture those cinematics? Is there any additional graphic enhancement in post production? Thanks
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AUX comms not working on tankers post 2.9.1.48111
OldFlyer replied to Brainfreeze's topic in Bugs and Problems
I fixed this on my client by binding "MIC Switch FWD (Call Radio 1 Menu)" to "RCtrl + \". It's a bit annoying but seems to work. -
Heading to bed so not in front of my PC but from memory you sort of follow this process: 1. go to the air to ground page and box the jdams you want to use. 2. go to menu 2 page and choose the smart weapons on the right. 3. On your tgp, designate the target you want to hit. 4. on the smart weapons page, the top left mfd button transfers the coordinates of your designated target to the jdam. 5. Once bomb’s away, press the next mfd button down to cycle to next station. 6. Repeat steps 3 to 5 for next targets.
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Has there been any comment by Razbam on this issue? Checked patch notes on their discord and there’s no mention of it as a bug fix
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Thank you sir
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Is there a list anywhere that describes what is anticipated to come with each CTU?
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I'm really enjoying the F-15E but don't fly it as much as the Viper and the Hornet. Hornet is my overall favourite. Perhaps once the F-15E gets JDAMs and a better TGP it could possibly become my favourite but for now Hornet is it I enjoy them all!
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Hi, Not sure if this is an issue with my installation or if it's a game bug but thought I'd post it here in case it helps identify something. Was hooking up to the cat on CVN-71 and the game just quit - no freeze / pause, it was as if I'd pressed ALT-F4. Edit: was in the F18 and was using a livery downloaded from the DCS website, in case that's helpful. Cheers dcs.log
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now that phantom is announced , next will be the typhoon?
OldFlyer replied to dave76's topic in DCS: Eurofighter
I’m thinking by Christmas 2025. Hoping so anyway as plan to keep my current pc setup until then and upgrade in 2025 in order to fly the Eurofighter to the fullest! -
now that phantom is announced , next will be the typhoon?
OldFlyer replied to dave76's topic in DCS: Eurofighter
After seeing the quality of the F4 in the screenshots released this weekend, I am so incredibly excited for the Typhoon. My dream module .. -
reported F-16 Agm-65 Maverick crosshair disappearing with 0x MSAA
OldFlyer replied to Shiny's topic in Bugs and Problems
I also had this issue recently, I fixed it by running a repair -
reported F-16 Agm-65 Maverick crosshair disappearing with 0x MSAA
OldFlyer replied to Shiny's topic in Bugs and Problems
Ok great thanks! -
reported F-16 Agm-65 Maverick crosshair disappearing with 0x MSAA
OldFlyer replied to Shiny's topic in Bugs and Problems
OK, so if anyone is experiencing the Maverick losing its crosshairs issue, I spent a couple of hours trying to fix it and ultimately what did it was performing a repair. Went back into the game and tried again and the crosshairs were back Obviously the repair didn't fix the TGP snowplow issue! -
reported F-16 Agm-65 Maverick crosshair disappearing with 0x MSAA
OldFlyer replied to Shiny's topic in Bugs and Problems
Hi, I haven't flown the F16 for a couple of months now, but I now can't seem to boresight the Mavericks. Perhaps I'm doing something wrong, so I've attached a track file where I've shown my steps fairly slowly and deliberately. 1) The TGP won't snowplow. I've seen this mentioned elsewhere on the forum but the fact it doesn't look straight out in front of the plane now makes things annoyingly cumbersome. So I set a mark point out near the front of the plane for the TGP to look at. Surely this is a bug? 2) Then once I've got the TGP looking at something, the crosshairs on the Maverick seem to have disappeared and have been replaced by 2 horizontal lines and a cross. I'm sure they didn't used to look like this, and cross-checking against some videos on YouTube suggests the same. Have I done something wrong in either of these steps? Or are they bugs? Thanks F16_TGP.trk -
I think (I’m not at PC right now so can’t check) you need to have a weapon selected in order for it to work. Try it - I might be wrong!
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Nice - just tried and was 1 minute for me. Feels faster than before but could just be me hoping! Edit: I forgot I had deleted fxo and meta shaders folders before loading up the new beta build so there was no doubt time spent reinstalling those files. Tried again and it was down to 35 seconds. Definitely faster than previously!
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Very thankful for the large list of F15E bug fixes
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Would be good to know if this is the intended operation. I can’t imagine it is - feels clunky not to have the steer points cycle back to 1 like most other aircraft.
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I have to say, the reason I have trialled the F-14 a couple of times but not purchased is due to Jester; not just the silly lines but I find the hum of the intercom a bit overpowering. Otherwise love it.
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not a bug F18 roll rate decreases as speed increases, F16 doesn't
OldFlyer replied to OldFlyer's topic in Bugs and Problems
Fair. However check out the tracks I provided - 600 knots in the viper, no change to roll rate. Same in the F18 and it’s dangerously slow. Would love ED to look and comment. -
not a bug F18 roll rate decreases as speed increases, F16 doesn't
OldFlyer replied to OldFlyer's topic in Bugs and Problems
I see what you’re saying, but rolling around the axis should only be 1g so not sure why the g-limiter should be making any adjustments. Also, there shouldn’t be additional (significant) wing loading / g-forces as speed increases such as to reduce the roll rate to the extent that it does?