Ghosty141
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Everything posted by Ghosty141
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Then why can I toggle the pilot body? Realism isn't everything and not everybody wants the same experience. DCS is still a game and again IT HURTS NOBODY to add this options, it's a purely cosmetic change. Your experience doesn't get any less realistic if another player does not see the visor in "3d" if in VR. I can just play flatscreen and have the same less realistic experience. They might as well draw the blurry nosegap in flatscreen by that argumentation. Anyway enough discussion, I believe @BIGNEWY saw this and they will hopefully discuss it internally. I hope we get an option and communicating that to the devs is all I can do.
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So a blur is the bare minimum in my opinion, keeping it sharp is actually a bug and neither adds to the realism nor helps anybody else. Personally I don't see a reason NOT to add the option to either disable the 3d model or even the tint. It's not like a competitive video game where everybudy must play the exact same settings. Some people like using the pilot body for example, others don't. Just give us the option, nobody loses in that case.
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I think it depends a lot on the VR headset you are using and the FOV (so also headshape etc.). With less FOV for example I would not even see the upper part of the visor if I had maybe 2° of vertial FOV less but if I'm looking up I can sometimes see the top part where the visor "connects" to the helmet I guess, like 2 dark spikes. Also I don't want to have a "darker" picture 24/7 for no reason whatsoever. I get that some people like it but again, not everybody. Since the JHMCS in the F18 is connected to the visor "like irl" it's basically required to have down all the time if you fly modern scenarios.
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Please give us VR users an option to disable the visor. I find it INSANELY irritating for no reason whatsoever. I'd be happy if it'd just be a tint in VR too. The nose gap is like RIGHT on the edge of my FOV and it's jus always... there. Since VR lacks actual depth of field it's kind of a "sharp" object always in your peripheral vision. No clue who though this is a good feature to enable for everybody. I hope there will be an option in the "VR" or "F18" section for example.
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So let's get this straight. Basically the documentation CANNOT be right. It lists the yellow box clearly as RADAR FOV meaning, the radar can see everything in it's field of view. In the following screenshot we can clearly see the LST is in the box of the AZ/EL page and within the elevation range of the radar on the right side. The problem arises once I move the yellow box (or radar elevation) so that the target is OUTSIDE of the radar elevation boundaries. On the radar we can clearly see the LST is 2k ft below the cone of the radar. On the AZ/EL page though the contacts are outside of the field of view of the radar (the radar cannot see them anymore because of the elevation), they are still shown within the yellow box called "Radar FOV" in the documentation. This discrepancy makes the AZ/EL page almost worthless since I can't use the yellow "Radar FOV" box to control the radar elevation since based on it, I can slew my targets out of the radar FOV while the yellow box still indicates they are in view until they fade.
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The thing that irks me about it is that it's VERY easy to misclick an MFD button and accidentally turning off your RWR which you don't notice since it only makes a sound when being turned on. Maybe this sounds stupid but, who asked for this? Have you guys noticed it in playtesting? I find it really annoying, at least let me turn it off maybe. I can only see this being useful for people without TrackIR.
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Hi, this doesn't need much talking, basically the border of the AMPCD lets the clicks pass through to whatever is behind it resulting in accidental presses of the ALE47 buttons (which can be quite catastrophic ) If you click where the red arrow points in the picture you it will actually hit the ALE 47 Power button for example.
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This is 100% what has happened, you can't uncage without master arm on.
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I personally don't see the problem as long as you use an axis for the TDC since you can just change the curve and saturation as well as deadzone in the axis tune setting making it as slow as it was previously again.
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This should be correct, TWS always needs a priority target, if none was selected in RWS it's gonne select one for you. The problem I am describing is when already having acquired a L&S target, pressing sensor control switch to the side of the radar should place the LST into STT, this doesn't always happen though since it randomly skips through other trackfiles.
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This would only work within the limits of the seeker though, for example and aim9m would have a hard time the close it gets, right?
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[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
Ghosty141 replied to Why485's topic in DCS Modding
Hi! I generally agree with the notion you've explained in many other threads that artifically increasing the planes "size" to make it easier to spot is a bad solution and other steps should be taken to fix this if poissible. What I want to know your opinion on is the fact that spotting IS different depending on the resolution, on 1440p it is noticeably harder than on 1080p. That's a part of the core issue many people have with the current system. It feels bad to trade in visual fidelity for competitive edge. If needed I can try to get some examples on 1440p vs 1080p at various ranges although I'm don't have too much time at my computer right now so you might need to wait a few days for this. -
investigating "LOST" cue never disappears from HUD?
Ghosty141 replied to Razor18's topic in Bugs and Problems
I can also confirm this sometimes happens. It's not tied to the missile since I've had this happen using Fox 1s (sparrows to be exact). -
Firstly FACQ/AACQ are broken currently so while @sk000tchs advice is absolutely correct it's currently not a good idea to press SCS right to lock the L&S target. Check my bugreport for details (incl. track file and youtube video). TDC depress is currently your best bet. I haven't tried it yet but I this MIGHT (!!!) work if you are extremely quick and break lock immediately after firing. In DCS STT should always give an RWR warning. IRL you wouldn't lock a target in RWS mode since TWS is used for engagements. For example once you shoot an AMRAAM the radar automatically (!) switches to TWS AUTO mode, this is currently not implemented. TWS AUTO should work differently than it does now too, check this thread out for some of the details:
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What do you mean? The dimming function is only supposed to work in NITE mode, this is true to real life.
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Ok I figured something else out, this behavior seems to be linked to changing the L&S target at least once. It sometimes works correctly if I engage TWS mode, place one target at L&S and then engange AACQ. I made a video showing this behavior: I also added the trackfile below. bugreport.trk Oh I missed that AACQ is not a ACM mode, thanks for the clarification. The behavior is still not correct thought, check out the video in my post above. This cannot be correct since it conflicts the documentation and behaves in a completely random way not being useful in any form.
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reported Changes to scripts fail integrity check again.
Ghosty141 replied to Im_TheSaint's topic in Multiplayer
I find it very irritating that these QoL features are not implemented while "less important" things get added and fixed. As a relatively new player I was quite stunned that you can't change the F10 radio menu in any way for example, same goes for the countermeasure programs. For multiplayer it's just too tedious, a better solution is needed. I really hope we get an update on the situation some time. -
Just as an additional datapoint, I saw this video (don't worry I timestamped it): No idea if the data can be trusted since it's not blurred which is odd since they are usually quite secretive when it comes to ranges etc. Lets assume the F22 flies at the same altitude (40k ft) as the target with comparable speed (since Vc = 1460kts, 1460kts/2=730knts should be fine since it's head on). I replicated this scenario in DCS and it matches quite well. I'm a bit slower (only have the hornet :/) but Vc is close and altitude is basically the same. Looking at the radar, the range of the AMRAAM matches the one in video. Looks like ED comes quite close!
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Don't get me wrong I don't doubt this but I'm curious for some sources that can back this up. The part that I also read is that the missile is way more proactive when it comes to getting "through" the jamming signal and getting the lock than currently modeled in DCS. I personally don't even really mind them not having it implemented yet, I'd just wish some more explanations on what is intended and what is not.
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already reported AIM-120 Midcource Guidance Desync
Ghosty141 replied to dundun92's topic in Weapon Bugs
I agree with the other poster, don't forget that missiles ONLY rely on the shooters connection, meaning if you experience some kind of lag for a short time it may affect your missile. After the lag it may have lost lock and "gave up" (iirc once it loses lock and doesn't get new information it's basically dead, if it does circles or whatever doesnt matter at that point).
